mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-13 03:40:18 +00:00
Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds. Thanks to KittyCat for the GraphicsWindowSDL2 code.
This commit is contained in:
parent
7a3bc69df7
commit
375b736e74
@ -6,16 +6,15 @@
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#include <osgGA/TrackballManipulator>
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#include <osgViewer/ViewerEventHandlers>
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#include <MyGUI_WidgetManager.h>
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#include <SDL.h>
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// TODO: move to component
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#include <components/misc/rng.hpp>
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#include <components/vfs/manager.hpp>
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#include <components/vfs/registerarchives.hpp>
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#include <components/sdlutil/sdlgraphicswindow.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/texturemanager.hpp>
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@ -182,7 +181,8 @@ void OMW::Engine::frame(float frametime)
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}
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OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
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: mEncoding(ToUTF8::WINDOWS_1252)
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: mWindow(NULL)
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, mEncoding(ToUTF8::WINDOWS_1252)
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, mEncoder(NULL)
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, mVerboseScripts (false)
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, mSkipMenu (false)
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@ -219,6 +219,13 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
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OMW::Engine::~Engine()
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{
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mResourceSystem.reset();
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mViewer = NULL;
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SDL_DestroyWindow(mWindow);
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mWindow = NULL;
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mEnvironment.cleanup();
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delete mScriptContext;
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SDL_Quit();
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@ -293,24 +300,88 @@ std::string OMW::Engine::loadSettings (Settings::Manager & settings)
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return settingspath;
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}
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void OMW::Engine::createWindow(Settings::Manager& settings)
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{
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int screen = settings.getInt("screen", "Video");
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int width = settings.getInt("resolution x", "Video");
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int height = settings.getInt("resolution y", "Video");
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bool fullscreen = settings.getBool("fullscreen", "Video");
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bool windowBorder = settings.getBool("window border", "Video");
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bool vsync = settings.getBool("vsync", "Video");
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int antialiasing = settings.getInt("antialiasing", "Video");
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int pos_x = SDL_WINDOWPOS_CENTERED_DISPLAY(screen),
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pos_y = SDL_WINDOWPOS_CENTERED_DISPLAY(screen);
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if(fullscreen)
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{
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pos_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(screen);
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pos_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(screen);
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}
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Uint32 flags = SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_RESIZABLE;
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if(fullscreen)
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flags |= SDL_WINDOW_FULLSCREEN;
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if (!windowBorder)
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flags |= SDL_WINDOW_BORDERLESS;
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
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settings.getBool("minimize on focus loss", "Video") ? "1" : "0");
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if (antialiasing > 0)
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{
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if (SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1) != 0)
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std::cerr << "SDL error: " << SDL_GetError() << std::endl;
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if (SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antialiasing) != 0)
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std::cerr << "SDL error: " << SDL_GetError() << std::endl;
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}
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mWindow = SDL_CreateWindow("OpenMW", pos_x, pos_y, width, height, flags);
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if (mWindow == NULL)
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{
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std::cerr << "Failed to create SDL window: " << SDL_GetError() << std::endl;
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return;
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}
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// TODO: set window icon
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SDLUtil::setupWindowingSystemInterface();
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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SDL_GetWindowPosition(mWindow, &traits->x, &traits->y);
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SDL_GetWindowSize(mWindow, &traits->width, &traits->height);
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traits->windowName = SDL_GetWindowTitle(mWindow);
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traits->windowDecoration = !(SDL_GetWindowFlags(mWindow)&SDL_WINDOW_BORDERLESS);
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traits->screenNum = SDL_GetWindowDisplayIndex(mWindow);
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// FIXME: Some way to get these settings back from the SDL window?
