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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 12:32:36 +00:00

26975 Commits

Author SHA1 Message Date
Bret Curtis
246912f73a
Merge pull request #3206 from akortunov/groundcover_loading
Use a separate storage for groundcover data
2021-11-29 20:09:21 +01:00
Evil Eye
383f7eb0a5 Merge branch 'fix#6451' into 'master'
Update spell hud first before weapon hud

Closes #6451

See merge request OpenMW/openmw!1447
2021-11-29 18:47:16 +00:00
Kindi
5927924ebc Update CHANGELOG.md 2021-11-29 17:29:35 +00:00
kuyondo
01a9eaf4a8 fix#6451 2021-11-29 19:04:34 +08:00
Petr Mikheev
f10202dbbe Merge branch 'lua_ui_reset_properties' into 'master'
Correctly set UI properties to defaults when passed nil

See merge request OpenMW/openmw!1439
2021-11-28 11:31:34 +00:00
uramer
e9f8c34372 Correctly set UI properties to defaults when passed nil 2021-11-28 11:31:34 +00:00
Frederic Chardon
9d7a53b701 Merge branch 'fix_physics_deadlock' into 'master'
Fix deadlock in physics system (#6414)

Closes #6414

See merge request OpenMW/openmw!1440
2021-11-27 19:56:37 +00:00
Evil Eye
a231037449 Merge branch 'accumroot' into 'master'
Use the anim source to find mAccumRoot (bug #6417)

Closes #6417

See merge request OpenMW/openmw!1431
2021-11-25 19:13:21 +00:00
elsid
6b43ce0662
Fix deadlock in physics system
1. Reorder unlock and notify_all calls to avoid notifying when not all worker
   threads are waiting.
2. Make sure main thread does not attempt to exclusively lock mSimulationMutex
   while not all workers are done with previous frame.
3. Replace mNewFrame flag by counter to avoid modification from multiple
   threads.
2021-11-25 19:28:31 +01:00
psi29a
d2f447065c Merge branch 'prepare_for_glibc_2_34' into 'master'
Prepare for glibc 2.34

See merge request OpenMW/openmw!1239
2021-11-23 20:20:48 +00:00
Evil Eye
90f94caaaf Merge branch 'quickkeyvalidation' into 'master'
Validate Quick Keys

Closes #6433

See merge request OpenMW/openmw!1428
2021-11-23 19:06:26 +00:00
kuyondo
5ffd077f9e Update changelog.md 2021-11-24 01:51:03 +08:00
kuyondo
60a345f5cc Better indentation 2021-11-24 01:44:14 +08:00
Evil Eye
fb4c611570 Merge branch 'sunglare_fix' into 'master'
Fix sunglare in sky shaders

See merge request OpenMW/openmw!1430
2021-11-23 16:47:08 +00:00
kuyondo
d55682f833 remove debug code 2021-11-23 15:14:59 +08:00
kuyondo
503f0e62e7 Validate Argument is Index instead of Player 2021-11-23 14:55:50 +08:00
Alexei Dobrohotov
fd58e5ba77 Use the anim source to find mAccumRoot (bug #6417) 2021-11-23 04:53:03 +03:00
glassmancody.info
44d5c96183 sunglare fix 2021-11-22 17:35:00 -08:00
kuyondo
1b1de86b4a Validate Quick Keys 2021-11-23 04:07:10 +08:00
Petr Mikheev
6f5e0e7697 Merge branch 'solve_6430' into 'master'
Use a setting to enable Lua Action tracebacks

See merge request OpenMW/openmw!1419
2021-11-22 19:39:47 +00:00
uramer
4a976a8e23 Use a setting to enable Lua Action tracebacks 2021-11-22 19:39:47 +00:00
Petr Mikheev
a39305b108 Merge branch 'clean_lua_ui' into 'master'
Clear Lua-created UI on game load and reloadlua command

See merge request OpenMW/openmw!1418
2021-11-22 19:17:36 +00:00
uramer
5b8cba7323 Clear Lua-created UI on game load and reloadlua command 2021-11-22 19:17:36 +00:00
uramer
ec52a9bea0 Merge branch 'lua_callback' into 'master'
Support multiple arguments in Lua callbacks

See merge request OpenMW/openmw!1416
2021-11-22 18:48:59 +00:00
Petr Mikheev
f9136d4392 Support multiple arguments in Lua callbacks. 2021-11-21 13:12:35 +01:00
psi29a
3ea4305a60 Merge branch 'move-essimporter-ci' into 'master'
Move essimporter to CS CI job

