foobar13372
0abcb54f51
Update CHANGELOG.md
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Correctly name change (was probably a copy paste error)
openmw-0.46.0
2020-06-08 11:11:24 +02:00
Bret Curtis
df1417bf32
Merge pull request #2844 from ananace/ci-update-46
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Windows CI: Use OSG 3.4-experimental for 0.46
2020-05-14 14:43:04 +02:00
Alexander Olofsson
c53d8b3cdc
Windows CI: Use OSG 3.4-experimental for 0.46
2020-05-14 13:12:54 +02:00
AnyOldName3
fb72c32ff8
Fix chameleon shadows
2020-05-08 23:33:48 +02:00
AnyOldName3
dfe43a2a56
Rely on existing alpha test for non-blended shadow casting
2020-05-08 23:33:38 +02:00
AnyOldName3
9bfcedb854
Only alpha-test shadows when necessary
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Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-05-08 23:33:28 +02:00
Capostrophic
786c031f03
Fix simple water with radial fog enabled
2020-05-08 20:48:50 +02:00
AnyOldName3
d646a3fd0c
Close graphics context while it still exists
2020-05-02 12:27:33 +02:00
Capostrophic
0187d7ea37
Ignore empty children of osg::LOD and osg::Switch like in OSG
2020-05-01 23:50:25 +02:00
Capostrophic
bfc45fbbde
CollisionSwitch and Switch/LOD node fixes
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Properly apply transformations to both switch and LOD nodes
Allow both NiSwitchNode and NiLODNode to be the root node
Properly add CollisionSwitch into the scene graph
2020-05-01 23:50:16 +02:00
Capostrophic
7dedf05f05
Fix usage of uninitialized weapon type in equipmentChanged()
2020-05-01 23:42:13 +02:00
Capostrophic
a769cbd6f8
Make particle system cloning map names more sensible
2020-04-30 14:57:47 +02:00
Capostrophic
a314e3a7f5
Fix particle processor cloning
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Extend emitter handling comment in NIF loader
2020-04-30 14:57:39 +02:00
Capostrophic
6de951569e
Allow emitters to be attached to nodes after particle systems
2020-04-30 14:57:30 +02:00
Capostrophic
9e85daee4b
Use the new option to treat TGA files as TGA 1.0
2020-04-30 14:51:42 +02:00
Capostrophic
7a4ac6ee6d
Revert an invalid attempt to autoequip shields instead of torches
2020-04-30 13:49:11 +02:00
Capostrophic
0f3f96dc0e
Use pipe-equal operator
2020-04-29 07:11:28 +02:00
Capostrophic
02aaae46ce
Fix hidden node with NiVisController optimization
2020-04-29 07:11:22 +02:00
Capostrophic
1930df46db
Remove issue that hasn't been solved properly
2020-04-24 08:47:37 +02:00
Capostrophic
05ba4d3ea3
Pick the correct aggressive actor in fight distance bias calculation
2020-04-23 00:10:13 +02:00
Capostrophic
454446c62f
Fix outdated bug tracker links
2020-04-22 13:45:19 +02:00
Capostrophic
1624bc35d8
Make sure non-carriable light sources can't be picked up
2020-04-21 12:44:31 +02:00
Capostrophic
7676f30298
Consider the first person movement sneaking if it's actually sneaking
2020-04-21 12:25:18 +02:00
Capostrophic
3ed125e74b
Don't radialize underwater fog
2020-04-19 16:07:32 +02:00
Cody
40ccbc99bb
proper game mode detection
2020-04-19 00:02:20 +02:00
Cody
8d6169ef9b
fixed tab focus for pinned windows
2020-04-19 00:02:08 +02:00
AnyOldName3
33d3af92bd
Don't add empty PrimitiveSets (prevent undefined behaviour)
2020-04-18 23:58:47 +02:00
elsid
d7c6a26776
Fix issue number in changelog
2020-04-15 22:00:22 +02:00
Capostrophic
9be9df1ca5
Make book layer have lower priority than the layer for other GUI windows
2020-04-15 22:00:08 +02:00
Capostrophic
0295ed11cf
Make sure it's a crime to unlock owned doors
2020-04-13 10:45:53 +02:00
Capostrophic
60700749c9
Make extra sure groups with special behavior aren't optimized out
2020-04-13 10:40:30 +02:00
Nelsson Huotari
dc2c9ee343
Minor fix to calculation of mLandSizeFactor (-1)
2020-04-09 11:08:55 +02:00
Andrei Kortunov
d92af43696
Merge pull request #2763 from akortunov/warnfix
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Fix int/float conversions in the CSVRender::BrushDraw
2020-04-07 13:57:43 +04:00
Andrei Kortunov
023c51ad0e
Fix int/float conversions in the CSVRender::BrushDraw
2020-04-07 13:56:03 +04:00
Andrei Kortunov
9712925ba3
Merge pull request #2762 from akortunov/warnfix
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Avoid a hack to initialize mIndex in the editor
2020-04-06 12:32:33 +04:00
Andrei Kortunov
c7cedc4e5a
Avoid a hack to initialize mIndex
2020-04-06 09:43:05 +04:00
Bret Curtis
d3b898de88
Merge pull request #2749 from akortunov/sound_pause
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Pause audio and video when the game is minimized
2020-04-05 21:04:51 +02:00
Bret Curtis
7fda65e7bb
Merge pull request #2692 from unelsson/opencsbrushdraw
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Editor: Implement brush outlines
2020-04-05 20:52:45 +02:00
Andrei Kortunov
e444766901
Use enums for blockers IDs instead of strings
2020-04-05 19:14:23 +04:00
Bret Curtis
b243ee6f74
Merge pull request #2744 from OpenMW/debian_appstream
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add launchable type
2020-04-05 10:05:20 +02:00
Bret Curtis
328c3617b7
Merge pull request #2752 from Assumeru/parsing-errors
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Reset errorhandler context
2020-04-05 10:03:34 +02:00
Bret Curtis
03da834bb2
Merge pull request #2760 from akortunov/explode
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Do not try to launch magic bolt when direction to target is empty
2020-04-05 01:17:47 +02:00
Andrei Kortunov
2254256db9
Pause both audio and video playback when the game is minimized (feature #4944 )
2020-04-04 22:54:51 +04:00
Andrei Kortunov
3d6fd2818f
Support for per-type sound blockers
2020-04-04 22:54:51 +04:00
Andrei Kortunov
7545256d1f
Do not try to launch magic bolt when direction to target is empty (bug #5350 )
2020-04-04 22:39:13 +04:00
Andrei Kortunov
bb7c2ac630
Merge pull request #2759 from Capostrophic/lightsource
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Don't use up light duration if the held light is hidden (bug #5352 )
2020-04-04 22:04:08 +04:00
Capostrophic
1928bebe98
Don't use up light duration if the held light is hidden (bug #5352 )
2020-04-04 20:51:41 +03:00
Andrei Kortunov
028760e108
Merge pull request #2758 from akortunov/warnfix
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Fix some issues, found by CoverityScan
2020-04-04 21:34:26 +04:00
Andrei Kortunov
0ce953ff7d
Merge pull request #2757 from Capostrophic/land
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Fix ESM::Land oversights
2020-04-04 19:52:18 +04:00
Capostrophic
5732b8e026
Use std::fill instead of loops to reset some arrays to defaults
2020-04-04 17:53:36 +03:00