Benjamin Winger
21ffbcc4b4
Lua i18n updates
2022-04-10 07:57:02 +00:00
psi29a
fc5605fc7f
Merge branch 'navmeshtool_binary_log' into 'master'
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Send status of navmeshtool to launcher using type binary messages
See merge request OpenMW/openmw!1630
2022-04-06 23:40:45 +00:00
Matt
49e21e121a
Revert "Merge branch 'refactor/6677-2' into 'master'"
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This reverts merge request !1733
2022-04-04 17:09:52 +00:00
psi29a
ca77ae336f
Merge branch 'refactor/6677-2' into 'master'
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Introduce IndexedVector
See merge request OpenMW/openmw!1733
2022-04-04 13:56:20 +00:00
Matt
21e4c10fa9
Introduce IndexedVector
2022-04-04 13:56:19 +00:00
Eris Caffee
14b5bef64f
Issue 6558 Move away from md5 in cmake
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Updated CMakeLists.txt files to use sha512 instead of md5 to verify downloads
2022-04-03 22:46:39 -05:00
elsid
2d5ccc804b
Exchange binary messages between navmeshtool and launcher
2022-03-30 19:24:54 +02:00
psi29a
1f14f97d17
Merge branch 'navmeshdb_max_file_size' into 'master'
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Limit max navmeshdb file size (#6649 )
Closes #6649
See merge request OpenMW/openmw!1716
2022-03-27 09:07:56 +00:00
psi29a
6d55317d57
Merge branch 'refactor/prng-2' into 'master'
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Save random state and refactor usage of generators
See merge request OpenMW/openmw!1715
2022-03-23 09:50:54 +00:00
ζeh Matt
769be88d43
Adjust DetourNavigatorNavigatorTest to the new prng values
2022-03-21 17:49:42 +02:00
elsid
5b9dd10cbe
Limit max navmeshdb file size
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Use "pragma max_page_count" to define max allowed file size in combination with
"pragma page_size" based on a new setting "max navmeshdb file size".
* Stop navmeshtool on the first db error.
* Disable writes to db in the engine on first "database or disk is full"
SQLite3 error. There is no special error code for this error.
* Change default "write to navmeshdb" to true.
* Use time intervals for transaction duration instead of number of changes.
2022-03-18 19:08:46 +01:00
Petr Mikheev
fa115418eb
[Lua] Remove queries
2022-03-15 23:35:36 +01:00
elsid
42d6032c8b
Support compilation with c++20
2022-02-24 00:49:40 +01:00
psi29a
b03f9e430c
Merge branch 'navmesh_disk_rm_unused_tiles' into 'master'
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Add navmeshtool flag to remove unused tiles from navmesh disk cache
See merge request OpenMW/openmw!1671
2022-02-19 13:56:44 +00:00
psi29a
1c1581bdab
Merge branch 'check_esm4_compilation' into 'master'
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Check ESM4 compilation
See merge request OpenMW/openmw!1677
2022-02-19 12:18:43 +00:00
elsid
57c1f2e231
Make sure everything compiles in ESM4
2022-02-19 02:52:49 +01:00
elsid
a7e76c6f3d
Remove redundant include
2022-02-18 22:31:40 +01:00
elsid
ab1a6e034e
Add navmeshtool flag to remove unused tiles from navmesh disk cache
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* Remove tiles outside processing range. Useful when new content profile map
has different bounds.
* Remove ignored tiles. For a case when content profile maps have intersection
but there is no more data for navmesh.
* Remove older tiles at the same worldspace position. If navmesh tile data has
changed with new content, the old ones unlikely to be used.
* Vacuum the database when there are modifications. SQLite leaves empty pages
in the file on database modification. Vacuum cleans up unused pages reducing
the file size.
2022-02-18 21:57:23 +01:00
elsid
9584cb7ac2
Use fixed size types for serialization
2022-02-18 21:01:53 +01:00
elsid
875d9dcead
Fix buffer resizing by StatelessUtf8Encoder
2022-02-15 23:02:32 +01:00
elsid
3305b400dc
Use ESM::NAME instead of const char* and std::string as argument type
2022-02-14 23:40:40 +01:00
elsid
7884a01026
Add tests for Utf8Encoder
2022-02-13 17:19:08 +01:00
uramer
ede9d27437
Element-wise multiplication and division of Lua vectors
2022-02-10 19:43:27 +00:00
Petr Mikheev
a294adcdaf
Proper support of pairs
and ipairs
in Lua; fix bug in makeReadOnly
.