See merge request OpenMW/openmw!1414
2021-11-21 09:44:39 +00:00
psi29a
53e14eb238 Merge branch 'reset' into 'master'
AI reset argument

Closes #6177 and #1465

See merge request OpenMW/openmw!1405
2021-11-21 09:39:55 +00:00
AnyOldName3
ebe8ba717e Move essimporter to CS CI job
It's the only thing that won't impact most users, and might buy enough
seconds to stop the CI timeouts.
2021-11-21 02:30:57 +00:00
AnyOldName3
3d381bf0d3 Merge branch 'depth_refactor' into 'master'
Depth refactor

See merge request OpenMW/openmw!1326
2021-11-21 02:25:06 +00:00
Cody Glassman
d85f772269 Depth refactor 2021-11-21 02:25:05 +00:00
AnyOldName3
d298260232 Merge branch 'fix_6431' into 'master'
Fix #6431

Closes #6431

See merge request OpenMW/openmw!1413
2021-11-21 02:23:03 +00:00
Petr Mikheev
5f195b7576 Make arguments passed to LuaManager::synchronizedUpdate consistent with arguments passed to LuaManager::update. Fixes #6431. 2021-11-21 01:48:28 +01:00
AnyOldName3
a9d7598532 Merge branch 'camera2' into 'master'
Dehardcode camera

See merge request OpenMW/openmw!1030
2021-11-20 18:17:12 +00:00
psi29a
a49377be65 Merge branch 'slash_osx' into 'master'
Get rid of problematic / in branch name on OSX

Closes #6424

See merge request OpenMW/openmw!1412
2021-11-20 18:09:50 +00:00
psi29a
adc3bab51e Merge branch 'Embedded-error-marker' into 'master'
Embed marker error

See merge request OpenMW/openmw!1383
2021-11-20 18:07:13 +00:00
jvoisin
85c8c91bcc Get rid of problematic / in branch name on OSX
Taken from https://devhints.io/bash

Should fix #6424
2021-11-20 12:55:36 +01:00
Cédric Mocquillon
eb75e394b3 Use Files::MemBuf for Bsa::MemoryInputStream base classe instead of making a duplicate (MemoryInputStreamBuf) 2021-11-20 11:12:08 +01:00
Cédric Mocquillon
8a7b4649f0 Update changelog 2021-11-20 11:12:08 +01:00
Cédric Mocquillon
40656b3135 Embed error marker in osgt format inside a string defined in misc/errorMarker.hpp.
Use the embed error marker we fail to load a mesh.
2021-11-20 11:12:08 +01:00
Evil Eye
52f9634624 Allow the CS to handle the repeat flag for all types 2021-11-20 11:03:08 +01:00
Evil Eye
3c57ffd81f Save repeat and duration 2021-11-20 11:03:07 +01:00
Evil Eye
231da19aa4 Load repeat flag and use reset argument 2021-11-20 11:02:58 +01:00
Evil Eye
c5de69f9c6 Merge branch 'faceyourfears' into 'master'
Make AiExtensions less toxic (bug #6429)

Closes #6429

See merge request OpenMW/openmw!1411
2021-11-20 09:59:49 +00:00
Alexei Dobrohotov
fcef92e3ea Make AiExtensions less toxic (bug #6429) 2021-11-20 03:15:15 +03:00
Alexei Kotov
8fd9cb1efc Merge branch 'rotz' into 'master'
Ignore the axis argument when rotating the player

Closes #6324

See merge request OpenMW/openmw!1409
2021-11-20 00:02:48 +00:00
Evil Eye
42020bc2c3 Ignore the axis argument when rotating the player 2021-11-20 00:02:48 +00:00
Petr Mikheev
73821ace94 Update Lua docs 2021-11-19 20:37:21 +01:00
Petr Mikheev
ded8997362 Avoid problems if builtin.omwscripts is above Morrowind.esm in content list. 2021-11-19 20:37:21 +01:00
Petr Mikheev
3941c42a71 Use applyDeferredPreviewRotationToPlayer only after applying values from luaControls. Otherwise camera rotation is not smooth when movement is controlled from lua. 2021-11-19 20:37:21 +01:00
Petr Mikheev
f42badd7be Dehardcode camera 2021-11-19 20:37:21 +01:00