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Commit Graph

10 Commits

Author SHA1 Message Date
scrawl
1d926816b5 Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
scrawl
97c3efb3ba Terrain: decoupled Chunk from QuadTreeNode. 2014-03-05 21:46:37 +01:00
scrawl
edb5a54092 Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
scrawl
195071efc7 Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
2014-03-05 21:46:37 +01:00
scrawl
64c9932597 Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function) 2014-03-05 21:46:36 +01:00
scrawl
c9e349f60f Terrain: support alternate coordinate systems. Get rid of LoadingListener for now 2014-03-05 21:46:36 +01:00
scrawl
1fba5d1bb9 Terrain: change world bounds from AABB to 4 floats 2014-02-19 11:23:03 +01:00
scrawl
d4a755d1aa Fix some hardcoded literals 2014-02-13 11:15:55 +01:00
scrawl
c6fb0f2d9b Removed terrain component's dependency on ESM 2014-02-13 10:13:53 +01:00
scrawl
839d251cc5 Renamed Terrain::Terrain to Terrain::World to make VC happy 2013-08-27 16:01:16 +02:00