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Disable MyGUI VBOs due to crashes (will look into proper fix)
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@ -148,7 +148,7 @@ class Drawable : public osg::Drawable {
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if(texture)
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state->applyTextureAttribute(0, texture);
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osg::GLBufferObject* bufferobject = state->isVertexBufferObjectSupported() ? vbo->getOrCreateGLBufferObject(state->getContextID()) : 0;
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osg::GLBufferObject* bufferobject = 0;//state->isVertexBufferObjectSupported() ? vbo->getOrCreateGLBufferObject(state->getContextID()) : 0;
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if (bufferobject)
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{
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state->bindVertexBufferObject(bufferobject);
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