1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-05 06:40:09 +00:00

14089 Commits

Author SHA1 Message Date
uramer
95ad67eb8b Add extraRoll to the Lua camera package 2022-05-12 23:21:47 +02:00
elsid
a710cf6d10
Remove Environment cleanup
Some managers may use the environment in the destructors. Setting them to
nullptr may lead to nullptr dereference when the object is still alive and can
be accessible. But after object is destructed it's UB anyway to dereference
nullptr or a dangling pointer.
2022-05-11 23:26:39 +02:00
ζeh Matt
926cdfbe19
Use random seed specified by settings for new games 2022-05-11 16:37:16 +03:00
Cody Glassman
882245b935 Lua Bindings: Add view distance bindings to camera 2022-05-09 19:40:48 +00:00
psi29a
8bf5de69ad Merge branch 'rm_actors_static' into 'master'
Make MWMechanics::Actors local static variables to be members

See merge request OpenMW/openmw!1839
2022-05-09 07:31:15 +00:00
cody glassman
ad139f2f9a rename to windowed fullscreen 2022-05-08 22:56:39 -07:00
cody glassman
05901a2480 add borderless windows, deprecate fullscreen mode 2022-05-08 22:56:39 -07:00
elsid
ef64587cbf
Mark unchanging static as const 2022-05-09 00:59:51 +02:00
elsid
66c9b6c199
Make MWMechanics::Actors local static variables to be members 2022-05-09 00:59:37 +02:00
elsid
87ca575d60
List private members of MWMechanics::Actors in a single place 2022-05-09 00:55:09 +02:00
Petr Mikheev
45161d91c9 Merge branch 'lua_record_types' into 'master'
Lua API for NPC and Creature records

See merge request OpenMW/openmw!1823
2022-05-08 20:32:00 +00:00
uramer
9c5887aab6 Add NPC and Creature record bindings 2022-05-08 16:36:17 +02:00
elsid
31bd87936f
Remove redundant virtual World::adjustSky function 2022-05-08 15:41:53 +02:00
elsid
b32a787cd8
Add explicit dependency to World from Scene
To avoid redundant MWBase::Environment::get().getWorld() calls and virtual
calls.
2022-05-08 15:41:53 +02:00
elsid
9320fb50ab
Remove redundant MWBase::Environment::get().getWorld() calls 2022-05-08 15:41:53 +02:00
elsid
f03360b666
Move RenderingManager::update call to World::update
There is no need to do that in Scene::update and pass paused argument there.
2022-05-08 15:41:52 +02:00
elsid
8473336b06
Remove redundant virtual functions 2022-05-08 15:41:52 +02:00
Petr Mikheev
6a97a21fbd [Lua] Fix stupid bug in tostring for ESM::Weapon and ESM::Door 2022-05-08 13:09:02 +02:00
psi29a
408540517a Merge branch 'refactor/fCombatInvisoMult' into 'master'
Avoid looking up settings from gmst each frame

See merge request OpenMW/openmw!1771
2022-05-08 10:43:08 +00:00
psi29a
49487a17e6 Merge branch 'environment' into 'master'
Make Environment a storage of referencing pointers instead of owned

See merge request OpenMW/openmw!1830
2022-05-08 08:47:34 +00:00
psi29a
71e4e5ceec Merge branch 'lua_activate' into 'master'
[Lua] Fix the bug that object:activate() doesn't trigger mwscripts

See merge request OpenMW/openmw!1834
2022-05-08 08:30:50 +00:00
Petr Mikheev
2d1d7e644c [Lua] Fix the bug the object:activate() doesn't trigger mwscripts 2022-05-06 23:46:36 +02:00
elsid
2dc6e755b2
Remove redundant update virtual functions 2022-05-06 23:44:04 +02:00
elsid
79676aee15
Make Environment a storage of referencing pointers instead of owned
Engine controls lifetime of managers therefore it should own them. Environment
is only access provider.

