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Actually set the uvSet value
This got lost when uvSet was made into a local variable.
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@ -1507,6 +1507,8 @@ namespace NifOsg
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texture2d->setWrap(osg::Texture::WRAP_S, wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
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texture2d->setWrap(osg::Texture::WRAP_T, wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
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uvSet = tex.uvSet;
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}
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else
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{
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