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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-06 09:39:49 +00:00

111 Commits

Author SHA1 Message Date
elsid
ec9c829021
Use normalized path for correctSoundPath 2024-02-24 12:42:36 +01:00
Andrei Kortunov
9e55425b71 Use std::move() in /apps/openmw 2024-01-25 09:03:30 +04:00
Andrei Kortunov
8879d89e4a Replace 'klass' by meaningful names 2024-01-07 19:12:49 +04:00
Evil Eye
e660a9ca16 Assign StringRefIds to attributes 2023-08-20 10:28:46 +02:00
Andrei Kortunov
7ce9fc25c5 Implement Lua bindings for sound system 2023-08-15 10:28:29 +04:00
Andrei Kortunov
d3d7a663c6 Move some objects instead of copying 2023-07-31 20:43:46 +04:00
elsid
c9c32d9a0d
Cleanup includes 2023-07-29 00:16:43 +02:00
Petr Mikheev
4d004e4730 Avoid unnecessary LiveCellRef copying in a couple of places; change initialization order in WorldModel; 2023-07-24 23:36:24 +02:00
Evil Eye
ac9378fa08 Replace Skill::mIndex with Skill::refIdToIndex 2023-07-13 18:55:21 +02:00
Evil Eye
ea2cedb5ea Build the attribute list in the stats window dynamically 2023-06-18 19:10:29 +02:00
Evil Eye
9a93dcc39e Dehardcode the list of skills in the stats window 2023-06-08 18:35:51 +02:00
Evil Eye
65b22975c9 Remove SkillEnum 2023-06-08 18:35:50 +02:00
Evil Eye
1e0ed42294 Use RefId for skills in StatsListener 2023-06-08 18:35:48 +02:00
Evil Eye
16c0f0d5cc Use a regular TypedDynamicStore for ESM:Skill 2023-06-08 18:35:47 +02:00
Evil Eye
7be005c9a5 Use std::array in CLDTstruct 2023-06-03 11:58:09 +02:00
unknown
14600de185 Remove sAttributeIds and sSkillIds 2023-05-27 21:54:13 +02:00
Evil Eye
ed7b6dc2a7 Clarify CharacterCreation::setValue 2023-05-21 19:53:31 +02:00
Evil Eye
5491512905 Use string_view in more places and reduce the number of empty string literals 2023-05-21 16:39:32 +02:00
Petr Mikheev
f1beaa7b8c Put ESMStore to Environment 2023-04-20 21:45:49 +02:00
elsid
b5ec584be2
Replace ESM::RefId::sEmpty by default constructed RefId where possible
Static const is only required to provide a reference or a pointer when it is not
possible with default constructed temporary.
2023-02-18 01:07:15 +01:00
fteppe
7da38113be Changed more hardcoded RefId to be static to avoid multiple runtime creations
adresses multiple review comments
2022-12-27 19:15:56 +01:00
fteppe
c8bb733360 removed clear() function, the only way to change the Id from the outside is from the assignment operator
replaced ciEqual with == operator
2022-12-27 19:15:55 +01:00
fteppe
69d70d64f6 Fixed GUI that used RefId when it should have used strings 2022-12-27 19:15:54 +01:00
fteppe
125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2022-12-27 19:15:54 +01:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
elsid
410a2881fe
Add comma to the last array element to prevent putting multiple elements on a single line 2022-09-14 00:36:02 +02:00
Evil Eye
fb9bc5f535 Use string_view in Fallback::Map 2022-08-28 17:20:49 +02:00
elsid
1e739ec741
Use std::unique_ptr to manage dialogs lifetime 2022-08-21 21:04:21 +02:00
Andrei Kortunov
aa349f2ed9 Initialize some missing variables 2022-07-03 15:44:50 +04:00
jvoisin
0cc304e659 Clean up MyGUI includes
This should improve incremental compilation.
2022-06-04 15:26:36 +02:00
Evil Eye
a64979e25d Replace empty std::string assignments 2022-05-04 22:33:39 +02:00
Evil Eye
dc1fe62dde Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
Andrei Kortunov
8084a336b5 Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
Andrei Kortunov
27f1a3376c Add a separate stats watcher for GUI 2020-07-01 15:55:44 +04:00
Andrei Kortunov
000e44a18e Move data from WindowManager to CharacterCreation to simplify API 2020-05-26 18:35:13 +04:00
ArgonianAccount
53facf7baa Class quiz fixes 2019-08-12 00:54:02 +12:00
Andrei Kortunov
a302ec9c65 Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
Andrei Kortunov
8df8bd3f37 Use C++11-style loops in the GUI instead of iterators 2019-03-02 13:27:59 +04:00
Capostrophic
58788de7c4 Get rid of Boost.Array 2019-02-22 23:16:34 +03:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
Allofich
ff3cb18d4f Fix shadowing warnings 2017-04-21 11:06:18 +09:00
Andrei Kortunov
c93cf822c7 Reviewmenu: read name, race, class and birthsign from player stats (fixes bug #2628) 2017-04-14 23:21:20 +04:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
MiroslavR
8f91732b09 Show starting abilities, powers and spells in stat-review window (Fixes #2410) 2016-11-19 21:51:19 +01:00
scrawl
dda5bfbc9f CharacterPreview no longer depends on osgViewer 2016-08-16 22:47:45 +02:00
scrawl
e381957105 Don't assume that class ID and name are equal 2016-03-21 11:51:34 +01:00
scrawl
6546c05428 Move Fallback map to components/ 2016-01-11 23:10:16 +01:00
dteviot
77a1d947cc extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
scrawl
0d8f07d563 Properly apply changes when backing out of chargen dialogs (Fixes #2627) 2015-08-13 17:08:21 +02:00
scrawl
dca4704b4b Print exceptions in CharacterCreation::spawnDialog 2015-07-13 18:40:05 +02:00