Petr Mikheev
4f5443118e
Merge branch 'fix_coroutine_crash' into 'master'
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Fix coroutine-related crashes
Closes #6996
See merge request OpenMW/openmw!2447
2022-10-18 22:30:13 +00:00
uramer
a2fa1fe0a5
Execute async callbacks on the main Lua stack
2022-10-18 22:12:11 +02:00
uramer
8108fa0724
Merge branch 'fix_7039' into 'master'
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Fix #7039 : freeze after throwing an error in a queued Lua callback
Closes #7039
See merge request OpenMW/openmw!2469
2022-10-18 19:53:30 +00:00
Evil Eye
48726eedaa
Mark constant methods const
2022-10-18 20:28:35 +02:00
Evil Eye
a207b5e419
Prevent potentially returning garbage flags
2022-10-18 20:28:35 +02:00
Evil Eye
c8a594d9d2
Don't use potentially invalid cache entry
2022-10-18 20:28:35 +02:00
psi29a
bc1e0d3522
Merge branch 'grayscale_dialogue' into 'master'
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Fix dialogue issues
Closes #6419 and #7047
See merge request OpenMW/openmw!2478
2022-10-18 15:41:56 +00:00
psi29a
48232bfece
Merge branch 'consecutiveseriouspunches' into 'master'
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Don't process unexpected hit text keys (bug #7042 )
Closes #7042
See merge request OpenMW/openmw!2473
2022-10-17 13:11:02 +00:00
psi29a
fdf1577918
Merge branch 'lua_records' into 'master'
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Lua Armor, Static and Light record bindings
See merge request OpenMW/openmw!2341
2022-10-17 13:10:19 +00:00
Evil Eye
a24e9e4c0a
Mark constant methods const
2022-10-17 09:43:20 +02:00
Evil Eye
81f138cea0
Prevent potentially returning garbage flags
2022-10-17 09:37:56 +02:00
Evil Eye
1c17260d87
Don't use potentially invalid cache entry
2022-10-17 09:35:43 +02:00
Alexei Kotov
ece7a98e03
Only prevent initially dead actors from floating up (bug #4204 )
2022-10-14 19:35:28 +03:00
AnyOldName3
15c51dcbbc
Restore false-positive unused includes
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They're needed on MacOS as SDL_opengl_gletx.h doesn't define them there.
They don't actually work on MacOS, so long-term, the code that uses
these defines should be changed to use #ifdef to check they're available
before using them.
2022-10-13 00:49:24 +01:00
Alexei Kotov
eadade9dfc
Don't process unexpected hit text keys (bug #7042 )
2022-10-13 02:07:23 +03:00
AnyOldName3
77de37b1ed
Revert "Merge branch 'fix_macos_build' into 'master'"
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As well as fixing the MacOS build, it meddled with a bunch of files that
already did the right thing.
This reverts commit 8162541a14b4b87d582acb13a0f2d2cc19415014, reversing
changes made to e16c451d0899c06047d3af41ab0b34990f245bfb.
