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Only register activators that have a MWRender::Animation object
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99efe4e494
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@ -12,10 +12,11 @@ Activators::Activators()
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{
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}
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void Activators::addActivator (const MWWorld::Ptr& ptr)
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void Activators::addActivator(const MWWorld::Ptr& ptr)
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{
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MWRender::Animation *anim = MWBase::Environment::get().getWorld()->getAnimation(ptr);
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mActivators.insert(std::make_pair(ptr, CharacterController(ptr, anim, CharState_Idle, true)));
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if(anim != NULL)
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mActivators.insert(std::make_pair(ptr, CharacterController(ptr, anim, CharState_Idle, true)));
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}
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void Activators::removeActivator (const MWWorld::Ptr& ptr)
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@ -23,7 +23,7 @@ namespace MWMechanics
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Activators();
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void addActivator (const MWWorld::Ptr& ptr);
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///< Register an activator
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///< Register an animated activator
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void removeActivator (const MWWorld::Ptr& ptr);
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///< Deregister an activator
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