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Commit Graph

17 Commits

Author SHA1 Message Date
elsid
69cf507db8
Fix navmesh update on player changing tile
In cases when objects are not present on the scene (e.g. generated exterior
cells) navmesh is not updated because area that suppose to be covered with it
was not updated. It was updated only during cell change. This is a regression
from d15e1dca84.

Set TileCachedRecastMeshManager range on NavMeshManager update to make sure it
always covers correct area around player.

Return a union of objects, heightfields and water ranges from
getLimitedObjectsRange intersected with range provided above.
2024-01-09 01:18:45 +01:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
elsid
ab1a6e034e
Add navmeshtool flag to remove unused tiles from navmesh disk cache
* Remove tiles outside processing range. Useful when new content profile map
  has different bounds.
* Remove ignored tiles. For a case when content profile maps have intersection
  but there is no more data for navmesh.
* Remove older tiles at the same worldspace position. If navmesh tile data has
  changed with new content, the old ones unlikely to be used.
* Vacuum the database when there are modifications. SQLite leaves empty pages
  in the file on database modification. Vacuum cleans up unused pages reducing
  the file size.
2022-02-18 21:57:23 +01:00
elsid
05b54cbfb8
Cull navmesh objects by scene bounds
If object is too big iteration over all tiles covering it can take too much
time. Limit bounds to a square around a player position to cover only tiles
that will be present in navmesh based on max tiles number option.

Each object is associated with a set of tiles its present in. Culling can
reduce this set but it has to be update when bounds change position. Do this
in TileCachedRecastMeshManager::setBounds updating the set and adding/removing
objects to the corresponding CachedRecastMeshManagers.
2022-02-03 22:09:37 +01:00
elsid
a5b078e9a7
Allow to represent empty range with TilesPositionsRange 2022-02-03 21:43:56 +01:00
elsid
1b2954f2db
Remove unused z coordinate 2022-02-03 21:43:53 +01:00
elsid
7ea5aa250b
Revert "Cull navmesh objects by scene bounds"
This reverts commit b0ef20c303.
2022-01-30 21:43:23 +01:00
elsid
ecc654a369 Limit and filter navmesh input (#5858) 2022-01-25 14:06:53 +00:00
elsid
01c712d5f1
Split navigator settings into subtypes
Mostly to distinguish settings that affect properties of the generated navmesh.
2021-12-10 23:55:03 +01:00
elsid
7dcb219ecf
Add raw heightfield data to navigator 2021-12-03 01:16:15 +01:00
elsid
3f80725ebe
Remove duplicated implementation of Misc::Convert::toOsg 2021-11-05 22:57:08 +01:00
elsid
753767d6d9
Store only water shift
Rotation is not used.
2021-07-26 00:22:20 +02:00
Grigory Latyshev
3872d7476b Move makeOsgVec3f() to settingsutils.hpp
Remove all other makeOsgVec3f() implementations
2019-02-28 20:03:42 +00:00
elsid
c95cea414c
Support water for NavMesh 2018-10-13 22:16:32 +03:00
elsid
4aba0fa85f
Limit number of NavMesh tiles to add by distance from player tile 2018-10-13 22:16:30 +03:00
elsid
d2fd9abd51
Split RecastMesh into tiles 2018-10-13 22:16:30 +03:00
elsid
ed3a255f65
Do not use NavMesh to find changed tiles 2018-10-13 22:16:28 +03:00