unelsson
7801f42005
Don't do mapToSource at executeModify
2021-08-20 22:32:41 +03:00
psi29a
9751717b35
Merge branch 'components_qt' into 'master'
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Do no link binaries with Qt where it's not used
See merge request OpenMW/openmw!1157
2021-08-20 19:29:42 +00:00
elsid
e9b8933b2f
Do no link binaries with Qt where it's not used
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Define components_qt static library with all qt dependent components that also
depends on other components. Link only cs, wizard and launcher with qt
dependent components.
2021-08-20 19:02:09 +02:00
psi29a
77e58abf0d
Merge branch 'lua_input' into 'master'
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Lua package 'openmw.input'
See merge request OpenMW/openmw!1073
2021-08-20 11:44:42 +00:00
elsid
193be0d5d1
Merge branch 'some_small_changes' into 'master'
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Fix coverity warning and build on some osg
See merge request OpenMW/openmw!1153
2021-08-19 23:40:14 +00:00
cc9cii
bd3ef506cd
Empty Pathgrid record is considered as the modder's intention to delete any existing record.
2021-08-19 19:30:01 +10:00
cc9cii
802a202455
Remove warning log messages as they are more suitable for OpenCS.
2021-08-19 12:45:09 +10:00
cc9cii
8244ba8957
Erase old record instead (i.e. assume an empty Pathgrid record was placed in purpose)
2021-08-19 12:31:49 +10:00
cc9cii
1d925154f2
Do not store (or worse, overwrite) empty PGRD records. Should resolve Issue #6209 .
2021-08-19 12:31:49 +10:00
glassmancody.info
a6c7fcd436
don't pingpong depth function on character preview update
2021-08-18 15:46:25 -07:00
elsid
fea4fb6e69
Make AiPursue path destination to be as close as possible to target
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Even when target is not reachable actor will try to run there either because
target navmesh polygon is selected within extended area or because partial path
is built to the closest possible polygon.
2021-08-18 23:44:36 +02:00
elsid
9112c65afc
Use pathgrid path when destination is closer to different graph component node
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Partially revert d863267d5cb5f4062937f86c37af3b0c8f9479cf to restore 0.46
behaviour for pathgrid based pathfinding.
2021-08-18 19:52:10 +02:00
glassmancody.info
d63eb3325f
fix coverity warning and build on some osg
2021-08-17 17:45:50 -07:00
psi29a
6595c731f7
Merge branch 'fix_rc_poly_mesh_flags_length' into 'master'
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Fix flags length for rcPolyMesh
See merge request OpenMW/openmw!1134
2021-08-17 09:19:32 +00:00
psi29a
faa3e04494
Merge branch 'const_reff' into 'master'
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Sprinkle some const-ref
See merge request OpenMW/openmw!1145
2021-08-17 08:20:13 +00:00
cc9cii
b1fb3e2313
Add missing includes.
2021-08-17 13:53:14 +10:00
cc9cii
47a841d3b7
Fix/workaround for Issue #3246
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OpenMW save file assumes the presence of NPC/Creature data but the vanilla save file provides only the delta changes in most situations. The base data are not available without loading all the relevant dependency content files. Duplicating that code in the ESSImporter is not desirable.
Ideally a flag should be set but that will mean a change in the save file format. For a minor change such as this doing so seems like an overkill. So a temporary workaround is introduced where the gold carried by the NPC/Creature is used as an indicator as the lack of ACDT data.
2021-08-17 12:29:28 +10:00
jvoisin
39cd679ca9
Minor factorisation in apps/openmw/mwmechanics/actors.cpp
2021-08-16 13:13:44 +02:00
Alexei Dobrohotov
6c1ac9ed9f
Merge branch 'init_sky' into 'master'
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Use an initialization list in WrapAroundOperator's constructor
See merge request OpenMW/openmw!1146
2021-08-16 01:19:28 +00:00
Alexei Dobrohotov
7665ebfa67
Merge branch 'another_fix' into 'master'
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Fix #6219
Closes #6219
See merge request OpenMW/openmw!1137
2021-08-16 01:15:52 +00:00
Alexei Dobrohotov
873e16ae93
Merge branch 'emp' into 'master'
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Use an emplace instead of an insert
See merge request OpenMW/openmw!1144
2021-08-16 01:14:36 +00:00
elsid
f966fdb65e
Merge branch 'noweak' into 'master'
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use shared_ptr inside the physics simulation to simplify the code
See merge request OpenMW/openmw!1141
2021-08-15 21:59:47 +00:00
jvoisin
ff2a51a484
Use an initialization list in WrapAroundOperator's constructor
2021-08-15 19:57:20 +02:00
jvoisin
7a015d24c6
Sprinkle some const-ref
2021-08-15 19:50:28 +02:00
jvoisin
0792bb212a
Use an emplace instead of an insert
2021-08-15 18:57:33 +02:00
glassmancody.info
ed72f3335b
silence compiler warning
2021-08-15 08:02:00 -07:00
fredzio
ec871e6bf7
Use shared_ptr instead of weak_ptr for actors handle inside the
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simulation
The purpose of weak_ptr is to avoid performing the simulation on deleted
Actor by promoting it to a shared_ptr via a lock() call. This clutter
the code with a lot of branches, whereas the overwhelmingly common case is for the call to succeed.