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traits->red = 8;
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traits->green = 8;
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traits->blue = 8;
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traits->alpha = 8;
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traits->depth = 24;
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traits->stencil = 8;
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traits->vsync = vsync;
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traits->doubleBuffer = true;
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traits->inheritedWindowData = new SDLUtil::GraphicsWindowSDL2::WindowData(mWindow);
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if(!gc.valid()) throw std::runtime_error("Failed to create GraphicsContext");
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osg::ref_ptr<osg::Camera> camera = mViewer->getCamera();
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camera->setGraphicsContext(gc.get());
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camera->setViewport(0, 0, width, height);
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mViewer->realize();
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}
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void OMW::Engine::prepareEngine (Settings::Manager & settings)
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{
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mEnvironment.setStateManager (
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new MWState::StateManager (mCfgMgr.getUserDataPath() / "saves", mContentFiles.at (0)));
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//OEngine::Render::WindowSettings windowSettings;
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//windowSettings.fullscreen = settings.getBool("fullscreen", "Video");
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//windowSettings.window_border = settings.getBool("window border", "Video");
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//windowSettings.vsync = settings.getBool("vsync", "Video");
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//windowSettings.icon = "openmw.png";
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//std::string aa = settings.getString("antialiasing", "Video");
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//windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0";
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createWindow(settings);
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
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settings.getBool("minimize on focus loss", "Video") ? "1" : "0");
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// not handling fullscreen yet, we should figure this out when adding SDL to the mix
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mViewer->setUpViewInWindow(0, 0, settings.getInt("resolution x", "Video"), settings.getInt("resolution y", "Video"), settings.getInt("screen", "Video"));
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osg::ref_ptr<osg::Group> rootNode (new osg::Group);
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mViewer->setSceneData(rootNode);
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@ -53,11 +53,14 @@ namespace Files
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struct ConfigurationManager;
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}
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struct SDL_Window;
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namespace OMW
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{
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/// \brief Main engine class, that brings together all the components of OpenMW
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class Engine
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{
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SDL_Window* mWindow;
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std::auto_ptr<VFS::Manager> mVFS;
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std::auto_ptr<Resource::ResourceSystem> mResourceSystem;
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MWBase::Environment mEnvironment;
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@ -112,6 +115,8 @@ namespace OMW
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/// Prepare engine for game play
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void prepareEngine (Settings::Manager & settings);
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void createWindow(Settings::Manager& settings);
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public:
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Engine(Files::ConfigurationManager& configurationManager);
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virtual ~Engine();
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@ -580,16 +580,6 @@ namespace MWClass
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return dynamic_cast<CreatureCustomData&> (*ptr.getRefData().getCustomData()).mMovement;
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}
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Ogre::Vector3 Creature::getMovementVector (const MWWorld::Ptr& ptr) const
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{
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MWMechanics::Movement &movement = getMovementSettings(ptr);
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Ogre::Vector3 vec(movement.mPosition);
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movement.mPosition[0] = 0.0f;
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movement.mPosition[1] = 0.0f;
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movement.mPosition[2] = 0.0f;
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return vec;
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}
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Ogre::Vector3 Creature::getRotationVector (const MWWorld::Ptr& ptr) const
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{
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MWMechanics::Movement &movement = getMovementSettings(ptr);
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@ -113,10 +113,6 @@ namespace MWClass
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virtual MWMechanics::Movement& getMovementSettings (const MWWorld::Ptr& ptr) const;
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///< Return desired movement.
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virtual Ogre::Vector3 getMovementVector (const MWWorld::Ptr& ptr) const;
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///< Return desired movement vector (determined based on movement settings,
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/// stance and stats).
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virtual Ogre::Vector3 getRotationVector (const MWWorld::Ptr& ptr) const;
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///< Return desired rotations, as euler angles.
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@ -961,16 +961,6 @@ namespace MWClass
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return dynamic_cast<NpcCustomData&> (*ptr.getRefData().getCustomData()).mMovement;
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}
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Ogre::Vector3 Npc::getMovementVector (const MWWorld::Ptr& ptr) const
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{
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MWMechanics::Movement &movement = getMovementSettings(ptr);
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Ogre::Vector3 vec(movement.mPosition);
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movement.mPosition[0] = 0.0f;
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movement.mPosition[1] = 0.0f;
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movement.mPosition[2] = 0.0f;
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return vec;
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}
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Ogre::Vector3 Npc::getRotationVector (const MWWorld::Ptr& ptr) const
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{
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MWMechanics::Movement &movement = getMovementSettings(ptr);
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@ -105,10 +105,6 @@ namespace MWClass
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virtual MWMechanics::Movement& getMovementSettings (const MWWorld::Ptr& ptr) const;
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///< Return desired movement.
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virtual Ogre::Vector3 getMovementVector (const MWWorld::Ptr& ptr) const;
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///< Return desired movement vector (determined based on movement settings,
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/// stance and stats).
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virtual Ogre::Vector3 getRotationVector (const MWWorld::Ptr& ptr) const;
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///< Return desired rotations, as euler angles.
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throw std::runtime_error ("movement settings not supported by class");
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}
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Ogre::Vector3 Class::getMovementVector (const Ptr& ptr) const
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{
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return Ogre::Vector3 (0, 0, 0);
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}
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Ogre::Vector3 Class::getRotationVector (const Ptr& ptr) const
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{
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return Ogre::Vector3 (0, 0, 0);
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@ -192,10 +192,6 @@ namespace MWWorld
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virtual MWMechanics::Movement& getMovementSettings (const Ptr& ptr) const;
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///< Return desired movement.
