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OpenMW/apps/openmw_test_suite
elsid 05b54cbfb8
Cull navmesh objects by scene bounds
If object is too big iteration over all tiles covering it can take too much
time. Limit bounds to a square around a player position to cover only tiles
that will be present in navmesh based on max tiles number option.

Each object is associated with a set of tiles its present in. Culling can
reduce this set but it has to be update when bounds change position. Do this
in TileCachedRecastMeshManager::setBounds updating the set and adding/removing
objects to the corresponding CachedRecastMeshManagers.
2022-02-03 22:09:37 +01:00
..
2022-01-28 18:39:09 +01:00
2022-01-27 21:13:38 +01:00
2022-01-27 19:18:57 +00:00
2019-10-21 22:47:24 +02:00
2021-10-16 17:43:08 +02:00
2021-10-21 19:48:31 +02:00