Alexei Kotov
0d18f76271
Editor: Decouple levelled list columns (bug #6705 )
2022-07-30 12:48:29 +03:00
psi29a
5cd4dbd9a9
Merge branch 'unrestrictedfailure' into 'master'
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Spellcasting timing fixes (bug #4227 )
Closes #4227
See merge request OpenMW/openmw!2201
2022-07-30 07:35:46 +00:00
Alexei Kotov
435ddcfb6b
Snap down any actor teleported with Position/PositionCell (bug #6154 )
2022-07-29 18:51:49 +03:00
Alexei Kotov
a914d7a9b0
Spellcasting timing fixes (bug #4227 )
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Play spellcasting animation and VFX (but not hand VFX) if spellcasting failed due to insufficient magicka
Apply spellcasting fatigue loss when the spellcasting starts instead of when the spell is applied
2022-07-29 16:24:28 +03:00
psi29a
4f9bcfd3f5
Merge branch 'issue_6888' into 'master'
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Implement Add switch for armor degradation fix. #6888
See merge request OpenMW/openmw!2184
2022-07-29 13:24:16 +00:00
Ivan Beloborodov
f960e30d01
Implement Add switch for armor degradation fix. #6888
2022-07-29 13:24:16 +00:00
Alexei Kotov
93eb470024
Break invisibility after stopping preparing the attack (bug #5976 )
2022-07-29 14:01:55 +03:00
psi29a
461fdcd11b
Merge branch 'mybodyisready' into 'master'
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Delay any quick key use while the player isn't ready (bug #6054 )
Closes #6054
See merge request OpenMW/openmw!2198
2022-07-29 09:47:08 +00:00
psi29a
4ecfc0e9ac
Merge branch 'torchwood' into 'master'
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Don't extinguish held light sources when they're hidden (bug #6910 )
Closes #6910
See merge request OpenMW/openmw!2194
2022-07-29 09:40:48 +00:00
psi29a
48c26117da
Merge branch 'stagger' into 'master'
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Cancel stagger after weapon release animations (bug #6869 )
Closes #6869
See merge request OpenMW/openmw!2192
2022-07-29 09:40:22 +00:00
psi29a
3db753a30c
Merge branch 'invisibility' into 'master'
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Don't headtrack or greet magically hidden actors (bug #5978 )
Closes #5978
See merge request OpenMW/openmw!2196
2022-07-29 09:38:54 +00:00
Alexei Kotov
55f34f4f0d
Delay any quick key use while the player isn't ready (bug #6054 )
2022-07-29 11:29:41 +03:00
Alexei Kotov
88bd3d559a
Don't headtrack or greet magically hidden actors (bug #5978 )
2022-07-29 10:47:50 +03:00
Alexei Kotov
94dfcdd062
Don't extinguish held light sources when they're hidden (bug #6910 )
2022-07-29 10:16:29 +03:00
Alexei Kotov
16e373f30e
Make enchanted item casting use accurate aiming for 1 frame (bug #6909 )
2022-07-28 19:10:53 +03:00
Alexei Kotov
a2c5161ac4
Cancel stagger animation when an attack ends (bug #6869 )
2022-07-28 18:42:38 +03:00
psi29a
201528a6e2
Merge branch 'issue-6435' into 'master'
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Issue 6435: Allow builds using Visual Studio 2022
See merge request OpenMW/openmw!2144
2022-07-27 12:03:07 +00:00
psi29a
59f1bcc966
Merge branch 'quickerkeys' into 'master'
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Allow activating quick keys menu in menus (bug #6898 )
Closes #6898
See merge request OpenMW/openmw!2178
2022-07-27 08:36:10 +00:00
psi29a
d43e85051f
Merge branch 'walkwhenyoucantride' into 'master'
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Revert MR 2048
See merge request OpenMW/openmw!2175
2022-07-26 14:19:32 +00:00
Alexei Kotov
80a2ef29ad
Allow activating quick keys menu in menus
2022-07-25 18:55:21 +03:00
Max Henzerling
281abae2fd
Issue-64356: Add support for msvc 2022
2022-07-24 20:12:20 -07:00
myrix
dba0609f24
changelog
2022-07-25 05:15:13 +03:00