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virtual Ogre::Vector3 getMovementVector (const Ptr& ptr) const;
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///< Return desired movement vector (determined based on movement settings,
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/// stance and stats).
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virtual Ogre::Vector3 getRotationVector (const Ptr& ptr) const;
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///< Return desired rotations, as euler angles.
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@ -126,6 +126,10 @@ add_component_dir (fontloader
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fontloader
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)
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add_component_dir (sdlutil
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sdlgraphicswindow
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)
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add_component_dir (version
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version
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)
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@ -172,6 +176,7 @@ target_link_libraries(components
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${OGRE_LIBRARIES}
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${OPENSCENEGRAPH_LIBRARIES}
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${BULLET_LIBRARIES}
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${SDL2_LIBRARY}
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# For MyGUI platform
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${OPENGL_gl_LIBRARY}
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)
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272
components/sdlutil/sdlgraphicswindow.cpp
Normal file
272
components/sdlutil/sdlgraphicswindow.cpp
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#include "sdlgraphicswindow.hpp"
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#include <SDL_video.h>
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#include <osg/DeleteHandler>
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namespace SDLUtil
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{
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GraphicsWindowSDL2::~GraphicsWindowSDL2()
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{
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close(true);
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}
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bool GraphicsWindowSDL2::setWindowDecorationImplementation(bool flag)
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{
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if(!mWindow) return false;
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SDL_SetWindowBordered(mWindow, flag ? SDL_TRUE : SDL_FALSE);
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return true;
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}
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bool GraphicsWindowSDL2::setWindowRectangleImplementation(int x, int y, int width, int height)
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{
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if(!mWindow) return false;
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SDL_SetWindowPosition(mWindow, x, y);
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SDL_SetWindowSize(mWindow, width, height);
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return true;
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}
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void GraphicsWindowSDL2::setWindowName(const std::string &name)
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{
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if(!mWindow) return;
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SDL_SetWindowTitle(mWindow, name.c_str());
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_traits->windowName = name;
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}
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void GraphicsWindowSDL2::setCursor(MouseCursor mouseCursor)
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{
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_traits->useCursor = false;
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}
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void GraphicsWindowSDL2::init()
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{
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if(mValid) return;
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if(!_traits.valid())
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return;
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// getEventQueue()->setCurrentEventState(osgGA::GUIEventAdapter::getAccumulatedEventState().get());
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WindowData *inheritedWindowData = dynamic_cast<WindowData*>(_traits->inheritedWindowData.get());
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mWindow = inheritedWindowData ? inheritedWindowData->mWindow : NULL;
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mOwnsWindow = (mWindow == 0);
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if(mOwnsWindow)
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{
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OSG_NOTICE<<"Error: No SDL window provided."<<std::endl;
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return;
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}
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// SDL will change the current context when it creates a new one, so we
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// have to get the current one to be able to restore it afterward.
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SDL_Window *oldWin = SDL_GL_GetCurrentWindow();
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SDL_GLContext oldCtx = SDL_GL_GetCurrentContext();
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mContext = SDL_GL_CreateContext(mWindow);
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if(!mContext)
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{
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OSG_NOTICE<< "Error: Unable to create OpenGL graphics context: "<<SDL_GetError() <<std::endl;
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return;
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}
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setSyncToVBlank(_traits->vsync);
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SDL_GL_MakeCurrent(oldWin, oldCtx);
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mValid = true;
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getEventQueue()->syncWindowRectangleWithGraphcisContext();
