Chris Robinson
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af65ecd841
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Pass the movement vector in as a parameter to CharacterController::update
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2013-03-30 18:37:40 -07:00 |
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Chris Robinson
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48271e49ec
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Properly update the Ptr object in the mechanics manager when moving across cells
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2013-02-25 09:57:34 -08:00 |
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Chris Robinson
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d4ddaa3d95
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Only register activators that have a MWRender::Animation object
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2013-01-29 01:08:52 -08:00 |
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Chris Robinson
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fdabef65a1
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Use a method to update an object's cell in the mechanics manager
This prevents destroying and recreating the object's character controller (and
messing up the current animation) when moving between cells.
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2013-01-29 00:19:24 -08:00 |
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Chris Robinson
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8d98f3649c
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Use a separate class to handle activator mechanics
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2013-01-28 23:39:11 -08:00 |
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