greye
|
d6150b7482
|
high-level implementation, unstable
|
2012-07-30 23:28:14 +04:00 |
|
scrawl
|
6077965d27
|
fix the directx startup issue on windows
|
2012-07-26 23:09:46 +02:00 |
|
scrawl
|
06bd2cd919
|
Merge branch 'master' into shadersystem
|
2012-07-25 23:54:22 +02:00 |
|
Chris Robinson
|
9f0c1eeb7b
|
Support playgroup mode 0
|
2012-07-24 14:54:12 -07:00 |
|
Chris Robinson
|
13ab2baef0
|
Use a struct to hold the current animation times and remaining loop count
|
2012-07-24 14:42:01 -07:00 |
|
Chris Robinson
|
fd1e3f6ec5
|
Add support for playgroup mode 2
|
2012-07-24 14:14:32 -07:00 |
|
Chris Robinson
|
20121f3b0a
|
Remove some unused stuff
|
2012-07-24 13:56:28 -07:00 |
|
Chris Robinson
|
9a7a629d0f
|
Add support for playing animation groups
|
2012-07-24 13:51:48 -07:00 |
|
Chris Robinson
|
f953d7f8c0
|
Store text keys from base NIF animations
|
2012-07-23 17:27:35 -07:00 |
|
Chris Robinson
|
36be1536d9
|
Return text keys from NIFs when creating entities
|
2012-07-23 17:20:47 -07:00 |
|
scrawl
|
8c8228a15c
|
fix terrain num lights setting
|
2012-07-24 00:08:53 +02:00 |
|
Chris Robinson
|
44975854e5
|
Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
apps/openmw/mwrender/sky.cpp
|
2012-07-23 13:46:05 -07:00 |
|
Chris Robinson
|
f67983bbee
|
Don't assume one sub-entity for the night sky entities
|
2012-07-23 13:37:05 -07:00 |
|
scrawl
|
02a52c0ff1
|
fixed some more settings bugs
|
2012-07-23 21:39:22 +02:00 |
|
scrawl
|
a70f93b024
|
fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
|
2012-07-23 20:12:42 +02:00 |
|
scrawl
|
ab35bfa32c
|
fixed a sky issue
|
2012-07-23 18:19:34 +02:00 |
|
scrawl
|
cfa0519721
|
Merge branch 'master' into nif-cleanup
|
2012-07-23 15:37:08 +02:00 |
|
scrawl
|
1fef086088
|
Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup"
This reverts commit 546b640022 , reversing
changes made to fcaa8aae06 .
|
2012-07-23 15:36:12 +02:00 |
|
scrawl
|
f8d6a36196
|
Merge branch 'master' into nif-cleanup
Conflicts:
apps/openmw/mwrender/sky.cpp
apps/openmw/mwrender/sky.hpp
components/nifogre/ogre_nif_loader.cpp
components/nifogre/ogre_nif_loader.hpp
|
2012-07-23 15:35:31 +02:00 |
|
scrawl
|
2eca27bba9
|
fix horizon color of the sky reflection
|
2012-07-23 14:21:40 +02:00 |
|
scrawl
|
1dbfd60305
|
Merge branch 'nif-cleanup' of https://github.com/ChrisKCat/openmw into nif-cleanup
|
2012-07-23 13:48:12 +02:00 |
|
scrawl
|
afe7c41729
|
removed some unused code
|
2012-07-23 13:47:51 +02:00 |
|
Chris Robinson
|
77446a0d58
|
Fix skipAnim, only skip one animation update
|
2012-07-21 17:39:57 -07:00 |
|
Chris Robinson
|
e81fc42daa
|
Remove the beast-race special cases from updateParts
The special handling should happen at a much lower level, and prevent the
objects from being equipped in the first place.
|
2012-07-21 17:12:41 -07:00 |
|
Chris Robinson
|
c5b9098517
|
Remove an unused field from EntityList
|
2012-07-21 17:09:16 -07:00 |
|
scrawl
|
546b640022
|
Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup
|
2012-07-21 23:50:56 +02:00 |
|
Chris Robinson
|
81ce8dbe12
|
Combine animation handling into the base class
|
2012-07-21 14:41:26 -07:00 |
|
Chris Robinson
|
fcaa8aae06
|
Don't skip animation state updates for NPCs
|
2012-07-21 11:26:09 -07:00 |
|
scrawl
|
acc5c3bbbf
|
some fixes
|
2012-07-20 17:08:15 +02:00 |
|
scrawl
|
014396e80c
|
remove the plugins.cfg files, do not enforce CG plugin
|
2012-07-20 16:44:03 +02:00 |
|
scrawl
|
21728020f6
|
fixed the water on local map
|
2012-07-20 14:45:42 +02:00 |
|
Chris Robinson
|
2db80a1504
|
Rename a couple methods to match their scripting counterparts
|
2012-07-20 00:53:12 -07:00 |
|
Chris Robinson
|
66860825cf
|
Remove some unused and unneeded bits from the Animation class
|
2012-07-20 00:36:52 -07:00 |
|
Chris Robinson
|
8b5b74f9ee
|
Add a quick hack to let "playgroup all" work on creatures and NPCs
|
2012-07-19 22:34:26 -07:00 |
|
scrawl
|
f5ffea4d4b
|
new button, water timescale
|
2012-07-19 23:30:41 +02:00 |
|
scrawl
|
e077814a8c
|
water
|
2012-07-19 22:23:07 +02:00 |
|
Chris Robinson
|
a86ed46ec4
|
Use the race ID specified in the ref base's record instead of the race record
The latter is localized and doesn't match with international versions.
|
2012-07-19 11:00:26 -07:00 |
|
scrawl
|
739455e6f8
|
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
|
2012-07-19 16:23:30 +02:00 |
|
Chris Robinson
|
6caa39629d
|
Reimplement the skirt part
|
2012-07-18 22:32:26 -07:00 |
|
Chris Robinson
|
b505d4ace0
|
Fix feet and entity part detachment
|
2012-07-18 21:39:50 -07:00 |
|
Chris Robinson
|
4af1bce659
|
Restore and fix some missing parts
|
2012-07-18 20:14:23 -07:00 |
|
Chris Robinson
|
d9b64b77ec
|
Attach skinned parts to the scene node instead of the named bone
|
2012-07-18 18:38:55 -07:00 |
|
Chris Robinson
|
db948969c9
|
Attach NPC parts to the proper bone
|
2012-07-18 11:14:13 -07:00 |
|
Chris Robinson
|
04e496a6ca
|
Store the entity lists for NPC parts
|
2012-07-18 10:26:25 -07:00 |
|
Chris Robinson
|
6611b0b317
|
Use an array instead of a bunch of nearly-identical if blocks
|
2012-07-18 10:09:16 -07:00 |
|
Chris Robinson
|
02d39080c8
|
Destroy entities when they're done with.
|
2012-07-18 00:17:39 -07:00 |
|
Chris Robinson
|
4109d0d923
|
Destroy entities removed from the NPC
|
2012-07-17 22:47:56 -07:00 |
|
Chris Robinson
|
92546ca18d
|
Move the last bits of code to createEntities
|
2012-07-17 20:23:09 -07:00 |
|
Chris Robinson
|
94f3e7a6c0
|
Store the entity list in the object
|
2012-07-17 16:00:03 -07:00 |
|
Chris Robinson
|
a590db2cf4
|
Create entities when loading NIFs for the NPC base
|
2012-07-17 15:43:40 -07:00 |
|