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[Lua] Update documentation
This commit is contained in:
parent
0f84bfde51
commit
9af49cfa68
@ -12,6 +12,7 @@ Lua API reference
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openmw_util
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openmw_util
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openmw_storage
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openmw_storage
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openmw_core
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openmw_core
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openmw_types
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openmw_async
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openmw_async
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openmw_query
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openmw_query
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openmw_world
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openmw_world
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@ -56,6 +57,8 @@ Player scripts are local scripts that are attached to a player.
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+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
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+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
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|:ref:`openmw.core <Package openmw.core>` | everywhere | | Functions that are common for both global and local scripts |
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|:ref:`openmw.core <Package openmw.core>` | everywhere | | Functions that are common for both global and local scripts |
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+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
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+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
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|:ref:`openmw.types <Package openmw.types>` | everywhere | | Functions for specific types of game objects. |
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+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
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|:ref:`openmw.async <Package openmw.async>` | everywhere | | Timers (implemented) and coroutine utils (not implemented) |
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|:ref:`openmw.async <Package openmw.async>` | everywhere | | Timers (implemented) and coroutine utils (not implemented) |
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+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
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+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
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|:ref:`openmw.query <Package openmw.query>` | everywhere | | Tools for constructing queries: base queries and fields. |
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|:ref:`openmw.query <Package openmw.query>` | everywhere | | Tools for constructing queries: base queries and fields. |
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5
docs/source/reference/lua-scripting/openmw_types.rst
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5
docs/source/reference/lua-scripting/openmw_types.rst
Normal file
@ -0,0 +1,5 @@
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Package openmw.types
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====================
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.. raw:: html
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:file: generated_html/openmw_types.html
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@ -353,6 +353,8 @@ Player scripts are local scripts that are attached to a player.
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+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
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+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
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|:ref:`openmw.core <Package openmw.core>` | everywhere | | Functions that are common for both global and local scripts |
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|:ref:`openmw.core <Package openmw.core>` | everywhere | | Functions that are common for both global and local scripts |
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+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
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+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
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|:ref:`openmw.types <Package openmw.types>` | everywhere | | Functions for specific types of game objects. |
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+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
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|:ref:`openmw.async <Package openmw.async>` | everywhere | | Timers (implemented) and coroutine utils (not implemented) |
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|:ref:`openmw.async <Package openmw.async>` | everywhere | | Timers (implemented) and coroutine utils (not implemented) |
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+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
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+---------------------------------------------------------+--------------------+---------------------------------------------------------------+
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|:ref:`openmw.query <Package openmw.query>` | everywhere | | Tools for constructing queries: base queries and fields. |
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|:ref:`openmw.query <Package openmw.query>` | everywhere | | Tools for constructing queries: base queries and fields. |
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@ -13,6 +13,7 @@ set(LUA_API_FILES
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openmw/ui.lua
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openmw/ui.lua
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openmw/util.lua
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openmw/util.lua
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openmw/world.lua
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openmw/world.lua
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openmw/types.lua
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)
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)
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foreach (f ${LUA_API_FILES})
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foreach (f ${LUA_API_FILES})
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@ -86,59 +86,6 @@
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-- print( myMsg('Hello %{name}!', {name='World'}) )
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-- print( myMsg('Hello %{name}!', {name='World'}) )
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---
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-- @type OBJECT_TYPE
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-- @field #string Activator "Activator"
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-- @field #string Armor "Armor"
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-- @field #string Book "Book"
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-- @field #string Clothing "Clothing"
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-- @field #string Container "Container"
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-- @field #string Creature "Creature"
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-- @field #string Door "Door"
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-- @field #string Ingredient "Ingredient"
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-- @field #string Light "Light"
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-- @field #string Miscellaneous "Miscellaneous"
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-- @field #string NPC "NPC"
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-- @field #string Player "Player"
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-- @field #string Potion "Potion"
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-- @field #string Static "Static"
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-- @field #string Apparatus "Apparatus"
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-- @field #string Lockpick "Lockpick"
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-- @field #string Probe "Probe"
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-- @field #string Repair "Repair"
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---
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-- Possible `object.type` values.
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-- @field [parent=#core] #OBJECT_TYPE OBJECT_TYPE
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---
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-- @type EQUIPMENT_SLOT
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-- @field #number Helmet
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-- @field #number Cuirass
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-- @field #number Greaves
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-- @field #number LeftPauldron
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-- @field #number RightPauldron
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-- @field #number LeftGauntlet
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-- @field #number RightGauntlet
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-- @field #number Boots
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-- @field #number Shirt
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-- @field #number Pants
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-- @field #number Skirt
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-- @field #number Robe
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-- @field #number LeftRing
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-- @field #number RightRing
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-- @field #number Amulet
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-- @field #number Belt
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-- @field #number CarriedRight
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-- @field #number CarriedLeft
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-- @field #number Ammunition
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---
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-- Available equipment slots. Used in `object:getEquipment` and `object:setEquipment`.
