scrawl
|
3dcb167066
|
Map rendering
|
2015-05-26 16:40:44 +02:00 |
|
scrawl
|
49df07ea7f
|
Implement UI scaling factor
|
2015-05-15 00:41:21 +02:00 |
|
scrawl
|
a18663c8b3
|
Improve MyGUI texture updates
|
2015-05-14 01:26:10 +02:00 |
|
scrawl
|
c843cfc8e2
|
Physics stub in preparation for rewrite
|
2015-05-10 00:28:51 +02:00 |
|
scrawl
|
48ffeab191
|
Remove old BulletShapeManager
|
2015-05-09 01:06:55 +02:00 |
|
scrawl
|
0da1e0e905
|
Add comment
|
2015-05-09 00:17:08 +02:00 |
|
scrawl
|
d432a3ed08
|
Fix MyGUI rendering not taking DataVariance of textures into account
|
2015-05-09 00:13:22 +02:00 |
|
scrawl
|
483dc9de45
|
Stop viewer threading before changing MyGUI textures
|
2015-05-07 23:17:47 +02:00 |
|
scrawl
|
f760aebc92
|
Disable MyGUI VBOs due to crashes (will look into proper fix)
|
2015-05-05 17:55:38 +02:00 |
|
scrawl
|
100d6e5fff
|
Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance
|
2015-05-05 02:38:59 +02:00 |
|
scrawl
|
ee60df1e27
|
Split MyGUI rendering into Update, Cull and Draw stages
|
2015-05-04 22:17:28 +02:00 |
|
scrawl
|
a37a83eaea
|
Use interleaved vertex data in MyGUI render manager, avoiding redundant copies
|
2015-05-03 22:15:53 +02:00 |
|
scrawl
|
dc9b27acfe
|
Create manual GUI textures
|
2015-05-02 18:06:54 +02:00 |
|
scrawl
|
9f74be8fcb
|
Add back the custom MyGUI log facility for utf8 paths on windows
|
2015-05-01 02:04:24 +02:00 |
|
scrawl
|
a59940a2c7
|
Move MyGUI platform to components
|
2015-05-01 01:44:21 +02:00 |
|