1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-27 03:35:27 +00:00

15612 Commits

Author SHA1 Message Date
elsid
466a7cedbb
Convert pointer to referece where nullptr is not acceptable 2023-05-26 22:42:50 +02:00
elsid
1b116240a3
Try return existing CellStore from WorldModel::getCellStore first 2023-05-26 22:40:03 +02:00
Evil Eye
877f6747be Deduplicate specialization code 2023-05-26 12:16:47 +02:00
Mads Buvik Sandvei
85a30c9ad0 Fix signature of MWMechanics::MagicEffects::get. Fix a mistake in the docs. 2023-05-25 18:12:18 +02:00
Petr Mikheev
4ed283bb15 Merge branch 'create_record_types' into 'master'
Allow creating Activator, Armor, Clothing, Misc, Weapon records via lua

See merge request OpenMW/openmw!2944
2023-05-25 08:00:13 +00:00
Zackhasacat
ef004e5eba Allow creating Activator, Armor, Clothing, Misc, Weapon records via lua 2023-05-25 08:00:12 +00:00
psi29a
d3ed04c551 Merge branch 'lua-activeeffects' into 'master'
Lua: Actor api for active effects and active spells

See merge request OpenMW/openmw!3036
2023-05-25 07:49:08 +00:00
Mads Buvik Sandvei
40170d8953 is_automagical false line for ActorStore 2023-05-23 22:55:43 +02:00
Evil Eye
17c8e63d3a Fix invalid memory usage in stats tooltip 2023-05-23 20:03:12 +02:00
Mads Buvik Sandvei
97ea626ba2 Clang'd 2023-05-23 19:49:47 +02:00
Mads Buvik Sandvei
4f88988131 Moved check for actor/non-actor to ActorStore constructor. Refactor ActorSpells type to be an ActorStore type. 2023-05-23 19:44:51 +02:00
Mads Buvik Sandvei
410e8b100a Elsid comments 2023-05-23 19:30:29 +02:00
Mads Buvik Sandvei
4bf23f152b Revert use of string_view to std::string for effectIdTo* methods. 2023-05-23 18:12:06 +02:00
Mads Buvik Sandvei
9a59330561 refactor effect names in loadmgef. Added a map from effect index to non-gmst effect name for use in lua scripts. 2023-05-23 18:11:59 +02:00
Mads Buvik Sandvei
151521bb68 Unused function 2023-05-23 18:11:44 +02:00
Mads Buvik Sandvei
448658ce5b Check class validity before using it. 2023-05-23 18:11:44 +02:00
Mads Buvik Sandvei
87250bfabf clang warnings/errors 2023-05-23 18:11:44 +02:00
Mads Buvik Sandvei
7ba43c9426 actor.ActiveEffects and actor.ActiveSpells 2023-05-23 18:11:44 +02:00
psi29a
87b15c22f3 Merge branch 'fixcolladaregression' into 'master'
Fix regression with Collada-animated creatures

See merge request OpenMW/openmw!2882
2023-05-23 08:30:02 +00:00
Nelsson Huotari
4abd47f430 Fix regression with Collada-animated creatures 2023-05-23 08:30:02 +00:00
psi29a
30305d7bea Merge branch 'topicloop' into 'master'
Detect service refusal in constant time

See merge request OpenMW/openmw!3053
2023-05-23 08:20:55 +00:00
psi29a
64b07ee9f4 Merge branch 'esmtool_dawnguard_dragonborn' into 'master'
Partial support esmtool dump for Dragonborn.esm and Dawnguard.esm from Skyrim

See merge request OpenMW/openmw!3052
2023-05-23 08:20:10 +00:00
psi29a
a61f955e9f Merge branch 'case.ext' into 'master'
Fix a regression and use more starts_with and ends_with

See merge request OpenMW/openmw!3051
2023-05-23 08:18:41 +00:00
Evil Eye
11f875d9c4 Detect service refusal in constant time 2023-05-22 22:24:04 +02:00
elsid
358b7ad3ec
Keep ESM4 localized strings in memory
Size of the files is in order of megabytes at max. Storing offset lookup table
to read from file on demand is less efficient than reading from memory for such
size.

