Bret Curtis
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ff6944701f
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Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP
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2023-06-16 09:16:07 +02:00 |
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Mads Buvik Sandvei
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fe066069d7
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/components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters.
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2023-04-22 16:11:42 +02:00 |
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Mads Buvik Sandvei
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e666f36b60
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[Multiview] Fix transparent pass and vertex shader
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2023-04-01 20:27:07 +00:00 |
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Cody Glassman
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ac4787aeec
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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elsid
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5498c169e3
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Cleanup openmw render, physics, world, dialogue, gui, input includes
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2022-08-17 18:45:52 +02:00 |
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glassmancody.info
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5d6a26c10f
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dont ignore tested objects in postpass
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2022-08-03 07:55:56 -07:00 |
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glassmancody.info
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066185fbcf
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override depth write flag from object paging in transparent post-pass
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2022-07-30 14:37:49 -07:00 |
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Mads Buvik Sandvei
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b277fa48c7
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Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
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2022-07-11 17:27:05 +02:00 |
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Mads Buvik Sandvei
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b0e4c7e76a
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[Postprocessing] Stereo integration
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2022-06-21 15:55:06 +00:00 |
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glassmancody.info
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f6943f9f66
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bind framebuffer when msaa enabled in transparent postpass
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2022-06-06 20:52:40 -07:00 |
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cody glassman
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04843fed6d
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moddable post-processing pipeline
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2022-05-15 10:03:58 -07:00 |
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