1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-29 18:32:36 +00:00

26 Commits

Author SHA1 Message Date
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
Evil Eye
84911a300b Use std::unique_ptr in MessageBoxManager 2022-08-31 19:44:04 +02:00
Mads Buvik Sandvei
642d0ad631 ActionManager::toggleMainMenu() should close PostProcessor HUD. 2022-08-20 16:32:48 +02:00
elsid
5498c169e3
Cleanup openmw render, physics, world, dialogue, gui, input includes 2022-08-17 18:45:52 +02:00
Alexei Kotov
ae4df2e038 Only close quick keys-related modals when the menu is closed 2022-07-25 18:55:23 +03:00
Alexei Kotov
80a2ef29ad Allow activating quick keys menu in menus 2022-07-25 18:55:21 +03:00
ζeh Matt
841fd9618f
Rename DrawState_ to DrawState and use enum class 2022-07-17 20:50:26 +03:00
cody glassman
04843fed6d moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
elsid
79676aee15
Make Environment a storage of referencing pointers instead of owned
Engine controls lifetime of managers therefore it should own them. Environment
is only access provider.

This allows to avoid redundant virtual calls and also some functions from
managers base classes can be removed if they are used only by Engine.
2022-05-06 23:44:01 +02:00
kuyondo
2fce89e64f changes 2021-12-14 22:40:05 +08:00
kuyondo
df9f601ed7 initialize constants 2021-11-28 02:22:34 +08:00
kuyondo
1f2311538d vanilla style messagebox 2 2021-11-26 05:20:58 +08:00
Petr Mikheev
f42badd7be Dehardcode camera 2021-11-19 20:37:21 +01:00
Petr Mikheev
0e6fbbc126 Lua package 'openmw.input' 2021-08-10 19:00:52 +03:00
jvoisin
f86ddef4db Minor code cleanup 2021-07-22 15:15:41 +02:00
Andrei Kortunov
799bd3379c Move screenshots handling to the separate class 2021-01-09 10:44:33 +04:00
Petr Mikheev
874c754b68 Fix #5557 2020-09-15 20:24:16 +02:00
Petr Mikheev
694e0b5906 Refactoring. Simplification of camera interface. 2020-08-06 00:43:33 +02:00
Perry Hugh
4bf24a955e Restore Gamepad Zooming 2020-08-04 06:04:59 +00:00
Petr Mikheev
62c8ea373b Fix not completely correct camera transition when switching from 1st person to 3rd person if armed. 2020-07-19 22:12:17 +02:00
Petr Mikheev
8ac7ffc32b Remove 'separate preview camera' and make the new behavior the default one.
Also minor refactoring in camera.cpp
2020-07-17 22:59:44 +02:00
Petr Mikheev
4d206d2c67 Improved preview mode 2020-07-17 20:35:52 +02:00
Andrei Kortunov
b575712cb1 Formatting changes 2020-05-09 11:27:02 +04:00
Andrei Kortunov
b33c4c920c Move all OICS handling to the separate file 2020-05-09 11:27:02 +04:00
Andrei Kortunov
13b7c5b519 Rework actions update 2020-05-09 11:27:02 +04:00
Andrei Kortunov
ce40294124 Move input actions handling to the separate file 2020-05-09 11:27:02 +04:00