elsid
22817dd6a1
Use normalized path for correctMeshPath
2024-11-16 12:49:11 +01:00
psi29a
cdf7bd74d5
Merge branch 'passivestorage' into 'master'
...
Activate global storage when setting up the player
See merge request OpenMW/openmw!4413
2024-10-21 11:01:26 +00:00
psi29a
c60e0539cc
Merge branch 'dead_code' into 'master'
...
Remove dead code
See merge request OpenMW/openmw!4412
2024-10-20 09:34:49 +00:00
Evil Eye
e1046dc715
Tell the LuaManager the game has started before the player can be teleported
2024-10-19 19:15:23 +02:00
Andrei Kortunov
192807609d
Remove dead code
2024-10-19 15:03:29 +04:00
elsid
d2ab366233
Use normalized path in PhysicsSystem
2024-10-18 13:45:29 +02:00
Alexei Kotov
77d2f18f83
Emulate vanilla closest marker preference ( #8187 )
2024-10-14 02:59:56 +03:00
elsid
3475a166e5
Use normalized path for World::spawnEffect
2024-09-19 00:31:16 +02:00
elsid
d8189a5aa1
Use normalized path in SceneManager
2024-09-13 14:21:49 +02:00
Evil Eye
5c4deb3f88
Prevent older binaries from incorrectly loading newer saves
2024-07-25 22:37:44 +02:00
Evil Eye
68be9a9544
Rebuild ESMStore indices before loading any cell or player state
2024-07-25 22:22:23 +02:00
Evil Eye
152073a42e
Don't trigger onNewExterior while loading saves
2024-06-24 12:47:24 +02:00
Alexei Kotov
39a231233c
Fully reset the player's cell reference when the player is reset ( #8021 )
2024-06-15 11:49:12 +03:00
Alexei Kotov
93d1c6d7e0
Drop 360-degree screenshot support ( #7720 )
2024-06-06 14:46:01 +03:00
elsid
71369be796
Log caught exceptions
2024-05-26 02:52:11 +02:00
Andrei Kortunov
5a1ec8ce87
Implement Lua-based music
2024-05-19 22:10:54 +04:00
elsid
01166b1f26
Split ESM headers
2024-05-03 01:55:20 +02:00
elsid
404940b6e0
Make sure proper number of cells is preloaded
...
Limit the number of exterior cells around a cell to be preloded based on current
and max cache size not just max cache size. Avoid doing break from inner loop
only.
Log when truncation happens but only once during process lifetime to warn a user.
2024-04-29 02:03:32 +02:00
elsid
e11a5a4352
Use normalized path for SoundManager::playPlaylist
2024-04-19 22:43:20 +02:00
elsid
910c88325a
Add a setting to wait for all navmesh jobs on exit
2024-04-13 19:51:16 +02:00
elsid
ae41ebfc83
Report CellPreloader stats
2024-03-29 14:05:26 +01:00
psi29a
012d10703f
Merge branch 'spellcast-refactor' into 'master'
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Spellcast related Lua API + spellcasting/activespell refactor
See merge request OpenMW/openmw!3922
2024-03-25 13:50:23 +00:00
Mads Buvik Sandvei
320d8ef014
Spellcast related Lua API + spellcasting/activespell refactor
2024-03-25 13:50:23 +00:00
Alexei Kotov
24913687cd
Exterior cell naming corrections
...
Use the ID for anonymous regions
Try to use the name of the worldspace for ESM4
2024-03-23 17:24:33 +03:00
Alexei Kotov
1f629b1368
Account for Hrnchamd's research in touch effect hit position calculation
2024-03-04 00:00:16 +03:00
Alexei Kotov
7a84f27eeb
Properly calculate touch spell hit position ( #6156 )
...
Reorganize hit contact logic and remove dead code (distance checks, melee hit contact-relevant stuff)
2024-03-03 13:22:58 +03:00
psi29a
744cd50520
Merge branch 'decoupled-audio' into 'master'
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Add option to use camera as sound listener
Closes #5944
See merge request OpenMW/openmw!3836
2024-02-13 09:18:18 +00:00
Epoch
6486f3f2cf
Add option to use camera as sound listener
2024-02-13 09:18:18 +00:00
Cody Glassman
56b31ceaf5
add ignore list to raycasts
2024-02-12 07:52:47 -08:00
psi29a
7793a6d0d9
Merge branch 'modelviewbutnocontroller' into 'master'
...
Collect string_views when deciding what to preload
See merge request OpenMW/openmw!3816
2024-02-06 09:06:57 +00:00
elsid
f9b69623d3
Remove stateless encoder from ReadersCache
...
It was added by https://gitlab.com/OpenMW/openmw/-/merge_requests/2804 without a
good reason. There is already encoder available in the used context.
2024-01-29 11:09:29 +01:00
Alexei Kotov
bd84200d4e
Merge branch 'bumpbump' into 'master'
...
Base GetColliding script functions on collisions detected by the movement solver
Closes #7053
See merge request OpenMW/openmw!3794
2024-01-28 10:18:02 +00:00
Evil Eye
4ef68a8938
Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view
2024-01-27 16:26:31 +01:00
Evil Eye
467220e6d7
Base GetColliding script functions on collisions detected by the movement solver
2024-01-20 16:50:51 +01:00
Andrei Kortunov
b37aee21e3
Fix tooltips in the main menu
2024-01-19 15:16:46 +04:00
Evil Eye
e63933efa6
Use NAM9 for stack count
2023-12-31 17:12:46 +00:00
Mads Buvik Sandvei
9d3ede7575
Revert "Merge branch 'skating-olympics' into 'master'"
...
This reverts merge request !3631
2023-12-27 19:11:49 +00:00
elsid
81a483fc7f
Remove unused vfs argument from correctMeshPath
2023-12-26 14:14:52 +01:00
Mads Buvik Sandvei
c79446818e
Add a flag for jump when queueing movement, so inertia can be added accurately.
2023-12-09 16:48:04 +01:00
Mads Buvik Sandvei
cedc5289d7
Dejank movement solver vs animation movement accumulation
2023-12-09 14:49:42 +01:00
Andrei Kortunov
ba71eefbae
Fix GCC warnings
2023-11-16 18:53:46 +04:00
Alexei Kotov
88749b03d4
Use display name instead of editor ID for World::getCellName
...
Doesn't affect Morrowind cells, but allows TES4+ cells to have legible names
2023-11-05 05:07:04 +03:00
Evil Eye
514723a4e6
Use fixed size ints for Region and use an array for weather odds
2023-10-14 16:36:45 +02:00
elsid
68de5690ef
Use settings values for Navigator settings
2023-10-01 11:10:04 +02:00
Alexei Kotov
440851ff48
Rewrite melee hit target selection (bug #3438 )
2023-09-19 22:31:45 +03:00
Andrei Kortunov
cbb4c1bb9a
Fix music during a new game start
2023-09-13 09:11:07 +04:00
Andrei Kortunov
e1cae5a029
Rework music system
2023-09-13 09:11:07 +04:00
Alexei Kotov
817078cbea
Reset the rotation for ESM3 door-based COC destinations again
2023-09-09 21:00:47 +03:00
Evil Eye
8f10c8f84a
Don't pass obsolete slot parameter to cast
2023-08-25 16:48:38 +02:00
psi29a
e21e3a0d46
Merge branch 'time' into 'master'
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Pause/resume the game in Lua scripts
See merge request OpenMW/openmw!3317
2023-08-18 08:22:04 +00:00