Bret Curtis
246912f73a
Merge pull request #3206 from akortunov/groundcover_loading
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Use a separate storage for groundcover data
2021-11-29 20:09:21 +01:00
Evil Eye
383f7eb0a5
Merge branch 'fix#6451' into 'master'
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Update spell hud first before weapon hud
Closes #6451
See merge request OpenMW/openmw!1447
2021-11-29 18:47:16 +00:00
Kindi
5927924ebc
Update CHANGELOG.md
2021-11-29 17:29:35 +00:00
kuyondo
01a9eaf4a8
fix#6451
2021-11-29 19:04:34 +08:00
Petr Mikheev
f10202dbbe
Merge branch 'lua_ui_reset_properties' into 'master'
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Correctly set UI properties to defaults when passed nil
See merge request OpenMW/openmw!1439
2021-11-28 11:31:34 +00:00
uramer
e9f8c34372
Correctly set UI properties to defaults when passed nil
2021-11-28 11:31:34 +00:00
Frederic Chardon
9d7a53b701
Merge branch 'fix_physics_deadlock' into 'master'
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Fix deadlock in physics system (#6414 )
Closes #6414
See merge request OpenMW/openmw!1440
2021-11-27 19:56:37 +00:00
Evil Eye
a231037449
Merge branch 'accumroot' into 'master'
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Use the anim source to find mAccumRoot (bug #6417 )
Closes #6417
See merge request OpenMW/openmw!1431
2021-11-25 19:13:21 +00:00
elsid
6b43ce0662
Fix deadlock in physics system
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1. Reorder unlock and notify_all calls to avoid notifying when not all worker
threads are waiting.
2. Make sure main thread does not attempt to exclusively lock mSimulationMutex
while not all workers are done with previous frame.
3. Replace mNewFrame flag by counter to avoid modification from multiple
threads.
2021-11-25 19:28:31 +01:00
psi29a
d2f447065c
Merge branch 'prepare_for_glibc_2_34' into 'master'
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Prepare for glibc 2.34
See merge request OpenMW/openmw!1239
2021-11-23 20:20:48 +00:00
Evil Eye
90f94caaaf
Merge branch 'quickkeyvalidation' into 'master'
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Validate Quick Keys
Closes #6433
See merge request OpenMW/openmw!1428
2021-11-23 19:06:26 +00:00
kuyondo
5ffd077f9e
Update changelog.md
2021-11-24 01:51:03 +08:00
kuyondo
60a345f5cc
Better indentation
2021-11-24 01:44:14 +08:00
Evil Eye
fb4c611570
Merge branch 'sunglare_fix' into 'master'
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Fix sunglare in sky shaders
See merge request OpenMW/openmw!1430
2021-11-23 16:47:08 +00:00
kuyondo
d55682f833
remove debug code
2021-11-23 15:14:59 +08:00
kuyondo
503f0e62e7
Validate Argument is Index instead of Player
2021-11-23 14:55:50 +08:00
Alexei Dobrohotov
fd58e5ba77
Use the anim source to find mAccumRoot (bug #6417 )
2021-11-23 04:53:03 +03:00
glassmancody.info
44d5c96183
sunglare fix
2021-11-22 17:35:00 -08:00
kuyondo
1b1de86b4a
Validate Quick Keys
2021-11-23 04:07:10 +08:00
Petr Mikheev
6f5e0e7697
Merge branch 'solve_6430' into 'master'
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Use a setting to enable Lua Action tracebacks
See merge request OpenMW/openmw!1419
2021-11-22 19:39:47 +00:00
uramer
4a976a8e23
Use a setting to enable Lua Action tracebacks
2021-11-22 19:39:47 +00:00
Petr Mikheev
a39305b108
Merge branch 'clean_lua_ui' into 'master'
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Clear Lua-created UI on game load and reloadlua command
See merge request OpenMW/openmw!1418
2021-11-22 19:17:36 +00:00
uramer
5b8cba7323
Clear Lua-created UI on game load and reloadlua command
2021-11-22 19:17:36 +00:00
uramer
ec52a9bea0
Merge branch 'lua_callback' into 'master'
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Support multiple arguments in Lua callbacks
See merge request OpenMW/openmw!1416
2021-11-22 18:48:59 +00:00
Petr Mikheev
f9136d4392
Support multiple arguments in Lua callbacks.
