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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-11 00:39:59 +00:00
Commit Graph

316 Commits

Author SHA1 Message Date
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Alexander "Ace" Olofsson
df5a08b6de Move manualref code out of header 2015-02-09 15:01:49 +01:00
scrawl
0c6e2170db Include cleanup 2015-02-05 04:18:42 +01:00
Marc Zinnschlag
c02c72e134 Merge remote-tracking branch 'jordan-ayers/topic/dialogue-set' 2015-01-30 18:23:14 +01:00
Jordan Ayers
419046e121 Dialogue: Use std::set for known topics in the manager.
There were three different data structures being used for topic lists
in this code.  (map< string, true >, list< string >, and vector< string >)
Switch the local topic lists to set< string >.  This supports everything
the list and map were doing, reduces the variety of data structures, and
makes count (a more efficient search) available.

The vector has not changed, since it's tied to the ESM modules, and must
meet other requirements.
2015-01-29 18:28:13 -06:00
scrawl
431f540791 ESSImport: fix NPC factions 2015-01-27 23:12:21 +01:00
scrawl
6367b4dc0b Improve INFO struct naming 2015-01-27 23:12:21 +01:00
scrawl
6f41e0d12e Reapply quest index when loading quest from savegame (Bug #2260) 2015-01-27 23:12:20 +01:00
scrawl
697ab16ec5 Fix for coverity defects 2015-01-27 19:00:26 +01:00
scrawl
c883a73d30 Several warning fixes 2015-01-23 15:34:47 +01:00
scrawl
8b5effe3e0 Fix wrong magic number for JOUR in openmw savegames 2015-01-23 15:34:47 +01:00
scrawl
5104a5a023 Add missing setFactionReaction instruction, use absolute storage instead of difference
Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).

This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
2015-01-20 00:53:31 +01:00
scrawl
c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 2015-01-11 18:01:06 +01:00
scrawl
579f5d232f Move interactive messageBox to separate function 2015-01-10 23:23:48 +01:00
scrawl
37bea9d4dc Fix exception for empty dialog topics (Fixes #2267) 2015-01-10 15:06:30 +01:00
scrawl
ce2cbab402 Dialogue: improve conflict resolution for chains of overlapping keywords (unit test for such a case will follow) 2015-01-09 20:08:52 +01:00
scrawl
ddd6e682bc Dialogue: add conflict resolution for overlapping keywords (Fixes #2245) 2015-01-09 04:19:38 +01:00
scrawl
cc9af9562b Function_CreatureTargetted should return '2' for werewolfs
This makes NPCs say the correct attack voice files when fighting a werewolf.
2014-12-24 15:45:12 +01:00
scrawl
4aed5158cc Support region names in cell dialogue filter (Fixes #2113) 2014-12-24 15:45:12 +01:00
Marc Zinnschlag
a6d30bc2e3 consider --script-warn when running with --script-all-dialogue 2014-12-18 10:20:15 +01:00
Marc Zinnschlag
1f74d8cca5 Merge remote-tracking branch 'scrawl/scripttest' 2014-12-13 12:49:33 +01:00
scrawl
ba65c6cc7f Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 2014-12-13 02:51:18 +01:00
scrawl
2ebf328dec Always print the failing dialogue script
These aren't usually very long, so printing them shouldn't spam the console by too much.
2014-12-13 00:39:24 +01:00
MiroslavR
5a7dbb19f7 Code clarity 2014-10-20 01:10:08 +02:00
MiroslavR
ed6bdc0bde Use all topics to search for keywords in dialogues (Fixes #2013)
Move KeywordSearch to MWDialogue
Move hypertext parsing functions to a new file
2014-10-18 20:07:40 +02:00
scrawl
c4fa671381 Don't allow raising faction rank if the next rank has no name (Fixes #1975) 2014-10-05 16:47:55 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
scrawl
e54ba2c5d1 Fix broken dialogue Function_HealthPercent 2014-09-13 20:39:58 +02:00
scrawl
d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
scrawl
e508450c1c Add persuasion GMST to ensureNeededRecords (Fixes #1817) 2014-08-17 03:58:03 +02:00
Marc Zinnschlag
c9cd7fb6b7 Merge branch 'scripts' 2014-07-28 09:02:24 +02:00
Marc Zinnschlag
f6b502b195 rewrote dialgoue filter access to local variables 2014-07-25 09:08:59 +02:00
scrawl
d4ffd30f98 Implement Rank filter with no faction given (Fixes #1660) 2014-07-17 20:57:37 +02:00
scrawl
f9a39138cc Add missing endline 2014-07-17 16:16:14 +02:00
scrawl
8b404ee255 Fix not being able to exit dialogue using Escape when a Goodbye link appears 2014-07-13 06:42:24 +02:00
scrawl
28feb260eb Implement disposition/distance based aggression (Fixes #1520) 2014-06-16 20:05:53 +02:00
scrawl
0aba1088a1 Attempt to open companion window if no greetings are found (Bug #1507) 2014-06-16 02:52:25 +02:00
scrawl
1adb81abd0 Sort using ciLess, not ciEqual 2014-06-15 14:18:16 +02:00
scrawl
88f8f25ffa Don't allow scripted dialogue with dead actors (Fixes #1493) 2014-06-15 14:18:16 +02:00
scrawl
2dd54dbcfc Implement ClearInfoActor script instruction (Fixes #1422) 2014-06-10 18:49:41 +02:00
scrawl
a90245147b Don't reset history when ForceGreeting is used and a dialogue window was already open for the same actor (Fixes #1423) 2014-06-10 18:46:16 +02:00
scrawl
1ed3f092c1 Implement text replacement for journal topic responses (Fixes #1429) 2014-06-10 15:42:50 +02:00
scrawl
865486604f Make trade disposition changes temporary again, as in vanilla 2014-05-31 13:57:07 +02:00
scrawl
0b45a9e6b2 Fix case folding for faction reaction from ESX records 2014-05-27 19:02:48 +02:00
scrawl
e266c39c5d Implement modFactionReaction instruction (Closes #1347) 2014-05-27 14:54:29 +02:00
scrawl
b47b2b84f3 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwdialogue/filter.cpp
	apps/openmw/mwgui/waitdialog.cpp
2014-05-23 08:39:48 +02:00
scrawl
df8e095c83 Small cleanup 2014-05-22 23:27:54 +02:00
Emanuel Guevel
1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
scrawl
3380e1e1c5 Fix ShouldAttack filter
This makes NPCs exit dialogue properly when they should attack as a result of taunting actions.
2014-05-22 12:20:25 +02:00
scrawl
1677fcf324 Dialogue merging 2014-05-18 15:25:16 +02:00