scrawl
41c571d4f4
Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
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Conflicts:
apps/opencs/view/render/instancemode.cpp
2016-01-15 15:46:10 +01:00
scrawl
4f2a031f4e
Improve error message
2016-01-14 18:34:47 +01:00
scrawl
0b84b3c2cf
Don't crash when region weather chances don't add to 100
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The invalid weather ID was resulting in out-of-bounds vector access later in the code.
2016-01-14 17:41:39 +01:00
scrawl
091ca9743e
Do not write LandData twice ( Fixes #3140 )
2016-01-14 16:41:50 +01:00
scrawl
62fe47b144
Load default terrain if there is none defined
2016-01-14 16:41:50 +01:00
Marc Zinnschlag
e07be2d912
Merge branch 'drop'
2016-01-14 13:36:51 +01:00
Marc Zinnschlag
55627c0853
handling drops into cells that do not exist or are not shown
2016-01-14 13:20:01 +01:00
Marc Zinnschlag
6eba647a9d
added accessor function for cell selection in paged worldspace
2016-01-14 13:19:37 +01:00
scrawl
ef1a1125e0
Fix an error in restocking logic ( Fixes #3131 )
2016-01-12 17:10:23 +01:00
scrawl
4e6a60672d
When a spell explodes on an actor do not apply it to that actor twice ( Fixes #3142 )
2016-01-12 00:40:09 +01:00
scrawl
458a305bff
OpenCS: add lighting mask
2016-01-11 23:14:43 +01:00
scrawl
e1c7165bfb
Fix bounds calculation for addLight to a transform node
2016-01-11 23:14:43 +01:00
scrawl
93cc08a09c
Lighting fix for LightListCallbacks attached to a Transform node
2016-01-11 23:10:16 +01:00
scrawl
7f967153ef
OpenCS: create light sources
2016-01-11 23:10:16 +01:00
scrawl
e7bb8878f3
OpenCS: add a mask for particle systems
2016-01-11 23:10:16 +01:00
scrawl
ad2145b463
OpenCS: use a separate enum for the toggle buttons
2016-01-11 23:10:16 +01:00
scrawl
3089aeccc4
Factor out SceneUtil::addLight
2016-01-11 23:10:16 +01:00
scrawl
438b30d6f0
Move configureLight to a separate file
2016-01-11 23:10:16 +01:00
scrawl
fb849014bd
Pass the fallback map to CSMWorld::Data
2016-01-11 23:10:16 +01:00
scrawl
11496b8075
Read fallback settings in OpenCS
2016-01-11 23:10:16 +01:00
scrawl
6546c05428
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
scrawl
f315a4386f
Accept an implicit reference in Journal ( Fixes #3135 )
2016-01-11 23:07:01 +01:00
scrawl
ef20962fc5
Disable fog of war rendering on the HUD map by default
2016-01-11 22:58:08 +01:00
scrawl
ca4e859f61
Remove unused argument
2016-01-11 22:58:01 +01:00
scrawl
4690fd3f22
Change the local map exploration radius to better match the original engine
2016-01-11 22:57:57 +01:00
scrawl
0da6d249fe
Fix the window pinning button's borders not accepting mouse clicks
2016-01-11 22:57:53 +01:00
scrawl
4f8f166f69
Fix GetPcInJail to work as in the original engine
2016-01-11 22:57:25 +01:00
scrawl
190bf15887
SettingsWindow: support auto-updating of slider labels through the layout file
2016-01-11 22:57:16 +01:00
Marc Zinnschlag
5b9d6cce98
made drop distance configurable
2016-01-11 09:03:02 +01:00
Marc Zinnschlag
7dd7be7f0e
make scenes drop target for referenceables
2016-01-10 08:56:15 +01:00
Marc Zinnschlag
ece40b1e96
improved the remaining handling of extra arguments
2016-01-07 16:07:49 +01:00
Marc Zinnschlag
46e32de350
improved handling of extra arguments in DiscardParser
2016-01-07 16:01:01 +01:00
Marc Zinnschlag
f9607a47b3
improved handling of extra arguments in StringParser
2016-01-07 15:54:22 +01:00
Marc Zinnschlag
210c77968a
Don't report warning about extra arguments, if there are no extra arguments ( Fixes #3133 )
2016-01-07 15:38:23 +01:00
Marc Zinnschlag
466f91db67
Fixed wrong GMST name for newly created game files ( Fixes #3132 )
2016-01-06 13:10:09 +01:00
scrawl
387cdcfb9a
Merge pull request #868 from sandstranger/build-fixes
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Build fixes
2016-01-05 20:19:45 +01:00
scrawl
745b29a995
Remove a debugging leftover
2016-01-05 17:01:21 +01:00
scrawl
d9d6228c94
Implement PageDisplay::_updateView ( Fixes #3125 )
2016-01-05 16:54:09 +01:00
scrawl
5952498e9e
Explicitely cast a size_t to int
2016-01-05 16:53:51 +01:00
sandstranger
48f4fc34eb
build fixes for Android
2016-01-05 15:37:17 +03:00
scrawl
446c714727
Fix a possible memory leak in error case
2016-01-04 20:39:08 +01:00
scrawl
e6619c5306
Rebuild actor animations on resurrection ( Fixes #3124 )
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A new animation is necessary to set up the correct InventoryStore listener, to get notified of changes like the actor no longer being a werewolf, etc.
2016-01-04 20:27:38 +01:00
scrawl
daa94cc50e
Fix cppcheck warnings
2016-01-03 20:19:38 +01:00
scrawl
0597c8fd9c
Pass a Vec4f by reference
2016-01-03 16:43:20 +01:00
Marc Zinnschlag
236bfa3678
Merge remote-tracking branch 'origin/master'
2016-01-03 10:17:08 +01:00
scrawl
ea0be6e737
Update ScriptArgs documentation
2016-01-03 00:13:01 +01:00
scrawl
23cd2056bf
Ignore extra arguments in playSound and playSound3D.
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A common mistake in mods is to use playSound with volume/pitch arguments, which only playSoundVP supports. Previously these extra arguments raised a parser error, making the respective mod unusable.
2016-01-03 00:13:01 +01:00
scrawl
e695619aa5
ExprParser: Warn about ignored arguments
2016-01-03 00:02:58 +01:00
scrawl
ded0962130
Update AUTHORS.md
2016-01-02 20:52:22 +01:00
scrawl
5feab8c7d3
Merge pull request #869 from neuralroberts/master
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Use correct direction multipliers during awareness check
2016-01-02 20:51:00 +01:00