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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 21:32:42 +00:00

12 Commits

Author SHA1 Message Date
Bret Curtis
ff6944701f Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 2023-06-16 09:16:07 +02:00
Mads Buvik Sandvei
fe066069d7 /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2023-04-22 16:11:42 +02:00
Mads Buvik Sandvei
e666f36b60 [Multiview] Fix transparent pass and vertex shader 2023-04-01 20:27:07 +00:00
Cody Glassman
ac4787aeec shade refactor 2023-02-25 11:03:39 -08:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
elsid
5498c169e3
Cleanup openmw render, physics, world, dialogue, gui, input includes 2022-08-17 18:45:52 +02:00
glassmancody.info
5d6a26c10f dont ignore tested objects in postpass 2022-08-03 07:55:56 -07:00
glassmancody.info
066185fbcf override depth write flag from object paging in transparent post-pass 2022-07-30 14:37:49 -07:00
Mads Buvik Sandvei
b277fa48c7 Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp. 2022-07-11 17:27:05 +02:00
Mads Buvik Sandvei
b0e4c7e76a [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
glassmancody.info
f6943f9f66 bind framebuffer when msaa enabled in transparent postpass 2022-06-06 20:52:40 -07:00
cody glassman
04843fed6d moddable post-processing pipeline 2022-05-15 10:03:58 -07:00