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}
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bool GraphicsWindowSDL2::realizeImplementation()
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{
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if(mRealized)
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{
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OSG_NOTICE<< "GraphicsWindowSDL2::realizeImplementation() Already realized" <<std::endl;
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return true;
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}
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if(!mValid) init();
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if(!mValid) return false;
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SDL_ShowWindow(mWindow);
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getEventQueue()->syncWindowRectangleWithGraphcisContext();
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mRealized = true;
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return true;
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}
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bool GraphicsWindowSDL2::makeCurrentImplementation()
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{
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if(!mRealized)
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{
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OSG_NOTICE<<"Warning: GraphicsWindow not realized, cannot do makeCurrent."<<std::endl;
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return false;
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}
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return SDL_GL_MakeCurrent(mWindow, mContext)==0;
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}
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bool GraphicsWindowSDL2::releaseContextImplementation()
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{
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if(!mRealized)
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{
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OSG_NOTICE<< "Warning: GraphicsWindow not realized, cannot do releaseContext." <<std::endl;
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return false;
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}
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return SDL_GL_MakeCurrent(NULL, NULL)==0;
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}
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void GraphicsWindowSDL2::closeImplementation()
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{
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// OSG_NOTICE<<"Closing GraphicsWindowSDL2"<<std::endl;
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if(mContext)
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SDL_GL_DeleteContext(mContext);
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mContext = NULL;
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if(mWindow && mOwnsWindow)
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SDL_DestroyWindow(mWindow);
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mWindow = NULL;
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mValid = false;
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mRealized = false;
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}
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void GraphicsWindowSDL2::swapBuffersImplementation()
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{
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if(!mRealized) return;
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//OSG_NOTICE<< "swapBuffersImplementation "<<this<<" "<<OpenThreads::Thread::CurrentThread()<<std::endl;
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SDL_GL_SwapWindow(mWindow);
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}
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void GraphicsWindowSDL2::setSyncToVBlank(bool on)
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{
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SDL_GL_SetSwapInterval(on ? 1 : 0);
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}
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void GraphicsWindowSDL2::raiseWindow()
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{
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SDL_RaiseWindow(mWindow);
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}
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class SDL2WindowingSystemInterface : public osg::GraphicsContext::WindowingSystemInterface
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{
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public:
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SDL2WindowingSystemInterface()
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{
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OSG_INFO<< "SDL2WindowingSystemInterface()" <<std::endl;
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}
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virtual ~SDL2WindowingSystemInterface()
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{
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if(osg::Referenced::getDeleteHandler())
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{
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osg::Referenced::getDeleteHandler()->setNumFramesToRetainObjects(0);
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osg::Referenced::getDeleteHandler()->flushAll();
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}
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//OSG_NOTICE<< "~SDL2WindowingSystemInterface()" <<std::endl;
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}
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virtual unsigned int getNumScreens(const osg::GraphicsContext::ScreenIdentifier&/*si*/)
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{
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return SDL_GetNumVideoDisplays();
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}
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virtual void getScreenSettings(const osg::GraphicsContext::ScreenIdentifier &si, osg::GraphicsContext::ScreenSettings &resolution)
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{
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SDL_DisplayMode mode;
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if(SDL_GetCurrentDisplayMode(si.screenNum, &mode) == 0)
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{
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int bpp = 32;
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Uint32 rmask, gmask, bmask, amask;
