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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-25 15:35:23 +00:00

138 Commits

Author SHA1 Message Date
psi29a
5fe6f6333c Merge branch 'log_viewer' into 'master'
Initialize in-game log viewer earlier in order not to miss the beginning of the log

See merge request OpenMW/openmw!1904
2022-05-22 10:38:20 +00:00
Petr Mikheev
7f8d433775 Initialize log recorder right after initializing the logging 2022-05-22 02:47:58 +02:00
elsid
68caff9c7b
Use unique_ptr to manage scripts context and encoder lifetime 2022-05-22 01:47:06 +02:00
elsid
79676aee15
Make Environment a storage of referencing pointers instead of owned
Engine controls lifetime of managers therefore it should own them. Environment
is only access provider.

This allows to avoid redundant virtual calls and also some functions from
managers base classes can be removed if they are used only by Engine.
2022-05-06 23:44:01 +02:00
madsbuvi
dd5901d351 Initial commit
Multiview shaders.

Refactor Frustum management

Rewrite shared shadow map

cull mask should respect stereo

Stereo savegame screencap

LocalMap refactoring

use the vertex buffer hint instead of the display list patch to enable/disable display lists

Character preview fixes
2022-04-28 21:05:34 +02:00
Petr Mikheev
47c89567fb Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 2021-10-26 21:52:42 +02:00
elsid
b8fcd6d3ba
Manage work item lifetime on the client side
Instead of explicit work queue stop before any possibly used engine manager
is destructed. Based on an assumption that any engine manager can be destructed
independently from the work queue destruction. This model is already used in
CellPreloader that conflicts with explicit work queue stop.

After the work queue is requested to be stopped, any client waiting for a not
started work item to be done will wait forever because the work item is dropped
from the queue. Therefore either clients should not wait for own work items to
be completed in destructor or the work queue should not drop items before
clients are destructed. Other approaches are possible but are not considered
due to increasing complexity.

CellPreloader already tries to wait for all created work items to be done so
keep it that way and extend the model to AsyncScreenCaptureOperation and Scene.
Additionally abort all scheduled work items when owner is destructed. This
prevents a long exit when multiple screenshots are scheduled right before
exiting the game.
2021-07-12 11:41:14 +02:00
Petr Mikheev
403d31313c New setting "lua num threads". Thread syncronization is changed from std:🧵:yield to std::condition_variable. 2021-07-09 20:48:54 +02:00
Petr Mikheev
87b5afb9bf Control active Lua scripts from openmw.cfg 2021-07-09 20:24:56 +02:00
Petr Mikheev
3d7e306064 Add apps/openmw/mwlua 2021-07-09 20:03:27 +02:00
elsid
8d2d24ce65
Store screen capture operation as osg::ref_ptr 2021-07-08 20:27:19 +02:00
fredzio
fda639eb57 Remove unused forward declarations 2021-04-11 14:46:51 +02:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
elsid
eb68df1a37
Add stats for all updates 2020-06-30 22:00:23 +02:00
Andrei Kortunov
a302ec9c65 Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
elsid
33f6fb258d
Option to set specific random seed for random number generator 2019-02-26 09:36:34 +03:00
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360 2018-02-25 11:25:19 +01:00
scrawl
36f4f0ef85 Don't increase simulationTime while the game is minimized (Fixes #4211) 2017-11-16 18:48:49 +00:00
Miloslav Číž
8f32114025 segfault fix 2017-11-09 18:26:27 +01:00
spycrab
632d39ca76 Allow starting at an (unnamed) exterior cell using --start (Feature #3941) 2017-08-06 22:31:07 +02:00
Ewan Higgs
38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
scrawl
3f27c8cc97 Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
2017-02-21 04:32:59 +01:00
scrawl
026a05718f Construct the WorkQueue in Engine 2017-02-14 07:58:16 +01:00
scrawl
05498ad592 Refactor: InputManager no longer depends on Engine 2015-11-14 03:01:24 +01:00
scrawl
195e1a8410 Fix the Viewer's FrameStamp not being set correctly during Engine::frame 2015-06-14 15:28:22 +02:00
scrawl
e642f20a65 Restore screenshot key functionality 2015-06-03 17:25:18 +02:00
scrawl
e3b1707bbd Pause simulationTime when the GUI is up 2015-05-14 02:26:19 +02:00
scrawl
0498e6e5f0 Readded window icon 2015-05-13 15:03:21 +02:00
scrawl
375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
2015-05-13 02:53:09 +02:00
scrawl
77f733362c Add stats graphs for Script, Mechanics and Physics timings 2015-05-07 21:57:02 +02:00
scrawl
0ff7b2ff11 MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
scrawl
372a54bbc7 Dead code removal 2015-04-25 01:28:01 +02:00
scrawl
15164e20f7 Cleanup fix 2015-04-24 23:30:30 +02:00
scrawl
42d6c6140c Add mygui backend by chris 2015-04-24 21:55:30 +02:00
scrawl
c92592493e OpenMW: create a window and render the starting cell(s) 2015-04-12 15:38:30 +02:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
scrawl
955505c167 Remove unused function 2015-02-05 04:18:43 +01:00
scrawl
4e92f6ab48 Add commandline option to load a save game on startup 2015-01-07 03:27:24 +01:00
scrawl
ba65c6cc7f Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 2014-12-13 02:51:18 +01:00
Marc Zinnschlag
d1d861e1be Merge branch 'run'
Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/CMakeLists.txt
2014-09-14 11:59:54 +02:00
Marc Zinnschlag
a9df3b53fd restored --new-game switch 2014-09-01 11:55:12 +02:00
scrawl
2b407a9995 Refactor NIF cache
- Remove broken cache locking mechanism

This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.

 - Decouple cache from NIFFile (now a new nifcache component)

 - Add API for future background loading

 - Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
2014-08-24 02:37:50 +02:00
scrawl
63cb91db2e Add --export-fonts command line option 2014-08-11 20:40:02 +02:00
Marc Zinnschlag
d87630b41a blacklisting for scripts in OpenMW 2014-07-21 09:34:10 +02:00
Marc Zinnschlag
2de862126a moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
Marc Zinnschlag
4ee43612f6 added new switch: --script-warn 2014-02-02 14:09:59 +01:00
scrawl
62774fcc4a Merge branch 'master' into HEAD
Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
85ed21dbd2 Remove unused command line option 2013-12-26 20:53:51 +01:00
Marc Zinnschlag
030c733e2d Merge branch 'master' into savedgame
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	files/settings-default.cfg
2013-12-07 12:27:06 +01:00
scrawl
bcf61331ab Bring back the option to not grab mouse. Useful if running in a mouse-controlled GUI debugger. 2013-11-29 20:06:54 +01:00