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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 21:32:42 +00:00

48 Commits

Author SHA1 Message Date
Andrei Kortunov
7c5caec443 Allow creatures to be companions again 2023-09-08 08:30:06 +04:00
Petr Mikheev
36d22cff1c Improve GUI mode validation 2023-08-20 17:49:56 +02:00
Evil Eye
5491512905 Use string_view in more places and reduce the number of empty string literals 2023-05-21 16:39:32 +02:00
fteppe
125b21de20 Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID

Slowly going through all the changes to make, still hundreds of errors

a lot of functions/structures use std::string or stringview to designate an ID. So it takes time

Continues slowly replacing ids. There are technically more and more compilation errors

I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type

Continue moving forward, changes to the stores

slowly moving along

Starting to see the fruit of those changes.

still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type.

More replacements. Things are starting to get easier

I can see more and more often the issue is that the function is awaiting a RefId, but is given a string
there is less need to go down functions and to fix a long list of them.

Still moving forward, and for the first time error count is going down!

Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably

Cells are back to using string for the name, haven't fixed everything yet. Many other changes

Under the bar of 400 compilation errors.

more good progress <100 compile errors!

More progress

Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string

some more progress on other fronts

Mostly game settings clean

one error opened a lot of other errors. Down to 18, but more will prbably appear

only link errors left??

Fixed link errors

OpenMW compiles, and launches, with some issues, but still!
2022-12-27 19:15:54 +01:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
Evil Eye
59fab4c9e2 Use std::unique_ptr in ItemView 2022-08-31 19:03:45 +02:00
Evil Eye
837183ec79 Use std::unique_ptr in ProxyItemModel 2022-08-31 18:49:50 +02:00
Evil Eye
4ff12d8945 Make Class::getName return string_view 2022-08-16 21:15:03 +02:00
Evil Eye
685906afdf Make getScript return string_view 2022-08-11 22:51:55 +02:00
jvoisin
0cc304e659 Clean up MyGUI includes
This should improve incremental compilation.
2022-06-04 15:26:36 +02:00
Andrei Kortunov
065ed5138e Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
Capostrophic
96a447ee3a Show the soulgem soul in count dialog (feature #5362) 2020-04-12 11:55:00 +03:00
Capostrophic
54334932d9 Move user string assignment to layout files 2020-03-02 02:36:16 +03:00
Capostrophic
4b17d5da43 Make search fields behave more consistently 2020-02-25 18:26:25 +03:00
Frederic Chardon
78d58a344d Item search in inventory (feature #4831) 2020-02-24 18:14:40 +00:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Capostrophic
089666dd68
Round up displayed encumbrance 2018-02-24 15:13:14 +03:00
scrawl
3d2ad2d339 Include cleanup 2017-09-27 12:56:09 +00:00
scrawl
8964fc93d6 Fix dialogue window not being exited properly 2017-09-27 12:56:02 +00:00
scrawl
2b03bc0c56 Call WindowBase::onFrame() for every active window 2017-09-24 19:08:15 +02:00
scrawl
4fff2e2e34 Refactor exitCurrentGuiMode 2017-09-24 19:08:13 +02:00
scrawl
84657271c7 Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
scrawl
77f1387da8 Include cleanup 2015-07-18 20:36:28 +02:00
scrawl
e66e9916db Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/doc/document.cpp
	apps/opencs/model/doc/document.hpp
2015-06-07 15:23:54 +02:00
Stanislav Bas
c40987338d Scrollbars don't save their positions between openings 2015-06-04 23:09:40 +03:00
scrawl
e23775e338 Fix -Woverloaded-virtual clang warnings 2015-06-04 20:31:28 +02:00
Rohit Nirmal
396fba7fa9 Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
scrawl
2346c3528d Remove NpcStats::mProfit and store it in the script instead
Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
2015-01-31 22:40:40 +01:00
scrawl
5b9d10f851 Reduce includes in MWGui 2015-01-10 03:56:06 +01:00
scrawl
728b842e72 Use MyGUI::utility in favor of boost lexical_cast 2015-01-10 03:01:01 +01:00
scrawl
eecea4131f Reduce MyGUI includes 2015-01-10 02:50:43 +01:00
scrawl
4b704f665f Reduce includes, move DragAndDrop to separate file 2015-01-10 01:21:17 +01:00
scrawl
08499ea51f Fix Calvus Horatius AiFollow package not being removed after he quits as result of negative profit 2014-09-18 04:26:12 +02:00
Marc Zinnschlag
19f469c7db Merge remote-tracking branch 'scrawl/master' 2014-09-14 12:00:14 +02:00
Ragora
f250e3df4b Replaced old bound item checks that I knew of to use the new ItemStack::Flag_Bound bit 2014-09-13 18:48:41 -04:00
scrawl
04c79d5f1e Fix case issue when setting companion's profit on the script 2014-09-13 20:39:59 +02:00
Ragora
74e1db3ac8 Minor Correction to existing conjured item logic 2014-09-11 01:00:39 -04:00
Ragora
69dbd6b30f Added checks for different bound item situations 2014-09-10 23:38:38 -04:00
scrawl
6cd739678a Fix dangling model pointer after reference cleanup (Fixes #1653) 2014-07-14 16:53:58 +02:00
scrawl
f2799ea1d9 Reset item model when reference is reset (Fixes #1628)
This caused crashes when the window was resized after the reference no longer exists (e.g. when a savegame is loaded)
2014-07-12 18:53:22 +02:00
Digmaster
e3e51324a4 Esc button exits all non-modal GUI windows 2014-05-26 23:13:37 -04:00
Emanuel Guevel
1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
b8f5cd6cb7 Forgot to apply the same fix to companion window 2013-11-16 23:55:54 +01:00
scrawl
0c4a963132 Container UI rewrite 2013-05-11 18:38:27 +02:00
Britt Mathis
60fadaeaf0 Cleaned up includes in implementation files 2013-04-16 20:16:22 -04:00
Britt Mathis
f7383905b7 Finally eliminated calls to MWBase::WindowManager in constructors 2013-04-10 14:46:21 -04:00
scrawl
bc6e1fd981 Add missing files 2013-03-31 14:36:03 +02:00