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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 09:35:28 +00:00

12 Commits

Author SHA1 Message Date
florent.teppe
9f9a6c06e0 Fix get vertex Height for esm4 2023-05-29 12:10:42 +02:00
florent.teppe
5dfa06acf8 removes unused variable
it was already mostly unused, it was usefull only in the constructor, even though it was a paramater of the constructor, so it could have been removed.
2023-05-29 12:10:42 +02:00
florent.teppe
ad8cfde4e0 ESM::LandData no longer a virtual interface
instead it is constructed from ESM::Land or ESM4::Land
2023-05-29 12:10:42 +02:00
florent.teppe
0e4d21a40c takes the right terrain bounds. 2023-05-29 11:32:14 +02:00
florent.teppe
c2e652b8a0 getLand taken out of loop where it's value would always be the same. 2023-05-29 11:32:13 +02:00
florent.teppe
d0211acf9e Fixes bug in terrain loading + collision heightmap works
although terrain rendering is 100% broken right now
2023-05-29 11:32:13 +02:00
florent.teppe
c35c7b3640 ESM4::Land loaded, added to store and to land objects
it does not work yet. Some things are displayed, but it looks all wrong.
2023-05-29 11:31:37 +02:00
florent.teppe
fffcf52316 land manager cache's key is an ExteriorCellLocation
ESM4::Land is now a ESM::LandData
2023-05-29 11:31:37 +02:00
florent.teppe
e0fa15b727 Abstracted Land data that can be used by esm3 and esm4. 2023-05-29 11:31:37 +02:00
florent.teppe
1b718f09c5 adding worldspace info to terrain data structures
Rendering manager can have multiple terrain, one for each queried worldspace
Terrain::World has a worldspace member
storage functions require a worldspace parameter.
2023-05-29 11:31:37 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
Bret Curtis
cdbab2325f rename esmterrain to esm3terrain 2022-01-23 17:19:30 +01:00