Read and store offsets first. Sort them to read values sequentially. Memoize
last offset and value to avoid reading the same value twice. Use seek only when
current possition does not match offset. Optimize seek for short distance by
calling read instead.
2023-05-22 22:09:06 +02:00
Evil Eye
9728024978 Replace compare with more idiomatic methods 2023-05-22 19:51:27 +02:00
elsid
bb1d040ac8
Use settings values for Cells settings 2023-05-22 17:36:23 +02:00
elsid
585cf377ed
Use bool instead of std::stringstream::view
view is not supported by libc++ used for macOS builds.
2023-05-22 14:32:23 +02:00
psi29a
6f8c152487 Merge branch 'convert_camera_settings' into 'master'
Use settings values for Camera settings (#6876)

See merge request OpenMW/openmw!3041
2023-05-22 09:14:06 +00:00
psi29a
dab616f4e2 Merge branch 'guiew' into 'master'
Use string_view in more places and reduce the number of empty string literals

See merge request OpenMW/openmw!3042
2023-05-22 09:12:45 +00:00
Evil Eye
ed7b6dc2a7 Clarify CharacterCreation::setValue 2023-05-21 19:53:31 +02:00
psi29a
458ee4abaa Merge branch 'coc_destination' into 'master'
Improve coc destination search in ESM4 cells

See merge request OpenMW/openmw!3034
2023-05-21 17:33:36 +00:00
Tetramir
3d574f16a1 Merge branch 'grid_update' into 'master'
Update mHalfGridSize in Scene::changeCellGrid before using it

See merge request OpenMW/openmw!3030
2023-05-21 17:05:01 +00:00
Evil Eye
492e336c0c Use string_view in more UI code 2023-05-21 18:14:12 +02:00
Evil Eye
5491512905 Use string_view in more places and reduce the number of empty string literals 2023-05-21 16:39:32 +02:00
Petr Mikheev
9b6808f83d Improve coc destination search in ESM4 cells 2023-05-21 00:42:25 +02:00
elsid
5d5e6844d1
Use settings values for Camera settings 2023-05-20 22:23:09 +02:00
elsid
4be43a2dca
Map SettingValueType Cell to float setting type 2023-05-20 15:00:00 +02:00
glassmancody.info
06676fd623 lua - fix bounding box in active grid 2023-05-19 14:29:01 -07:00
Petr Mikheev
1d55844f26 Update mHalfGridSize in Scene::changeCellGrid before using it. 2023-05-19 17:58:59 +02:00
Petr Mikheev
690c752984 Unload active cells when teleporting to another exterior worldspace 2023-05-19 14:33:16 +02:00
psi29a
1ce35fa9e7 Merge branch 'lua-bounding-box' into 'master'
Expose game object's bounding box in lua api

See merge request OpenMW/openmw!3009
2023-05-19 09:33:44 +00:00
glassmancody.info
a7b7f99d72 Expose game object's bounding box in lua api 2023-05-18 11:10:10 -07:00
Petr Mikheev
169859025c Don't use getTerrainHeightAt(pos) when adjusting position in ESM4 cell because this function is currently specific to ESM3. 2023-05-18 02:10:39 +02:00
Petr Mikheev
c8056f6561 Hide ESM4 LOD objects and markers 2023-05-18 02:10:39 +02:00
Petr Mikheev
29031d0586 Increase ESM4 active grid 2023-05-18 00:38:41 +02:00
Petr Mikheev
ac65246389 Speedup ESM4 cell loading; load objects from permanent cells (exterior doors in particular) 2023-05-18 00:38:41 +02:00
psi29a
99ed8557bf Merge branch 'get_rid_of_std_bind' into 'master'
Get rid of std::bind

See merge request OpenMW/openmw!3023
2023-05-17 10:54:43 +00:00
psi29a
5fba79ece3 Merge branch 'teleport' into 'master'
Additional Lua bindings for cells and fixes for teleporting

See merge request OpenMW/openmw!3017
2023-05-17 07:57:57 +00:00
psi29a
41c9e3c449 Merge branch 'selected_spell' into 'master'
Lua commands getSelectedSpell/setSelectedSpell

See merge request OpenMW/openmw!3018
2023-05-17 07:46:48 +00:00