This allows to avoid redundant virtual calls and also some functions from
managers base classes can be removed if they are used only by Engine.
2022-05-06 23:44:01 +02:00
Petr Mikheev
70c7f1880d [Lua] pairs and ipairs for ObjectList (resolves #6732) 2022-05-06 23:11:47 +02:00
Evil Eye
bc5e43ab60 Fix copy paste error 2022-05-05 21:53:20 +02:00
Alexei Kotov
6aaf2c33bf Merge branch 'refactor/5336-1' into 'master'
#5336 (1): Refactor World::updatePlayer in to Player::update

See merge request OpenMW/openmw!1828
2022-05-05 06:46:28 +00:00
Alexei Kotov
6857f4f7ff Merge branch 'empty_and_clear' into 'master'
Replace empty std::string assignments

See merge request OpenMW/openmw!1827
2022-05-05 06:43:30 +00:00
ζeh Matt
2bbd0ba976
#5336: Refactor World::updatePlayer in to Player::update 2022-05-05 00:57:15 +03:00
Evil Eye
a64979e25d Replace empty std::string assignments 2022-05-04 22:33:39 +02:00
Evil Eye
55d32432b9 Don't mark idle animations as bad when blocking them 2022-05-04 21:15:08 +02:00
Alexei Kotov
bbec296891 Merge branch 'we-are-anonymous-we-are-quivers-apparently' into 'master'
Don't return a random anonymous node from getArrowBone when the current weapon doesn't fire arrows.

Closes #6718

See merge request OpenMW/openmw!1822
2022-05-04 03:00:57 +00:00
uramer
03659bef86 MWUI interface (resolve https://gitlab.com/OpenMW/openmw/-/issues/6594) 2022-05-03 17:36:49 +00:00
AnyOldName3
a6c9c9d1f8 Don't return a random anonymous node from getArrowBone when the current weapon doesn't fire arrows. 2022-05-02 20:11:01 +01:00
psi29a
dccbd3e980 Merge branch 'try_and_hit_me' into 'master'
Bring HitAttemptOnMe in line with HitOnMe

See merge request OpenMW/openmw!1816
2022-04-30 18:26:30 +00:00
psi29a
265fa51128 Merge branch 'respect_water_filtering' into 'master'
Simple water should respect filter settings (#5989)

Closes #5989

See merge request OpenMW/openmw!1813
2022-04-30 17:02:32 +00:00
psi29a
828f394200 Merge branch 'stacked_up' into 'master'
Make stack manipulation unconditional

Closes #6717

See merge request OpenMW/openmw!1815
2022-04-30 16:58:57 +00:00
psi29a
275bebb066 Merge branch 'Stereo-MR' into 'master'
Stereo

See merge request OpenMW/openmw!1757
2022-04-30 16:40:09 +00:00
unknown
1bc24d5120 Bring HitAttemptOnMe in line with HitOnMe 2022-04-30 18:32:10 +02:00
Evil Eye
db19700599 Make stack manipulation unconditional 2022-04-30 16:45:45 +02:00
cody glassman
ed6cd487ee allow updating filtering at runtime 2022-04-29 17:26:09 -07:00
cody glassman
13a05dbd63 simple water should respect filter settings 2022-04-29 17:01:28 -07:00
madsbuvi
79577f37de Rebase artifacts + cleaned up the remaining unnecessary exposures of stereo awareness. 2022-04-29 17:35:24 +02:00
psi29a
51024a8208 Merge branch 'issue-6706-save-the-size-of-the-options-window' into 'master'
Issue-6706 Save the size of the Options window

Closes #6706

See merge request OpenMW/openmw!1798
2022-04-29 09:56:09 +00:00
Eris Caffee
de291b0ec4 Issue-6706 Save the size of the Options window 2022-04-29 09:56:08 +00:00
Mads Buvik Sandvei
606a795a54 multiview linker-method 2022-04-28 21:09:06 +02:00
madsbuvi
dd5901d351 Initial commit
Multiview shaders.

Refactor Frustum management

Rewrite shared shadow map

cull mask should respect stereo

Stereo savegame screencap

LocalMap refactoring

use the vertex buffer hint instead of the display list patch to enable/disable display lists

Character preview fixes
2022-04-28 21:05:34 +02:00
Petr Mikheev
c7ab67c2c1 Allow relative paths in openmw.cfg; support --replace=config. 2022-04-28 00:39:41 +02:00
psi29a
c930aabf17 Merge branch 'fix_windows_build' into 'master'
Fix build on Windows

See merge request OpenMW/openmw!1796
2022-04-25 06:38:33 +00:00
elsid
0dcb1f5aac
Fix build on Windows
Use wrapper header over Windows.h to undefine far and near in a single place.
2022-04-25 00:25:46 +02:00