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-- @field [parent=#core] #EQUIPMENT_SLOT EQUIPMENT_SLOT
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---
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---
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-- Any object that exists in the game world and has a specific location.
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-- Any object that exists in the game world and has a specific location.
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-- Player, actors, items, and statics are game objects.
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-- Player, actors, items, and statics are game objects.
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@ -146,73 +93,18 @@
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-- @field openmw.util#Vector3 position Object position.
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-- @field openmw.util#Vector3 position Object position.
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-- @field openmw.util#Vector3 rotation Object rotation (ZXY order).
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-- @field openmw.util#Vector3 rotation Object rotation (ZXY order).
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-- @field #Cell cell The cell where the object currently is. During loading a game and for objects in an inventory or a container `cell` is nil.
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-- @field #Cell cell The cell where the object currently is. During loading a game and for objects in an inventory or a container `cell` is nil.
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-- @field #string type Type of the object (see @{openmw.core#OBJECT_TYPE}).
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-- @field #table type Type of the object (one of the tables from the package @{openmw.types#types}).
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-- @field #number count Count (makes sense if holded in a container).
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-- @field #number count Count (makes sense if stored in a container).
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-- @field #string recordId Record ID.
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-- @field #string recordId Record ID.
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-- @field #Inventory inventory Inventory of an Player/NPC or content of an container.
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-- @field #boolean isTeleport `True` if it is a teleport door (only if `object.type` == "Door").
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-- @field openmw.util#Vector3 destPosition Destination (only if a teleport door).
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-- @field openmw.util#Vector3 destRotation Destination rotation (only if a teleport door).
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-- @field #string destCell Destination cell (only if a teleport door).
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---
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---
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-- Is the object still exists/available.
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-- Does the object still exist and is available.
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-- Returns true if the object exists and loaded, and false otherwise. If false, then every
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-- Returns true if the object exists and loaded, and false otherwise. If false, then every
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-- access to the object will raise an error.
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-- access to the object will raise an error.
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-- @function [parent=#GameObject] isValid
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-- @function [parent=#GameObject] isValid
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-- @param self
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-- @param self
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-- @return #boolean
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-- @return #boolean
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---
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-- Returns true if the object is an actor and is able to move. For dead, paralized,
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-- or knocked down actors in returns false.
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-- access to the object will raise an error.
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-- @function [parent=#GameObject] canMove
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-- @param self
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-- @return #boolean
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---
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-- Speed of running. Returns 0 if not an actor, but for dead actors it still returns a positive value.
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-- @function [parent=#GameObject] getRunSpeed
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-- @param self
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-- @return #number
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---
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-- Speed of walking. Returns 0 if not an actor, but for dead actors it still returns a positive value.
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-- @function [parent=#GameObject] getWalkSpeed
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-- @param self
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-- @return #number
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---
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-- Current speed. Can be called only from a local script.
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-- @function [parent=#GameObject] getCurrentSpeed
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-- @param self
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-- @return #number
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---
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-- Is the actor standing on ground. Can be called only from a local script.
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-- @function [parent=#GameObject] isOnGround
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-- @param self
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-- @return #boolean
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---
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-- Is the actor in water. Can be called only from a local script.
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-- @function [parent=#GameObject] isSwimming
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-- @param self
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-- @return #boolean
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---
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-- Is the actor in weapon stance. Can be called only from a local script.
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-- @function [parent=#GameObject] isInWeaponStance
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-- @param self
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-- @return #boolean
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---
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-- Is the actor in magic stance. Can be called only from a local script.
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-- @function [parent=#GameObject] isInMagicStance
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-- @param self
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-- @return #boolean
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---
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---
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-- Send local event to the object.
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-- Send local event to the object.
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-- @function [parent=#GameObject] sendEvent
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-- @function [parent=#GameObject] sendEvent
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@ -228,36 +120,10 @@
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-- @usage local self = require('openmw.self')
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-- @usage local self = require('openmw.self')
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-- object:activateBy(self)
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-- object:activateBy(self)
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---
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-- Returns `true` if the item is equipped on the object.
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-- @function [parent=#GameObject] isEquipped
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-- @param self
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-- @param #GameObject item
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-- @return #boolean
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---
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-- Get equipment.
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-- Returns a table `slot` -> `GameObject` of currently equipped items.
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-- See @{openmw.core#EQUIPMENT_SLOT}. Returns empty table if the object doesn't have
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-- equipment slots.