Alexei Kotov
578b58ca14
Properly handle negative count RemoveItem (bug #6895 )
2022-07-24 20:15:44 +03:00
Alexei Kotov
bbb8a5e1cb
Revert MR 2048
2022-07-24 00:31:57 +03:00
Andrei Kortunov
dc97b1d1b4
Add changelog entries
2022-07-18 10:59:52 +04:00
Andrei Kortunov
ccbb5e03fb
Use YAML files to translate MyGUI's localization tags
2022-07-12 08:20:40 +04:00
elsid
a16c55c93f
Use float based scale factor for ImageButton texture
2022-07-03 19:41:13 +02:00
Evil Eye
cc081c3d2d
Don't add additional targets to allies that are already in combat
2022-06-22 16:36:58 +02:00
Alexei Kotov
fbb0004aae
Avoid assigning idle animations to non-actors (bug #5371 )
2022-06-22 03:53:39 +03:00
psi29a
db27ffe49a
Merge branch 'changelog' into 'master'
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Align the changelog with the milestone
See merge request OpenMW/openmw!2040
2022-06-21 15:35:11 +00:00
Nelsson Huotari
334c6dde0b
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
2022-06-21 15:27:34 +00:00
Evil Eye
116825a521
Align the changelog with the milestone
2022-06-20 19:52:24 +02:00
Alexei Kotov
a5d8286cf2
Reject models that don't have grass\ prefix from groundcover cache
2022-06-16 16:26:25 +03:00
Alexei Kotov
456277ba6a
Update changelog
2022-06-14 12:50:30 +03:00
psi29a
436db8c0e5
Merge branch 'ffmpeg5' into 'master'
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fix hang with ffmpeg5 (ffmpeg_decoder: signal EOF/errors on readPacket)
Closes #6631
See merge request OpenMW/openmw!1941
2022-06-09 20:45:50 +00:00
Alexei Kotov
21f6e2e419
Encapsulate NIF transformations, round 2 (task #6709 )
2022-06-08 07:05:35 +03:00
Dominique Martinet
c5cdb0c277
ffmpeg_decoder: signal EOF/errors on readPacket
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openmw with ffmpeg 5 would hang in an infinite loop trying to read at end of
files in avformat_open_input()
avio_read() apparently now no longer handlers 0 as a return value to signal
EOF and we need ot explicitly return AVERROR_EOF; their documentation
explicitely states "For stream protocols, must never return 0 but rather
a proper AVERROR code." for avio_alloc_context's read_context.
Also fix the exception case to return AVERROR_UNKNOWN -- I assume we'd
otherwise get stuck there too, but I don't know what would trigger this
case.
Fixes #6631
2022-06-08 12:33:25 +09:00
Evil Eye
f41e46db64
Replace empty NPC class with fallback
2022-06-06 10:59:26 +02:00
Cody Glassman
ce49aa1202
Attach lights at origin when missing AttachLight node
2022-06-04 13:35:27 +00:00
Petr Mikheev
cf49b46d64
Show logs in the debug window
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Some part of UI code is written by @andrew-app
2022-05-16 20:50:44 +02:00
cody glassman
04843fed6d
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
Evil Eye
c0cc5feecd
Initialize DialInfo::DATAstruct with the proper blank values
2022-05-15 14:52:44 +02:00
cody glassman
ad139f2f9a
rename to windowed fullscreen
2022-05-08 22:56:39 -07:00
cody glassman
05901a2480
add borderless windows, deprecate fullscreen mode
2022-05-08 22:56:39 -07:00
Evil Eye
55d32432b9
Don't mark idle animations as bad when blocking them
2022-05-04 21:15:08 +02:00
AnyOldName3
2b9c7e77bd
Appease the CHANGELOG
2022-05-03 21:30:21 +01:00
Max Henzerling
2771fa1bb4
create and add issue to changelog
2022-05-01 11:52:42 -07:00
psi29a
265fa51128
Merge branch 'respect_water_filtering' into 'master'
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Simple water should respect filter settings (#5989 )
Closes #5989
See merge request OpenMW/openmw!1813
2022-04-30 17:02:32 +00:00
Evil Eye
db19700599
Make stack manipulation unconditional
2022-04-30 16:45:45 +02:00
cody glassman
13a05dbd63
simple water should respect filter settings
2022-04-29 17:01:28 -07:00