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OpenMW/apps/openmw/mwrender
2012-07-21 14:41:26 -07:00
..
.gitignore
actors.cpp Rename a couple methods to match their scripting counterparts 2012-07-20 00:53:12 -07:00
actors.hpp Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
animation.cpp Combine animation handling into the base class 2012-07-21 14:41:26 -07:00
animation.hpp Combine animation handling into the base class 2012-07-21 14:41:26 -07:00
cell.hpp
compositors.cpp
compositors.hpp
creatureanimation.cpp Combine animation handling into the base class 2012-07-21 14:41:26 -07:00
creatureanimation.hpp Merge remote branch 'modred11/master' 2012-07-17 10:21:46 +02:00
debugging.cpp
debugging.hpp
localmap.cpp
localmap.hpp
npcanimation.cpp Combine animation handling into the base class 2012-07-21 14:41:26 -07:00
npcanimation.hpp Reimplement the skirt part 2012-07-18 22:32:26 -07:00
objects.cpp Create mesh entities for objects when loading the NIF 2012-07-17 13:40:03 -07:00
objects.hpp
occlusionquery.cpp
occlusionquery.hpp
player.cpp
player.hpp
renderconst.hpp
renderinginterface.hpp
renderingmanager.cpp
renderingmanager.hpp Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
shaderhelper.cpp
shaderhelper.hpp
shadows.cpp
shadows.hpp
sky.cpp Move the last bits of code to createEntities 2012-07-17 20:23:09 -07:00
sky.hpp Return a list of meshes and the skeleton from NIFLoader::load 2012-07-13 20:01:15 -07:00
terrain.cpp
terrain.hpp
terrainmaterial.cpp
terrainmaterial.hpp
water.cpp
water.hpp