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-- @function [parent=#GameObject] getEquipment
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-- @param self
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-- @return #map<#number,#GameObject>
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---
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-- Set equipment.
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-- Keys in the table are equipment slots (see @{openmw.core#EQUIPMENT_SLOT}). Each
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-- value can be either a `GameObject` or recordId. Raises an error if
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-- the object doesn't have equipment slots and table is not empty. Can be
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-- called only on self or from a global script.
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-- @function [parent=#GameObject] setEquipment
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-- @param self
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-- @param equipment
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---
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---
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-- Add new local script to the object.
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-- Add new local script to the object.
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-- Can be called only from a global script. Script should be specified in a content
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-- Can be called only from a global script. Script should be specified in a content
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-- file (omwgame/omwaddon/omwscripts) with a CUSTOM flag.
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-- file (omwgame/omwaddon/omwscripts) with a CUSTOM flag. Scripts can not be attached to Statics.
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-- @function [parent=#GameObject] addScript
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-- @function [parent=#GameObject] addScript
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-- @param self
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-- @param self
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-- @param #string scriptPath Path to the script in OpenMW virtual filesystem.
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-- @param #string scriptPath Path to the script in OpenMW virtual filesystem.
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@ -325,12 +191,15 @@
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-- end
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-- end
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---
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---
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-- Select objects from the cell with a Query (only in global scripts).
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-- Get all objects of given type from the cell.
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-- Returns an empty list if the cell is not loaded.
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-- @function [parent=#Cell] getAll
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-- @function [parent=#Cell] selectObjects
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-- @param self
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-- @param self
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-- @param openmw.query#Query query
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-- @param type (optional) object type (see @{openmw.types#types})
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-- @return #ObjectList
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-- @return #ObjectList
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-- @usage
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-- local type = require('openmw.types')
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-- local all = cell:getAll()
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-- local weapons = cell:getAll(types.Weapon)
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---
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---
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@ -348,10 +217,12 @@
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-- Get all items of given type from the inventory.
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-- Get all items of given type from the inventory.
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-- @function [parent=#Inventory] getAll
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-- @function [parent=#Inventory] getAll
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-- @param self
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-- @param self
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-- @param type (optional) items type (see @{openmw.core#OBJECT_TYPE})
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-- @param type (optional) items type (see @{openmw.types#types})
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-- @return #ObjectList
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-- @return #ObjectList
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-- @usage local all = inventory:getAll()
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-- @usage
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-- local weapons = inventory:getAll(core.OBJECT_TYPE.Weapon)
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-- local type = require('openmw.types')
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-- local all = inventory:getAll()
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-- local weapons = inventory:getAll(types.Weapon)
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return nil
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return nil
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456
files/lua_api/openmw/types.lua
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456
files/lua_api/openmw/types.lua
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@ -0,0 +1,456 @@
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---
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-- `openmw.types` defines functions for specific types of game objects.
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-- @module types
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-- @usage local types = require('openmw.types')
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--- Common @{#Actor} functions for Creature, NPC, and Player.
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-- @field [parent=#types] #Actor Actor
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--- Common functions for Creature, NPC, and Player.
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-- @type Actor
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---
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-- Whether the object is an actor.
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-- @function [parent=#Actor] objectIsInstance
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-- @param openmw.core#GameObject object
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-- @return #boolean
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---
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-- Actor inventory.
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-- @function [parent=#Actor] inventory
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-- @param openmw.core#GameObject actor
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-- @return openmw.core#Inventory
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---
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-- @type EQUIPMENT_SLOT
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-- @field #number Helmet
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-- @field #number Cuirass
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-- @field #number Greaves
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-- @field #number LeftPauldron
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-- @field #number RightPauldron
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-- @field #number LeftGauntlet
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-- @field #number RightGauntlet
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-- @field #number Boots
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-- @field #number Shirt
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-- @field #number Pants
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-- @field #number Skirt
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-- @field #number Robe
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-- @field #number LeftRing
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-- @field #number RightRing
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-- @field #number Amulet
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-- @field #number Belt
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-- @field #number CarriedRight
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-- @field #number CarriedLeft
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-- @field #number Ammunition
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---
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-- Available @{#EQUIPMENT_SLOT} values. Used in `Actor.equipment(obj)` and `Actor.setEquipment(obj, eqp)`.
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-- @field [parent=#Actor] #EQUIPMENT_SLOT EQUIPMENT_SLOT
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---
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-- @type STANCE
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-- @field #number Nothing Default stance
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-- @field #number Weapon Weapon stance
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-- @field #number Spell Magic stance
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--- @{#STANCE}
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-- @field [parent=#Actor] #STANCE STANCE
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---
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-- Returns true if the object is an actor and is able to move. For dead, paralyzed,
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-- or knocked down actors it returns false.
