scrawl
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e077814a8c
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water
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2012-07-19 22:23:07 +02:00 |
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scrawl
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739455e6f8
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new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
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2012-07-19 16:23:30 +02:00 |
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scrawl
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aa4a1b675f
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fixed the sky reflection issue
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2012-04-19 01:08:26 +02:00 |
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scrawl
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c748252d33
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weather fix again
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2012-04-07 22:55:25 +02:00 |
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scrawl
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96911ada95
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restored render queue of transparent objects, they are now part of the mrt textures
this fixes some issues with transparent objects not visible in the refraction
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2012-04-07 22:37:15 +02:00 |
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scrawl
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c169f9e171
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underwater tweaks
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2012-04-06 16:11:08 +02:00 |
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scrawl
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ec3fe1ef00
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no sun glare in the reflection
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2012-04-06 15:17:54 +02:00 |
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scrawl
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b8a470efcd
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put transparent objects in a seperate render queue, in order to not mess up the mrt textures
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2012-04-05 19:07:21 +02:00 |
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scrawl
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3f05aba76d
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got MRT working, some minor quirks to solve (black viewport background)
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2012-04-05 01:21:36 +02:00 |
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scrawl
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6442d49e16
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render queue groups, sky fix
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2012-04-04 18:53:40 +02:00 |
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scrawl
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8aea311797
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added visibility flags for everything
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2012-04-03 15:13:47 +02:00 |
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