Mads Buvik Sandvei
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9f15f3b431
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Add engine handler for skill levelup, to dehardcode the book/trainer case.
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2024-01-30 21:25:39 +01:00 |
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Mads Buvik Sandvei
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011d9d6493
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
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Mads Buvik Sandvei
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a94add741e
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Lua: Animation bindings
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2024-01-26 21:39:33 +00:00 |
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Kindi
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83ebaf27cc
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take2
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2023-09-16 17:53:26 +08:00 |
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Petr Mikheev
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4016e8b383
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Lua engine handler onTeleported
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2023-07-19 10:42:58 +02:00 |
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psi29a
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807893eb45
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Merge branch 'clickbait' into 'master'
Mostly dehardcode skills
See merge request OpenMW/openmw!3112
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2023-06-15 07:03:13 +00:00 |
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Petr Mikheev
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790ddcf32e
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Fix #7420 (Local scripts on items cause the game to crash when activated)
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2023-06-12 21:25:48 +02:00 |
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Evil Eye
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15a5fa84f6
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Use std::variant in CachedStat
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2023-06-08 18:35:51 +02:00 |
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Petr Mikheev
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8d1e52ed51
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Extract engine handlers processing from LuaManager to a new class EngineEvents
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2023-03-26 03:38:40 +02:00 |
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Petr Mikheev
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2bfffb3063
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Move std::variant<SelfObject*, LObject, GObject> from mwlua/stats.cpp to mwlua/objectvariant.hpp
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2023-03-13 23:44:00 +01:00 |
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Petr Mikheev
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c294898246
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Lua commands to create/move/remove objects; consistent handling of disabled objects (#6726, #6893)
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2023-01-22 00:08:21 +01:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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elsid
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552301c8fb
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Cleanup openmw lua includes
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2022-08-17 23:47:30 +02:00 |
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uramer
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3761e7b24e
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Pass a 0-count object to onConsume instead of the record id
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2022-06-18 11:13:54 +02:00 |
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Petr Mikheev
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a70d5831c5
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Lua scripts configuration in omwaddon
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2022-06-05 01:36:39 +02:00 |
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Evil Eye
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93d195646c
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Lua stats
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2022-03-25 20:03:13 +00:00 |
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Petr Mikheev
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47c37e5849
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Lua command object:activateBy(actor) and handler onActivate
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2022-02-01 23:42:56 +00:00 |
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Petr Mikheev
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9adc190209
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Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration
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2021-10-26 21:32:48 +02:00 |
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Petr Mikheev
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702eb19271
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Fixes and refactoring
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2021-07-09 20:48:54 +02:00 |
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Petr Mikheev
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b1a6441c23
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Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler.
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2021-07-09 20:48:54 +02:00 |
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Petr Mikheev
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a8f76260bc
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A possibility to view actor controls from lua scripts without disabling AI.
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2021-07-09 20:48:54 +02:00 |
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Petr Mikheev
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de349962d1
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Engine handlers onActive/onInactive and a function self:isActive()
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2021-07-09 20:32:53 +02:00 |
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Petr Mikheev
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3d7e306064
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Add apps/openmw/mwlua
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2021-07-09 20:03:27 +02:00 |
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