Since the simulation is decoupled from the engine state, we can use a shared_ptr instead of a weak_ptr.
This allow us to ignore (ie not handle) the rarer case where the actor is delete from the scene. This means that the simulation
will run for one frame more than before for each actor, whereas the rest of the engine
will be ignorant of this.
2021-08-15 16:21:16 +02:00
AnyOldName3
7400050b38
Merge branch 'character_preview_alpha_fix' into 'master'
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Fix transparent objects being invisible in character doll
See merge request OpenMW/openmw!1140
2021-08-15 00:01:23 +00:00
glassmancody.info
6cc71745ac
ensure character preview is using standard depth
2021-08-14 14:50:33 -07:00
Mads Buvik Sandvei
d40c18234a
Double buffering the water's node position uniform
2021-08-14 17:41:58 +00:00
fredzio
713f612bdb
Partially revert !1046 : the player is added before the scene exists, so we need to check again the grounded state, as it correctly was.
2021-08-13 18:01:16 +02:00
jvoisin
b01ef2629c
Fix two Wreorder clang warnings
2021-08-13 13:59:57 +02:00
Alexei Dobrohotov
839cf36bdd
Merge branch 'hidden_markers' into 'master'
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Use common implementation to filter hidden markers
See merge request OpenMW/openmw!1132
2021-08-12 22:29:20 +00:00
elsid
54a676f2e3
Add functions to get length of recast type arrays
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To avoid duplicating same formulas in multiple places.
2021-08-12 22:43:01 +02:00
elsid
05258ed644
Remove redundant TileCachedRecastMeshManager::hasTile function
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It's used only for tests. getMesh is a valid replacement.
2021-08-12 22:40:06 +02:00
elsid
3caf45807f
Use common implementation to filter hidden markers
2021-08-12 22:35:16 +02:00
Cédric Mocquillon
b0b60b05b8
Do not update doors markers at each frame, only when needed
2021-08-12 22:10:45 +02:00
unelsson
298db2ef76
Initialize and check pointer.
2021-08-12 22:31:37 +03:00
unelsson
f1d05a93bf
Get index and model from proxy
2021-08-12 22:28:16 +03:00
jvoisin
bcdd0f55da
Merge branch 'bc_refnum' into 'master'
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Always print object refnum
See merge request OpenMW/openmw!1123
2021-08-12 10:18:55 +00:00
elsid
e84a177a91
Always print object refnum
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Also print content file index even when it's negative. To be able to identify
the object unambiguously.
2021-08-12 02:02:25 +02:00
fredzio
de9ee2f196
Revert "Calls directly MovementSolver::traceDown instead of"
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This reverts commit c1e50f530b6b7c229864b20ab26be284e3edec42.
2021-08-11 21:53:04 +02:00
Petr Mikheev
0e6fbbc126
Lua package 'openmw.input'
2021-08-10 19:00:52 +03:00
psi29a
45b45b3560
Merge branch 'fix_op_bzzt_whoopsie' into 'master'
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resolve issue of OP meshes that cross boundaries
See merge request OpenMW/openmw!1117
2021-08-10 15:50:33 +00:00
Bret Curtis
c99bddc8dc
Revert "Move reference to the right cell according to its geographical position"
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This reverts commit d0677c3f07678a5eb351572c4eb9b14b0e1f03e4.
2021-08-09 22:11:00 +02:00
Bret Curtis
7dfaef7644
resolve issue of meshes that cross boundaries; should only be calculating the maxBound, not the minBound of y; also fix it in groundcover as it was copied blindly over;
2021-08-09 22:05:12 +02:00
Cédric Mocquillon
bfc9ea9e32
Fix warning on MSVC convertion from double to float
2021-08-09 19:43:35 +02:00
Cédric Mocquillon
b0e30e4bb6
Change setting to clamp the local viewing distance to fix value (instead of coeff)
2021-08-09 19:43:34 +02:00
Cédric Mocquillon
b27de8f188
Disable zooming when setting is off
2021-08-09 19:43:34 +02:00
Alexei Dobrohotov
73e83fd3d8
Merge branch 'dontcrash' into 'master'
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Fix #6208 (hopefully)
Closes #6208
See merge request OpenMW/openmw!1113
2021-08-09 17:10:11 +00:00