2021-11-21 13:12:35 +01:00
psi29a
3ea4305a60
Merge branch 'move-essimporter-ci' into 'master'
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Move essimporter to CS CI job
See merge request OpenMW/openmw!1414
2021-11-21 09:44:39 +00:00
psi29a
53e14eb238
Merge branch 'reset' into 'master'
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AI reset argument
Closes #6177 and #1465
See merge request OpenMW/openmw!1405
2021-11-21 09:39:55 +00:00
AnyOldName3
ebe8ba717e
Move essimporter to CS CI job
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It's the only thing that won't impact most users, and might buy enough
seconds to stop the CI timeouts.
2021-11-21 02:30:57 +00:00
AnyOldName3
3d381bf0d3
Merge branch 'depth_refactor' into 'master'
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Depth refactor
See merge request OpenMW/openmw!1326
2021-11-21 02:25:06 +00:00
Cody Glassman
d85f772269
Depth refactor
2021-11-21 02:25:05 +00:00
AnyOldName3
d298260232
Merge branch 'fix_6431' into 'master'
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Fix #6431
Closes #6431
See merge request OpenMW/openmw!1413
2021-11-21 02:23:03 +00:00
Petr Mikheev
5f195b7576
Make arguments passed to LuaManager::synchronizedUpdate consistent with arguments passed to LuaManager::update. Fixes #6431 .
2021-11-21 01:48:28 +01:00
AnyOldName3
a9d7598532
Merge branch 'camera2' into 'master'
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Dehardcode camera
See merge request OpenMW/openmw!1030
2021-11-20 18:17:12 +00:00
psi29a
a49377be65
Merge branch 'slash_osx' into 'master'
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Get rid of problematic / in branch name on OSX
Closes #6424
See merge request OpenMW/openmw!1412
2021-11-20 18:09:50 +00:00
psi29a
adc3bab51e
Merge branch 'Embedded-error-marker' into 'master'
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Embed marker error
See merge request OpenMW/openmw!1383
2021-11-20 18:07:13 +00:00
jvoisin
85c8c91bcc
Get rid of problematic / in branch name on OSX
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Taken from https://devhints.io/bash
Should fix #6424
2021-11-20 12:55:36 +01:00
Cédric Mocquillon
eb75e394b3
Use Files::MemBuf for Bsa::MemoryInputStream base classe instead of making a duplicate (MemoryInputStreamBuf)
2021-11-20 11:12:08 +01:00
Cédric Mocquillon
8a7b4649f0
Update changelog
2021-11-20 11:12:08 +01:00
Cédric Mocquillon
40656b3135
Embed error marker in osgt format inside a string defined in misc/errorMarker.hpp.
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Use the embed error marker we fail to load a mesh.
2021-11-20 11:12:08 +01:00
Evil Eye
52f9634624
Allow the CS to handle the repeat flag for all types
2021-11-20 11:03:08 +01:00
Evil Eye
3c57ffd81f
Save repeat and duration
2021-11-20 11:03:07 +01:00
Evil Eye
231da19aa4
Load repeat flag and use reset argument
2021-11-20 11:02:58 +01:00
Evil Eye
c5de69f9c6
Merge branch 'faceyourfears' into 'master'
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Make AiExtensions less toxic (bug #6429 )
Closes #6429
See merge request OpenMW/openmw!1411
2021-11-20 09:59:49 +00:00
Alexei Dobrohotov
fcef92e3ea
Make AiExtensions less toxic (bug #6429 )
2021-11-20 03:15:15 +03:00
Alexei Kotov
8fd9cb1efc
Merge branch 'rotz' into 'master'
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Ignore the axis argument when rotating the player
Closes #6324
See merge request OpenMW/openmw!1409
2021-11-20 00:02:48 +00:00
Evil Eye
42020bc2c3
Ignore the axis argument when rotating the player
2021-11-20 00:02:48 +00:00
Petr Mikheev
73821ace94
Update Lua docs
2021-11-19 20:37:21 +01:00
Petr Mikheev
ded8997362
Avoid problems if builtin.omwscripts
is above Morrowind.esm
in content list.
2021-11-19 20:37:21 +01:00
Petr Mikheev
3941c42a71
Use applyDeferredPreviewRotationToPlayer
only after applying values from luaControls
. Otherwise camera rotation is not smooth when movement is controlled from lua.
2021-11-19 20:37:21 +01:00
Petr Mikheev
f42badd7be
Dehardcode camera
2021-11-19 20:37:21 +01:00