2022-10-12 22:48:34 +01:00
mpeco
a2ce37b5b0
clang-format
2022-10-11 01:14:17 -03:00
mpeco
af3af6e091
update types.lua
2022-10-11 00:01:11 -03:00
mpeco
90a73b39ce
Lua Armor, Static and Light record bindings
2022-10-11 00:01:08 -03:00
Petr Mikheev
395f7f0e9a
Fix #7039 : freeze after throwing an error in a queued Lua callback
2022-10-10 23:32:17 +02:00
Petr Mikheev
6371e002fd
[Lua] More understandable error message when trying to change stats on anything except openmw.self
2022-10-10 22:57:06 +02:00
psi29a
59025f2bc9
Merge branch 'dont_make_me_press_twice' into 'master'
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Derive sneaking state from character data
See merge request OpenMW/openmw!2360
2022-10-10 16:49:20 +00:00
psi29a
8162541a14
Merge branch 'fix_macos_build' into 'master'
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Use separate header to define missing GL constants
See merge request OpenMW/openmw!2464
2022-10-10 07:49:01 +00:00
psi29a
e16c451d08
Merge branch 'l10n' into 'master'
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Separate l10n manager from lua
See merge request OpenMW/openmw!2451
2022-10-10 07:34:18 +00:00
psi29a
c164437d91
Merge branch 'classism' into 'master'
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Use class service flags for autocalc NPCs
Closes #7044
See merge request OpenMW/openmw!2461
2022-10-10 07:32:46 +00:00
psi29a
c562b0b72c
Merge branch 'bootlegcharacter' into 'master'
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Nitpicking in CharacterController::update()
See merge request OpenMW/openmw!2460
2022-10-10 07:27:07 +00:00
elsid
c324482338
Use separate header to define missing GL constants
2022-10-09 23:35:55 +02:00
elsid
843753da14
Remove unused includes
2022-10-09 16:44:18 +02:00
jvoisin
3cbf1dc042
First pass with include-what-you-use
2022-10-09 10:39:43 +00:00
Evil Eye
60491cc896
Derive sneaking state from character data
2022-10-08 17:22:33 +02:00
Evil Eye
60c26832d2
Use class service flags for autocalc NPCs
2022-10-08 17:00:33 +02:00
Alexei Kotov
961fe59736
Nitpicking in CharacterController::update()
2022-10-08 07:03:04 +03:00
Petr Mikheev
3697c9266b
Separate l10n manager from lua
2022-10-07 17:19:04 +02:00
psi29a
6630dbb9c2
Merge branch 'window_manager_profile' into 'master'
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Profile window manager update
See merge request OpenMW/openmw!2458
2022-10-07 07:38:03 +00:00
elsid
2f5adbb083
Profile window manager update
2022-10-06 21:50:31 +02:00
elsid
212c7c7f25
Move LuaWorker to a separate file
2022-10-06 21:50:31 +02:00
elsid
cd18c81e58
Move ScopedProfile to a separate file
2022-10-06 21:50:31 +02:00
elsid
bb8b5e2108
Add META_Node to clang-format StatementMacros
2022-10-06 21:11:52 +02:00
elsid
063fff7fa4
Fix and prevent -Wextra-semi warning
2022-10-06 00:26:43 +02:00
elsid
624d8bc931
Support unsigned settings values
2022-10-04 01:34:53 +02:00
elsid
da15db295e
Fix resetting player's animation on game loading
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When game is loaded player's animation is replaced by a new object. Old object
is destructed without explicit removeFromScene call.
2022-10-02 13:50:51 +02:00
psi29a
6e71804048
Merge branch 'keying_in' into 'master'
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Add key flag on load
Closes #7034
See merge request OpenMW/openmw!2444
2022-09-30 13:16:14 +00:00
Evil Eye
e6592aa850
Add key flag on load
2022-09-30 12:16:45 +02:00
elsid
4de8ea30c8
Report used memory by Lua interpreter
2022-09-30 02:15:21 +02:00
elsid
b92d80249e
Adjust initial distance when destination is changed for obstacle check
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Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
2022-09-28 22:01:29 +02:00
psi29a
f7da42870e
Merge branch 'count' into 'master'
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Improve item count handling
See merge request OpenMW/openmw!2430
2022-09-25 13:38:33 +00:00
psi29a
aed0ad6b83
Merge branch 'nifosg_tests' into 'master'
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Add tests for NifOsg::Loader
See merge request OpenMW/openmw!2421
2022-09-25 13:37:14 +00:00
psi29a
d05494bfb9
Merge branch 'falling_actors' into 'master'
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Do not adjust position for falling actors (#7009 )
Closes #7009
See merge request OpenMW/openmw!2416
2022-09-25 13:36:55 +00:00
psi29a
d38c072030
Merge branch 'recall_how_to_recall' into 'master'
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Prevent recursive calls to ActiveSpells::update
Closes #7022
See merge request OpenMW/openmw!2426
2022-09-25 13:30:07 +00:00
Andrei Kortunov
7d23ad29e0
Make count input box larger to fit larger text
2022-09-25 11:54:34 +04:00