scrawl
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04c141ddd5
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Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
Conflicts:
apps/openmw/mwrender/terrain.cpp
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2012-03-02 13:49:57 +01:00 |
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Jacob Essex
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8dd6e75ae1
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Vertex colours now uses the Ogre::Terrain colour map
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2012-03-02 11:56:51 +00:00 |
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Jacob Essex
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1d0ae9c8d1
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Start of a basic implementation of fake vertex colours
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2012-02-29 23:05:22 +00:00 |
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scrawl
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bac7f23604
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Merge branch 'terrain' of https://github.com/Yacoby/openmw into terrain_next
Conflicts:
apps/openmw/mwrender/terrain.cpp
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2012-02-29 19:38:34 +01:00 |
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scrawl
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be5555956c
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improved composite map, now adapts to the ambient/diffuse light
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2012-02-28 22:04:44 +01:00 |
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Jacob Essex
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286701e3a5
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Removed the flawed shading, updated textures, removed the need for a unused base texture
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2012-02-11 20:54:29 +00:00 |
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Jacob Essex
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5e3e6f9165
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Fixed some minor bugs, a cells terrain can now be rendered as 4 Ogre::Terrain objects, possibly giving a speed increase
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2012-01-24 13:29:31 +00:00 |
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Jacob Essex
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cd0df082df
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Textures are now blended between cells and the texture blending functions are now more abstract
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2012-01-23 17:19:54 +00:00 |
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Jacob Essex
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637302fc87
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Added blended textures to the terrain
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2012-01-21 17:59:12 +00:00 |
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Jacob Essex
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18108c02a7
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Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered
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2012-01-21 16:59:08 +00:00 |
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