1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/apps/openmw/mwrender/renderconst.hpp
2012-04-07 22:55:25 +02:00

63 lines
1.1 KiB
C++

#ifndef GAME_RENDER_CONST_H
#define GAME_RENDER_CONST_H
#include <OgreRenderQueue.h>
namespace MWRender
{
// Render queue groups
enum RenderQueueGroups
{
// Sky early (atmosphere, clouds, moons)
RQG_SkiesEarly = Ogre::RENDER_QUEUE_SKIES_EARLY,
RQG_Main = Ogre::RENDER_QUEUE_MAIN,
RQG_Water = Ogre::RENDER_QUEUE_7+1,
RQG_Alpha = Ogre::RENDER_QUEUE_MAIN,
RQG_UnderWater = Ogre::RENDER_QUEUE_7+1,
RQG_OcclusionQuery = Ogre::RENDER_QUEUE_8,
// Sky late (sun & sun flare)
RQG_SkiesLate = Ogre::RENDER_QUEUE_SKIES_LATE
};
// Visibility flags
enum VisibilityFlags
{
// Terrain
RV_Terrain = 1,
// Statics (e.g. trees, houses)
RV_Statics = 2,
// Small statics
RV_StaticsSmall = 4,
// Water
RV_Water = 8,
// Actors (player, npcs, creatures)
RV_Actors = 16,
// Misc objects (containers, dynamic objects)
RV_Misc = 32,
RV_Sky = 64,
// Sun glare (not visible in reflection)
RV_Glare = 128,
RV_Map = RV_Terrain + RV_Statics + RV_StaticsSmall + RV_Misc + RV_Water,
/// \todo markers (normally hidden)
};
}
#endif