2022-02-06 22:10:20 +00:00
psi29a
becffef142
Merge branch 'cull_navmesh_objects' into 'master'
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Cull navmesh objects by scene bounds (#5858 )
Closes #5858
See merge request OpenMW/openmw!1625
2022-02-04 14:07:13 +00:00
elsid
05b54cbfb8
Cull navmesh objects by scene bounds
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If object is too big iteration over all tiles covering it can take too much
time. Limit bounds to a square around a player position to cover only tiles
that will be present in navmesh based on max tiles number option.
Each object is associated with a set of tiles its present in. Culling can
reduce this set but it has to be update when bounds change position. Do this
in TileCachedRecastMeshManager::setBounds updating the set and adding/removing
objects to the corresponding CachedRecastMeshManagers.
2022-02-03 22:09:37 +01:00
elsid
1b2954f2db
Remove unused z coordinate
2022-02-03 21:43:53 +01:00
elsid
542717394a
Remove objects, water and heightfields when no longer required
2022-02-03 02:43:35 +01:00
Petr Mikheev
5ca56a4f8a
New option "config" for specifying additional config directories.
2022-02-02 23:47:11 +01:00
elsid
7ea5aa250b
Revert "Cull navmesh objects by scene bounds"
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This reverts commit b0ef20c30348e52c38464777db9a33ecf693f877.
2022-01-30 21:43:23 +01:00
elsid
45db56b382
Rework fixed string
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* Avoid inheritance.
* Define equality operators out of the class definition.
* Replace toString with toStringView where it doesn't make sense to create a string.
2022-01-28 18:39:09 +01:00
elsid
bf692a4bfa
Add more tests for fixed string
2022-01-28 03:39:28 +01:00
Bret Curtis
022fdc49a5
update tests to use esm3 rename
2022-01-27 21:13:38 +01:00
psi29a
84e209308d
Merge branch 'refactor/interpreter' into 'master'
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Cleanup interpreter code a bit
Closes #6553
See merge request OpenMW/openmw!1556
2022-01-27 19:18:57 +00:00
Matt
34723c8ea8
Cleanup interpreter code a bit
2022-01-27 19:18:57 +00:00
psi29a
6f7a067e0c
Merge branch 'esmrename' into 'master'
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esm refactor work
See merge request OpenMW/openmw!1575
2022-01-27 17:52:42 +00:00
psi29a
21ef9d4058
Merge branch 'nif_multi_parents' into 'master'
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Support multiple parents for NIF nodes (#6552 )
Closes #6552
See merge request OpenMW/openmw!1577
2022-01-25 19:17:19 +00:00
Evil Eye
903ef60f9d
Merge branch 'navmesh_scene_bounds' into 'master'
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Limit and filter navmesh input (#5858 )
Closes #5858
See merge request OpenMW/openmw!1583
2022-01-25 14:06:53 +00:00
elsid
ecc654a369
Limit and filter navmesh input ( #5858 )
2022-01-25 14:06:53 +00:00
psi29a
fdc08cf01e
Merge branch 'fix_storage' into 'master'
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Fix heap use after free in components/lua/storage.cpp
See merge request OpenMW/openmw!1586
2022-01-24 12:17:19 +00:00
Petr Mikheev
067d71f7eb
Fix heap use after free in components/lua/storage.cpp
2022-01-23 22:37:04 +01:00
Bret Curtis
d1fb854521
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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esm typo
esm typo
2022-01-23 17:04:48 +01:00
elsid
4b59ff2060
Include headers instead of source files
2022-01-23 15:40:30 +01:00
elsid
3f14011087
Support multiple parents for NIF nodes
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Choose a parent base on which node is used to iterate over children nodes.
This leads to duplicate handing of child nodes. A node will be handled so many
times how many parents it has.
For example:
p1 p2
\ /
c
Will be handled as:
p1 p2
| |
c c
If c has children they will be handled X times c is handled.
2022-01-22 01:02:31 +01:00
uramer
d1d8f058ac
Lua bindings for Colours
2022-01-17 22:35:06 +00:00
uramer
886dee57ee
Always use /bigobj, clean up scattered uses into one
2022-01-17 08:05:19 +00:00
uramer
c07fb75bf7
Merge branch 'lua_settings' into 'master'
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Permanent storage for Lua
See merge request OpenMW/openmw!1489
2022-01-15 21:52:09 +00:00
Petr Mikheev
97d56e198f
Use double precision for vectors serialization in Lua
2022-01-15 11:25:30 +01:00
Petr Mikheev
a182fdeea1
Permanent storage for Lua data
2022-01-11 11:21:03 +01:00
Petr Mikheev
2d1b100239
Change terminology of gameSecond/gameHour to simulationTime/gameTime
2022-01-10 21:03:35 +01:00