Dobrohotov Alexei
24f4bf9c28
Fix NiUVController UV offset calculations (bug #5995 )
2021-04-30 14:38:16 +03:00
Andrei Kortunov
2d869ca9ff
Fix node masks signed/unsigned mismatch
2021-04-20 10:52:51 +04:00
Andrei Kortunov
7d5c5f8a24
Do not assign negative values to unsigned variables
2021-04-19 16:08:19 +04:00
fredzio
fda639eb57
Remove unused forward declarations
2021-04-11 14:46:51 +02:00
Alexei Dobrohotov
2fdbe9b3f6
Handle BSShader[PP/No]LightingProperty
2021-03-22 01:55:58 +03:00
Dobrohotov Alexei
952b31ac5c
NiZBufferProperty: handle depth test flag (bug #5902 )
2021-03-15 13:40:02 +03:00
Alexei Dobrohotov
46ec40fa92
Make sure NIFLoader avoids working further with empty geometry
2020-12-18 01:22:34 +03:00
Alexei Dobrohotov
1e6156e04a
Turn all NIF records into structs
2020-12-16 01:54:31 +03:00
Alexei Dobrohotov
c0b9823372
Read BSShaderProperty and handle NiGeometry properties
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
42226533d8
Handle BSLODTriShape
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Its levels of detail are currently not handled
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
8fd45d85ec
Unify NiGeometry/NiGeometryData handling
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
8ca324af0a
Handle emissive TexEnv creation in one place
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
5310dd6807
Clean up particle vertex handling
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
1c83e4936d
Read BSShaderTextureSet and NiColorInterpolator
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Accept boolean-based and 4D vector-based NiInterpolators in ValueInterpolator constructor
2020-12-15 00:06:43 +03:00
Alexei Dobrohotov
db9c174ca8
Make NIF particle node handling more generic
2020-11-30 12:33:18 +03:00
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
AnyOldName3
86fad60c7d
Merge branch 'roots' into 'master'
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Handle multiple root nodes (bug #5604 )
Closes #5604
See merge request OpenMW/openmw!428
2020-11-29 01:25:22 +00:00
Alexei Dobrohotov
5b6377b061
Handle multiple root nodes (bug #5604 )
2020-11-28 13:25:39 +03:00
Nelsson Huotari
f78a5d795c
Separate keyframes logic to provide basis for osgAnimation integration.
2020-11-18 22:48:47 +02:00
Alexei Dobrohotov
8a6d3d1b4f
Minor fixes
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Fix extra semicolon
Disable collision avoidance if AI is disabled
2020-11-13 22:53:12 +03:00
Evil Eye
94c89e6d5e
check ValueTs
2020-11-13 16:41:45 +01:00
Evil Eye
d8897c4509
remove inline and use enable_if_t
2020-11-12 20:46:45 +01:00
Evil Eye
d8d4351962
fix MSVC2017 builds
2020-11-12 19:45:32 +01:00
Alexei Dobrohotov
a46699fb1e
Handle NiGeomMorpherController interpolator list
2020-11-10 23:23:11 +03:00
Alexei Dobrohotov
f3f5dcb016
Read a few more NIF types
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NiFloatInterpolator, NiPoint3Interpolator, NiTransformInterpolator, NiBoolInterpolator
Update a few existing controller records
Update NiSkinInstance
2020-11-10 22:37:39 +03:00
Alexei Dobrohotov
c79f509652
Misc NIF loader improvements
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Bullet NIF loader cleanup
Collect all extra records of a node
Remove code duplication in geometry type detection in OSG-side NIF loader
2020-11-08 13:23:18 +03:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
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Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00
Alexei Dobrohotov
7e521788e9
Try to fix build
2020-10-26 15:09:31 +03:00
Alexei Dobrohotov
4fc5e22e9e
NIF fixes and cleanup
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Get rid of NodeIndexHolder
Use unsigned 32-bit type for NIF record index
Fix calculation of the number of UV sets
2020-10-26 02:51:25 +03:00
Alexei Dobrohotov
71056c6014
Clean up palettized NiPixelData loading
2020-10-25 14:37:29 +03:00
Andrei Kortunov
065ed5138e
Use emplace_back instead of push_back
2020-10-18 10:27:35 +04:00
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
Alexei Dobrohotov
9f08dc9968
Revert "Merge branch 'skinning' into 'master'"
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This reverts merge request !327
2020-10-08 23:24:28 +00:00
Alexei Dobrohotov
6be808e301
RigGeometry: convert some pairs to structs
2020-10-08 03:05:59 +03:00
Alexei Dobrohotov
302d8eed27
Clean up Roll- and FlipController implementation
2020-10-06 20:47:06 +03:00
Alexei Dobrohotov
29ccb09da5
Introduce some extended NIF definitions
2020-10-04 13:18:56 +03:00
AnyOldName3
a338e8c561
Actually set the uvSet value
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This got lost when uvSet was made into a local variable.
2020-09-24 17:13:09 +01:00
AnyOldName3
b2cb98d30e
Fix NiFlipController
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NiFlipControllers *always* affect the base texture, even if no base
texture is bound. When no base texture is bound, they default to UV set
zero and to having wrapped UV coordinates, instead of using the settings
for the disabled base texture.
2020-09-16 23:03:42 +01:00
Bret Curtis
05a19f4f93
Merge pull request #2984 from Capostrophic/optimizer
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Avoid optimizing animated shapes once again (regression #5565 )
2020-08-07 22:09:02 +02:00
Capostrophic
aa131262ea
Implement quadratic interpolation for scalars and vectors
2020-08-07 11:13:53 +03:00
Capostrophic
35de34c019
Don't clamp GeomMorpherController recovered weight value
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Seems that Morrowind doesn't do it.
2020-08-07 11:13:53 +03:00
Capostrophic
8c213cbfb1
Avoid optimizing animated shapes once again (regression #5565 )
2020-08-05 22:39:48 +03:00
Capostrophic
3d31d21bc2
Don't encapsulate NIF transformation changes
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Currently that causes issues
2020-07-29 20:46:36 +03:00
Capostrophic
46825e8a4d
Move NIF record index back to a separate user object
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This makes sure it's never erroneously optimized out. NodeIndexHolders don't need to be cloned as their record index is never supposed to be changed.
2020-07-26 09:57:43 +03:00
Capostrophic
f93655e803
Encapsulate NIF transform changes in NifOsg::MatrixTransform
2020-07-26 09:57:43 +03:00
Capostrophic
ad87289d59
Fix NifOsg::MatrixTransform constructor inheritance
2020-07-26 09:57:43 +03:00
Capostrophic
a61267f57d
Replace NodeUserData with a custom transform node
2020-07-26 09:57:43 +03:00
Capostrophic
4c9cefefdd
Get rid of NifOsg::CollisionSwitch
2020-07-26 09:57:43 +03:00
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
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Replace OpenThreads by std types
2020-07-04 13:11:23 +02:00
Frederic Chardon
f268bc13f1
Do not set particle lifetime to 0 ( #5472 )
2020-07-01 11:04:18 +00:00