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Always print the failing dialogue script
These aren't usually very long, so printing them shouldn't spam the console by too much.
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@ -227,7 +227,7 @@ namespace MWDialogue
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success = false;
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}
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if (!success && mScriptVerbose)
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if (!success)
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{
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std::cerr
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<< "compiling failed (dialogue script)" << std::endl
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