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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-10 12:39:53 +00:00

4002 Commits

Author SHA1 Message Date
unknown
14600de185 Remove sAttributeIds and sSkillIds 2023-05-27 21:54:13 +02:00
elsid
d98852fdbe
Use std::count_if to implement WorldModel::countSavedGameRecords 2023-05-27 15:49:36 +02:00
elsid
3a66854c3c
Avoid confusion for generated cell flags 2023-05-27 15:49:36 +02:00
elsid
60139c6bd5
Use WorldModel::mStore instead of MWBase::Environment::get().getESMStore() 2023-05-27 15:49:36 +02:00
elsid
183202cd65
Remove WorldModel::getCellByPosition function
It's used in a single place. Move the code there.
2023-05-27 15:49:36 +02:00
elsid
235eb65c97
Rename positionToCellIndex to match return type 2023-05-27 15:49:36 +02:00
elsid
98e80d65b0
Remove unused include 2023-05-27 15:49:36 +02:00
elsid
b6cd6402cc
Use ranged for loop 2023-05-27 15:49:36 +02:00
elsid
a04eb9d26c
Move WorldModel::getPtr(const ESM::RefId&, CellStore&) to CellStore
The function does not depend on WorldModel.
2023-05-27 15:49:36 +02:00
elsid
df6630a15c
Move WorldModel private functions to bottom
This is API class. A reader most likely need to know public functions first.
2023-05-27 15:49:36 +02:00
elsid
181c894e4c
Skip already visited cells when looking for ptr 2023-05-26 22:51:03 +02:00
elsid
466a7cedbb
Convert pointer to referece where nullptr is not acceptable 2023-05-26 22:42:50 +02:00
elsid
1b116240a3
Try return existing CellStore from WorldModel::getCellStore first 2023-05-26 22:40:03 +02:00
Petr Mikheev
4ed283bb15 Merge branch 'create_record_types' into 'master'
Allow creating Activator, Armor, Clothing, Misc, Weapon records via lua

See merge request OpenMW/openmw!2944
2023-05-25 08:00:13 +00:00
Zackhasacat
ef004e5eba Allow creating Activator, Armor, Clothing, Misc, Weapon records via lua 2023-05-25 08:00:12 +00:00
Mads Buvik Sandvei
410e8b100a Elsid comments 2023-05-23 19:30:29 +02:00
Mads Buvik Sandvei
9a59330561 refactor effect names in loadmgef. Added a map from effect index to non-gmst effect name for use in lua scripts. 2023-05-23 18:11:59 +02:00
psi29a
64b07ee9f4 Merge branch 'esmtool_dawnguard_dragonborn' into 'master'
Partial support esmtool dump for Dragonborn.esm and Dawnguard.esm from Skyrim

See merge request OpenMW/openmw!3052
2023-05-23 08:20:10 +00:00
psi29a
a61f955e9f Merge branch 'case.ext' into 'master'
Fix a regression and use more starts_with and ends_with

See merge request OpenMW/openmw!3051
2023-05-23 08:18:41 +00:00
elsid
358b7ad3ec
Keep ESM4 localized strings in memory
Size of the files is in order of megabytes at max. Storing offset lookup table
to read from file on demand is less efficient than reading from memory for such
size.

Read and store offsets first. Sort them to read values sequentially. Memoize
last offset and value to avoid reading the same value twice. Use seek only when
current possition does not match offset. Optimize seek for short distance by
calling read instead.
2023-05-22 22:09:06 +02:00
Evil Eye
9728024978 Replace compare with more idiomatic methods 2023-05-22 19:51:27 +02:00
elsid
bb1d040ac8
Use settings values for Cells settings 2023-05-22 17:36:23 +02:00
psi29a
458ee4abaa Merge branch 'coc_destination' into 'master'
Improve coc destination search in ESM4 cells

