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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-05 15:40:10 +00:00

23106 Commits

Author SHA1 Message Date
foobar13372
0abcb54f51 Update CHANGELOG.md
Correctly name change (was probably a copy paste error)
openmw-0.46.0
2020-06-08 11:11:24 +02:00
Bret Curtis
df1417bf32
Merge pull request #2844 from ananace/ci-update-46
Windows CI: Use OSG 3.4-experimental for 0.46
2020-05-14 14:43:04 +02:00
Alexander Olofsson
c53d8b3cdc
Windows CI: Use OSG 3.4-experimental for 0.46 2020-05-14 13:12:54 +02:00
AnyOldName3
fb72c32ff8 Fix chameleon shadows 2020-05-08 23:33:48 +02:00
AnyOldName3
dfe43a2a56 Rely on existing alpha test for non-blended shadow casting 2020-05-08 23:33:38 +02:00
AnyOldName3
9bfcedb854 Only alpha-test shadows when necessary
Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match.
2020-05-08 23:33:28 +02:00
Capostrophic
786c031f03 Fix simple water with radial fog enabled 2020-05-08 20:48:50 +02:00
AnyOldName3
d646a3fd0c Close graphics context while it still exists 2020-05-02 12:27:33 +02:00
Capostrophic
0187d7ea37 Ignore empty children of osg::LOD and osg::Switch like in OSG 2020-05-01 23:50:25 +02:00
Capostrophic
bfc45fbbde CollisionSwitch and Switch/LOD node fixes
Properly apply transformations to both switch and LOD nodes
Allow both NiSwitchNode and NiLODNode to be the root node
Properly add CollisionSwitch into the scene graph
2020-05-01 23:50:16 +02:00
Capostrophic
7dedf05f05 Fix usage of uninitialized weapon type in equipmentChanged() 2020-05-01 23:42:13 +02:00
Capostrophic
a769cbd6f8 Make particle system cloning map names more sensible 2020-04-30 14:57:47 +02:00
Capostrophic
a314e3a7f5 Fix particle processor cloning
Extend emitter handling comment in NIF loader
2020-04-30 14:57:39 +02:00
Capostrophic
6de951569e Allow emitters to be attached to nodes after particle systems 2020-04-30 14:57:30 +02:00
Capostrophic
9e85daee4b Use the new option to treat TGA files as TGA 1.0 2020-04-30 14:51:42 +02:00
Capostrophic
7a4ac6ee6d Revert an invalid attempt to autoequip shields instead of torches 2020-04-30 13:49:11 +02:00
Capostrophic
0f3f96dc0e Use pipe-equal operator 2020-04-29 07:11:28 +02:00
Capostrophic
02aaae46ce Fix hidden node with NiVisController optimization 2020-04-29 07:11:22 +02:00
Capostrophic
1930df46db Remove issue that hasn't been solved properly 2020-04-24 08:47:37 +02:00
Capostrophic
05ba4d3ea3 Pick the correct aggressive actor in fight distance bias calculation 2020-04-23 00:10:13 +02:00
Capostrophic
454446c62f Fix outdated bug tracker links 2020-04-22 13:45:19 +02:00
Capostrophic
1624bc35d8 Make sure non-carriable light sources can't be picked up 2020-04-21 12:44:31 +02:00
Capostrophic
7676f30298 Consider the first person movement sneaking if it's actually sneaking 2020-04-21 12:25:18 +02:00
Capostrophic
3ed125e74b Don't radialize underwater fog 2020-04-19 16:07:32 +02:00
Cody
40ccbc99bb proper game mode detection 2020-04-19 00:02:20 +02:00
Cody
8d6169ef9b fixed tab focus for pinned windows 2020-04-19 00:02:08 +02:00
AnyOldName3
33d3af92bd Don't add empty PrimitiveSets (prevent undefined behaviour) 2020-04-18 23:58:47 +02:00
elsid
d7c6a26776 Fix issue number in changelog 2020-04-15 22:00:22 +02:00
Capostrophic
9be9df1ca5 Make book layer have lower priority than the layer for other GUI windows 2020-04-15 22:00:08 +02:00
Capostrophic
0295ed11cf Make sure it's a crime to unlock owned doors 2020-04-13 10:45:53 +02:00
Capostrophic
60700749c9 Make extra sure groups with special behavior aren't optimized out 2020-04-13 10:40:30 +02:00
Nelsson Huotari
dc2c9ee343 Minor fix to calculation of mLandSizeFactor (-1) 2020-04-09 11:08:55 +02:00
Andrei Kortunov
d92af43696
Merge pull request #2763 from akortunov/warnfix
Fix int/float conversions in the CSVRender::BrushDraw
2020-04-07 13:57:43 +04:00
Andrei Kortunov
023c51ad0e Fix int/float conversions in the CSVRender::BrushDraw 2020-04-07 13:56:03 +04:00
Andrei Kortunov
9712925ba3
Merge pull request #2762 from akortunov/warnfix
Avoid a hack to initialize mIndex in the editor
2020-04-06 12:32:33 +04:00
Andrei Kortunov
c7cedc4e5a Avoid a hack to initialize mIndex 2020-04-06 09:43:05 +04:00
Bret Curtis
d3b898de88
Merge pull request #2749 from akortunov/sound_pause
Pause audio and video when the game is minimized
2020-04-05 21:04:51 +02:00
Bret Curtis
7fda65e7bb
Merge pull request #2692 from unelsson/opencsbrushdraw
Editor: Implement brush outlines
2020-04-05 20:52:45 +02:00
Andrei Kortunov
e444766901 Use enums for blockers IDs instead of strings 2020-04-05 19:14:23 +04:00
Bret Curtis
b243ee6f74
Merge pull request #2744 from OpenMW/debian_appstream
add launchable type
2020-04-05 10:05:20 +02:00
Bret Curtis
328c3617b7
Merge pull request #2752 from Assumeru/parsing-errors
Reset errorhandler context
2020-04-05 10:03:34 +02:00
Bret Curtis
03da834bb2
Merge pull request #2760 from akortunov/explode
Do not try to launch magic bolt when direction to target is empty
2020-04-05 01:17:47 +02:00
Andrei Kortunov
2254256db9 Pause both audio and video playback when the game is minimized (feature #4944) 2020-04-04 22:54:51 +04:00
Andrei Kortunov
3d6fd2818f Support for per-type sound blockers 2020-04-04 22:54:51 +04:00
Andrei Kortunov
7545256d1f Do not try to launch magic bolt when direction to target is empty (bug #5350) 2020-04-04 22:39:13 +04:00
Andrei Kortunov
bb7c2ac630
Merge pull request #2759 from Capostrophic/lightsource
Don't use up light duration if the held light is hidden (bug #5352)
2020-04-04 22:04:08 +04:00
Capostrophic
1928bebe98 Don't use up light duration if the held light is hidden (bug #5352) 2020-04-04 20:51:41 +03:00
Andrei Kortunov
028760e108
Merge pull request #2758 from akortunov/warnfix
Fix some issues, found by CoverityScan
2020-04-04 21:34:26 +04:00
Andrei Kortunov
0ce953ff7d
Merge pull request #2757 from Capostrophic/land
Fix ESM::Land oversights
2020-04-04 19:52:18 +04:00
Capostrophic
5732b8e026 Use std::fill instead of loops to reset some arrays to defaults 2020-04-04 17:53:36 +03:00