elsid
f08ab9af56
Use SDL2 generate cmake files to find the package
2023-11-24 15:56:54 +01:00
Zackhasacat
5623a5cf01
Merge branch 'lua_sgetcurrent_conditionofitem_itemdata_idea' into 'master'
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Lua API to get/set item condition
See merge request OpenMW/openmw!3421
2023-11-23 23:10:39 +00:00
Zackhasacat
909be9cf35
Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data
2023-10-25 21:05:35 -05:00
Zackhasacat
611f96ce65
Add class bindings
2023-10-23 22:19:16 -05:00
Bret Curtis
1bd4860026
no more obsolete mygui shizzle for macos
2023-10-22 11:25:39 +02:00
elsid
a84e412a37
Use settings values for Sound settings
2023-10-13 12:58:58 +02:00
Alexei Kotov
8c58ec9c32
Merge branch 'esm4actors' into 'master'
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Show ESM4 NPCs
See merge request OpenMW/openmw!3312
2023-10-11 21:33:14 +00:00
Petr Mikheev
2900351777
Render ESM4 NPCs
2023-10-07 17:21:25 +02:00
elsid
b3c8a15af1
Parse navmesh render mode on reading settings
2023-10-01 11:09:59 +02:00
elsid
1d94527a19
Avoid using settings in components to get actor model
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Settings::Values are initialized only for engine. Accessing them from other
binaries leads to a crash.
2023-09-27 21:00:46 +02:00
Kindi
83ebaf27cc
take2
2023-09-16 17:53:26 +08:00
Kindi
ff16ee2d64
implement lua api for get/set item condition
2023-09-13 16:10:15 +08:00
Andrei Kortunov
6ee86dea82
Implement Lua API for factions (feature 7468)
2023-09-12 09:49:03 +04:00
Andrei Kortunov
c04a0ca3a5
Implement Lua API for VFS
2023-09-02 08:47:46 +04:00
Petr Mikheev
4211665ede
Merge branch 'sounds' into 'master'
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Lua bindings for sound functions
See merge request OpenMW/openmw!3247
2023-08-18 09:15:24 +00:00
psi29a
e21e3a0d46
Merge branch 'time' into 'master'
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Pause/resume the game in Lua scripts
See merge request OpenMW/openmw!3317
2023-08-18 08:22:04 +00:00
Andrei Kortunov
7ce9fc25c5
Implement Lua bindings for sound system
2023-08-15 10:28:29 +04:00
Zackhasacat
3e8a1cce7c
Load ESM4 Terminal objects, add lua bindings for them
2023-08-15 06:23:38 +00:00
Petr Mikheev
87912065fd
Rename MWLua::WorldView -> MWLua::ObjectLists
2023-08-08 22:57:28 +02:00
psi29a
8d1a19a6f4
[ #7358 ] Make MyGui 3.4.2 required for 0.49
2023-08-06 16:05:59 +00:00
AnyOldName3
34fcfb63cf
Eliminate redundant version checks
2023-07-20 00:43:56 +01:00
Petr Mikheev
866f67ed19
Change MWScript Lua bindings ( #7142 )
2023-06-30 22:26:17 +02:00
Mads Buvik Sandvei
5c32b32c58
Lua: ESM::Enchantment bindings
2023-06-18 20:57:21 +00:00
Zackhasacat
c108989b26
Allow Lua to access lock and trap data for doors and containers
2023-06-13 07:37:32 +00:00
Evil Eye
66d9d7e585
Expose levelled creatures to Lua
2023-06-11 15:13:46 +02:00
Kindi
8962cb818c
Add getCrimeLevel() to types.Player
2023-06-09 07:01:12 +08:00
elsid
ce91784085
Move Ptr registry into a separate type
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There is no dependency on the rest of the WorldModel state.
2023-05-28 13:04:17 +02:00
Bret Curtis
0db31207dc
remove remaining boost::filesystem cruft
2023-04-25 16:15:04 +02:00
Petr Mikheev
90397662bc
Lua bindings for magic. Based on the work made by @bharbich in !2765 .
2023-04-20 18:48:34 +02:00
Petr Mikheev
16845aa38e
Reorganize ESM4 MWClasses; Add tooltips that are needed for activation.
2023-04-20 01:47:16 +02:00
elsid
62362fc0ef
Use typed settings storage for windows
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Group window settings into structs. Include rect sizes in regular and maximized
state and maximized flag. Use them instead of manipulations with string names.
2023-04-12 00:54:00 +02:00
Andrei Kortunov
e17281ac67
Implement shader-based water ripples (feature 3537)
2023-04-01 17:26:19 +04:00
Petr Mikheev
8d1e52ed51
Extract engine handlers processing from LuaManager to a new class EngineEvents
2023-03-26 03:38:40 +02:00
Petr Mikheev
7ef759c78b
Refactor mwlua/eventqueue and extract some code out of LuaManager
2023-03-26 03:38:40 +02:00
Petr Mikheev
2bfffb3063
Move std::variant<SelfObject*, LObject, GObject>
from mwlua/stats.cpp to mwlua/objectvariant.hpp
2023-03-13 23:44:00 +01:00
elsid
1857d8a68c
Use target_compile_options to add --coverage
2023-03-10 15:34:08 +01:00
elsid
cc066efa11
Fix identation in CMakeLists.txt
2023-03-10 15:28:06 +01:00
Petr Mikheev
71ba7b88e2
Move asyncpackage from apps/openmw/mwlua to components/lua
2023-02-14 20:03:32 +01:00
Kindi
4734504e2c
Lua binding for Clothing
2023-02-12 00:19:08 +08:00
florent.teppe
486d15b19e
moved light common to its own file
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moved esm4light to it's own file
2023-02-07 16:29:17 +01:00
florent.teppe
531e55e04c
Better handling of the esm3 vs esm4 cell problem
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Common attribute are in one structure that has two constructors, one for ESM3 vs ESM4 Cell
Mood part of MWWorld::Cell
2023-01-27 13:39:39 +01:00
glassmancody.info
9a4977d334
rain occlusion
2023-01-06 22:23:03 -08:00
Petr Mikheev
ac6303a83a
Rename MWWorld::Cells -> WorldModel
2022-12-15 20:45:18 +01:00
mpeco
90a73b39ce
Lua Armor, Static and Light record bindings
2022-10-11 00:01:08 -03:00
elsid
212c7c7f25
Move LuaWorker to a separate file
2022-10-06 21:50:31 +02:00
Project579
4bb07282c9
Replace all remaining occurrences of boost::filesystem with std::filesystem.
2022-09-11 02:19:00 +02:00
Andrew Dunn
a61237f265
Cleaned up macOS FFmpeg framework linking
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I'm not sure why but CoreMedia, VideoToolbox, and AudioToolbox aren't
being found by find_library, so I've converted framework imports to a
standard link option. I really don't think this will be an issue given
that this change will only ever apply to Apple platforms.
2022-08-18 00:22:46 +10:00
Andrew Dunn
1d7d3d5765
Get build working on Apple Silicon
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Will validate issues with Intel OSX later
2022-08-17 02:18:48 +10:00
Christian Haro
86bb3195a0
Lua Bindings for Ingredient Records
2022-07-31 20:31:29 +00:00
glassmancody.info
fd4966f77a
temporary fix for auto exposure
2022-07-22 20:41:08 -07:00