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SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
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resolution.width = mode.w;
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resolution.height = mode.h;
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resolution.colorDepth = bpp;
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resolution.refreshRate = mode.refresh_rate;
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}
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else
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{
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OSG_NOTICE<< "Unable to query screen \""<<si.screenNum<<"\"." <<std::endl;
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resolution.width = 0;
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resolution.height = 0;
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resolution.colorDepth = 0;
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resolution.refreshRate = 0;
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}
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}
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|
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virtual bool setScreenSettings(const osg::GraphicsContext::ScreenIdentifier&/*si*/, const osg::GraphicsContext::ScreenSettings&/*resolution*/)
|
||||
{
|
||||
// FIXME: SDL sets a new video mode by having the fullscreen flag on an
|
||||
// appropriately-sized window, rather than changing it 'raw'.
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual void enumerateScreenSettings(const osg::GraphicsContext::ScreenIdentifier &si, osg::GraphicsContext::ScreenSettingsList &resolutionList)
|
||||
{
|
||||
osg::GraphicsContext::ScreenSettingsList().swap(resolutionList);
|
||||
|
||||
int num_modes = SDL_GetNumDisplayModes(si.screenNum);
|
||||
resolutionList.reserve(num_modes);
|
||||
|
||||
for(int i = 0;i < num_modes;++i)
|
||||
{
|
||||
SDL_DisplayMode mode;
|
||||
if(SDL_GetDisplayMode(si.screenNum, i, &mode) != 0)
|
||||
{
|
||||
OSG_NOTICE<< "Failed to get info for display mode "<<i <<std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
int bpp = 32;
|
||||
Uint32 rmask, gmask, bmask, amask;
|
||||
if(SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask) == SDL_FALSE)
|
||||
{
|
||||
OSG_NOTICE<< "Failed to get pixel format info for format ID "<<mode.format <<std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
resolutionList.push_back(osg::GraphicsContext::ScreenSettings(mode.w, mode.h, mode.refresh_rate, bpp));
|
||||
}
|
||||
|
||||
if(resolutionList.empty())
|
||||
{
|
||||
OSG_NOTICE<< "SDL2WindowingSystemInterface::enumerateScreenSettings() not supported." <<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
virtual osg::GraphicsContext* createGraphicsContext(osg::GraphicsContext::Traits *traits)
|
||||
{
|
||||
// No PBuffer support (you should use FBOs anyway)
|
||||
if(traits->pbuffer)
|
||||
return NULL;
|
||||
|
||||
osg::ref_ptr<GraphicsWindowSDL2> window = new GraphicsWindowSDL2(traits);
|
||||
if(window->valid()) return window.release();
|
||||
return NULL;
|
||||
}
|
||||
};
|
||||
|
||||
void setupWindowingSystemInterface()
|
||||
{
|
||||
osg::GraphicsContext::setWindowingSystemInterface(new SDL2WindowingSystemInterface);
|
||||
}
|
||||
|
||||
} // namespace TK
|
108
components/sdlutil/sdlgraphicswindow.hpp
Normal file
108
components/sdlutil/sdlgraphicswindow.hpp
Normal file
@ -0,0 +1,108 @@
|
||||
#ifndef OSGGRAPHICSWINDOW_H
|
||||
#define OSGGRAPHICSWINDOW_H
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include <osgViewer/GraphicsWindow>
|
||||
|
||||
namespace SDLUtil
|
||||
{
|
||||
|
||||
class GraphicsWindowSDL2 : public osgViewer::GraphicsWindow
|
||||
{
|
||||
SDL_Window* mWindow;
|
||||
SDL_GLContext mContext;
|
||||
|
||||
bool mValid;
|
||||
bool mRealized;
|
||||
bool mOwnsWindow;
|
||||
|
||||
void init();
|
||||
|
||||
virtual ~GraphicsWindowSDL2();
|
||||
|
||||
public:
|
||||
GraphicsWindowSDL2(osg::GraphicsContext::Traits *traits)
|
||||
: mWindow(0)
|
||||
, mContext(0)
|
||||
, mValid(false)
|
||||
, mRealized(false)
|
||||
, mOwnsWindow(false)
|
||||
{
|
||||
_traits = traits;
|
||||
|
||||
init();
|
||||
if(valid())
|
||||
{
|
||||
setState(new osg::State);
|
||||
getState()->setGraphicsContext(this);
|
||||
|
||||
if(_traits.valid() && _traits->sharedContext.valid())
|
||||
{
|
||||
getState()->setContextID(_traits->sharedContext->getState()->getContextID());
|
||||
incrementContextIDUsageCount(getState()->getContextID());
|
||||
}
|
||||
else
|
||||
{
|
||||
getState()->setContextID(osg::GraphicsContext::createNewContextID());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindowSDL2*>(object)!=0; }
|
||||
virtual const char* libraryName() const { return "osgViewer"; }
|
||||
virtual const char* className() const { return "GraphicsWindowSDL2"; }
|
||||
|
||||
virtual bool valid() const { return mValid; }
|
||||
|
||||
/** Realise the GraphicsContext.*/
|
||||
virtual bool realizeImplementation();
|
||||
|
||||
/** Return true if the graphics context has been realised and is ready to use.*/
|
||||
virtual bool isRealizedImplementation() const { return mRealized; }
|
||||
|
||||
/** Close the graphics context.*/
|
||||
virtual void closeImplementation();
|
||||
|
||||
/** Make this graphics context current.*/
|
||||
virtual bool makeCurrentImplementation();
|
||||
|
||||
/** Release the graphics context.*/
|
||||
virtual bool releaseContextImplementation();
|
||||
|
||||
/** Swap the front and back buffers.*/
|
||||
virtual void swapBuffersImplementation();
|
||||
|
||||
/** Set sync-to-vblank. */
|
||||
virtual void setSyncToVBlank(bool on);
|
||||
|
||||
/** Set Window decoration.*/
|
||||
virtual bool setWindowDecorationImplementation(bool flag);
|
||||
|
||||
/** Raise specified window */
|
||||
virtual void raiseWindow();
|
||||
|
||||
/** Set the window's position and size.*/
|
||||
virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);
|
||||
|
||||
/** Set the name of the window */
|
||||
virtual void setWindowName(const std::string &name);
|
||||
|
||||
/** Set mouse cursor to a specific shape.*/
|
||||
virtual void setCursor(MouseCursor cursor);
|
||||
|
||||
/** WindowData is used to pass in the SDL2 window handle attached the GraphicsContext::Traits structure. */
|
||||
struct WindowData : public osg::Referenced
|
||||
{
|
||||
WindowData(SDL_Window *window) : mWindow(window)
|
||||
{ }
|
||||
|
||||
SDL_Window *mWindow;
|
||||
};
|
||||
};
|
||||
|
||||
void setupWindowingSystemInterface();
|
||||
|
||||
} // namespace TK
|
||||
|
||||
#endif /* OSGGRAPHICSWINDOW_H */
|
Loading…
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Reference in New Issue
Block a user