See merge request OpenMW/openmw!3034
2023-05-21 17:33:36 +00:00
Petr Mikheev
9b6808f83d Improve coc destination search in ESM4 cells 2023-05-21 00:42:25 +02:00
Petr Mikheev
1d55844f26 Update mHalfGridSize in Scene::changeCellGrid before using it. 2023-05-19 17:58:59 +02:00
Petr Mikheev
690c752984 Unload active cells when teleporting to another exterior worldspace 2023-05-19 14:33:16 +02:00
Petr Mikheev
169859025c Don't use getTerrainHeightAt(pos) when adjusting position in ESM4 cell because this function is currently specific to ESM3. 2023-05-18 02:10:39 +02:00
Petr Mikheev
29031d0586 Increase ESM4 active grid 2023-05-18 00:38:41 +02:00
Petr Mikheev
ac65246389 Speedup ESM4 cell loading; load objects from permanent cells (exterior doors in particular) 2023-05-18 00:38:41 +02:00
psi29a
5fba79ece3 Merge branch 'teleport' into 'master'
Additional Lua bindings for cells and fixes for teleporting

See merge request OpenMW/openmw!3017
2023-05-17 07:57:57 +00:00
Petr Mikheev
63906059f1 Fix #7378 (dropped objects vanish when saving and reloading) 2023-05-14 14:53:01 +02:00
Petr Mikheev
ce7f6f31c9 Additional Lua bindings for cells 2023-05-13 20:59:55 +02:00
Petr Mikheev
e53f907a53 Set CharacterController::mSmoothedSpeed to zero after teleporting. 2023-05-13 15:26:39 +02:00
florent.teppe
7c6471b0dc getExteriorCellLocation() added to MWWorld::Cell 2023-05-12 23:24:36 +02:00
florent.teppe
a3bd6e7e47 ESM::ExteriorCellIndex => ESM::ExteriorCellLocation 2023-05-12 22:05:55 +02:00
florent.teppe
393357abc0 ESM::Cell::positionToCellIndex returns a ESM::ExteriorCellIndex
and takes a worldspace id as input
ESM::getCellSize takes a wordspace as input.
removed useless static in static inline funcs
2023-05-12 22:05:55 +02:00
florent.teppe
559830f59a applies review comments
Removes ToLowercase after .serializeText
removed unused variable
!ptr => ptr == nullptr
better indentation + error message on throw
friend struct std::hash<...> useless on struct with all public fields.
2023-05-12 22:05:55 +02:00
florent.teppe
39cfe9c2fb Removed unused variable, factorised code. 2023-05-12 22:05:55 +02:00
florent.teppe
3d06cabf6a indexToPosition moved from world -> esm/util.hpp 2023-05-12 22:05:55 +02:00
florent.teppe
1cf0cd5628 moved mwworld/cellutils.hpp -> esm/util.hpp 2023-05-12 22:05:54 +02:00
florent.teppe
f261f59809 World::indexToPosition is modified to be less error prone. 2023-05-12 22:05:54 +02:00
florent.teppe
1fdecaaa34 seperate permanent and non permanent exterior cells. 2023-05-12 22:05:54 +02:00
florent.teppe
f731c5eadb preloader compatible with esm4 exteriors. 2023-05-12 22:05:54 +02:00
florent.teppe
75561abfca Factorises code and fixes preload bug. 2023-05-12 22:05:54 +02:00
florent.teppe
5648e03e9e function to get cellsize depending on the context. 2023-05-12 22:05:54 +02:00
florent.teppe
3de08e654f Better handling of water levels for exterior cells.
Especially for skyrim and it's weird water level values in exteriors.
If we don't have a valid exterior water level we use the world's water level
2023-05-12 22:05:54 +02:00
florent.teppe
56cb2a83ec removed sDefaultWorldspace, only sDefaultWorldspaceId now.
sDefaultWorldspaceId is a StringRefId to be able to getvalue easily.
2023-05-12 22:05:53 +02:00
florent.teppe
141878f30d int x, int y , ESM::RefId worldspace => ESM::ExteriorCellIndex
also removed the changeToExteriorCell that only took a position as input, didn't work with esm4.
2023-05-12 22:05:53 +02:00
florent.teppe
43e247d458 fixes tests
fix linux build + clang-tidy
2023-05-12 22:05:53 +02:00
florent.teppe
1d03b54694 maps with tuple key instead of map of map
instead of using a map with key as exterior and map of <int ,int >, Cell as value we use a single map with a tuple x,y,exterior as key
2023-05-12 22:05:53 +02:00