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-- @function [parent=#Actor] canMove
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-- @param openmw.core#GameObject object
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-- @return #boolean
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---
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-- Speed of running. For dead actors it still returns a positive value.
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-- @function [parent=#Actor] runSpeed
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-- @param openmw.core#GameObject actor
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-- @return #number
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---
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-- Speed of walking. For dead actors it still returns a positive value.
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-- @function [parent=#Actor] walkSpeed
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-- @param openmw.core#GameObject actor
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-- @return #number
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---
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-- Current speed.
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-- @function [parent=#Actor] currentSpeed
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-- @param openmw.core#GameObject actor
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-- @return #number
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---
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-- Is the actor standing on ground. Can be called only from a local script.
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-- @function [parent=#Actor] isOnGround
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-- @param openmw.core#GameObject actor
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-- @return #boolean
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---
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-- Is the actor in water. Can be called only from a local script.
|
||||||
|
-- @function [parent=#Actor] isSwimming
|
||||||
|
-- @param openmw.core#GameObject actor
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Returns the current stance (whether a weapon/spell is readied), see the list of @{#STANCE} values.
|
||||||
|
-- @function [parent=#Actor] stance
|
||||||
|
-- @param openmw.core#GameObject actor
|
||||||
|
-- @return #number
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Returns `true` if the item is equipped on the actor.
|
||||||
|
-- @function [parent=#Actor] isEquipped
|
||||||
|
-- @param openmw.core#GameObject actor
|
||||||
|
-- @param openmw.core#GameObject item
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Get equipment.
|
||||||
|
-- Returns a table `slot` -> @{openmw.core#GameObject} of currently equipped items.
|
||||||
|
-- See @{#EQUIPMENT_SLOT}. Returns empty table if the actor doesn't have
|
||||||
|
-- equipment slots.
|
||||||
|
-- @function [parent=#Actor] equipment
|
||||||
|
-- @param openmw.core#GameObject actor
|
||||||
|
-- @return #map<#number,openmw.core#GameObject>
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Set equipment.
|
||||||
|
-- Keys in the table are equipment slots (see @{#EQUIPMENT_SLOT}). Each
|
||||||
|
-- value can be either a `GameObject` or recordId. Raises an error if
|
||||||
|
-- the actor doesn't have equipment slots and table is not empty. Can be
|
||||||
|
-- used only in local scripts and only on self.
|
||||||
|
-- @function [parent=#Actor] setEquipment
|
||||||
|
-- @param openmw.core#GameObject actor
|
||||||
|
-- @param equipment
|
||||||
|
-- @usage local self = require('openmw.self')
|
||||||
|
-- local Actor = require('openmw.types').Actor
|
||||||
|
-- Actor.setEquipment(self, {}) -- unequip all
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- @{#Item} functions (all pickable items that can be placed to an inventory or container)
|
||||||
|
-- @field [parent=#types] #Item Item
|
||||||
|
|
||||||
|
--- Functions for pickable items that can be placed to an inventory or container
|
||||||
|
-- @type Item
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is an item.
|
||||||
|
-- @function [parent=#Item] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- @{#Creature} functions
|
||||||
|
-- @field [parent=#types] #Creature Creature
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Creature
|
||||||
|
-- @extends #Actor
|
||||||
|
-- @field #Actor baseType @{#Actor}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is a creature.
|
||||||
|
-- @function [parent=#Creature] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- @{#NPC} functions
|
||||||
|
-- @field [parent=#types] #NPC NPC
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type NPC
|
||||||
|
-- @extends #Actor
|
||||||
|
-- @field #Actor baseType @{#Actor}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is an NPC or a Player.
|
||||||
|
-- @function [parent=#NPC] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- @{#Player} functions
|
||||||
|
-- @field [parent=#types] #Player Player
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Player
|
||||||
|
-- @extends #NPC
|
||||||
|
-- @field #NPC baseType @{#NPC}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is a player.
|
||||||
|
-- @function [parent=#Player] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- @{#Armor} functions
|
||||||
|
-- @field [parent=#types] #Armor Armor
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Armor
|
||||||
|
-- @extends #Item
|
||||||
|
-- @field #Item baseType @{#Item}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is an Armor.
|
||||||
|
-- @function [parent=#Armor] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- @{#Book} functions
|
||||||
|
-- @field [parent=#types] #Book Book
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Book
|
||||||
|
-- @extends #Item
|
||||||
|
-- @field #Item baseType @{#Item}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is a Book.
|
||||||
|
-- @function [parent=#Book] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
--- @{#Clothing} functions
|
||||||
|
|
||||||
|
|
||||||
|
-- @field [parent=#types] #Clothing Clothing
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Clothing
|
||||||
|
-- @extends #Item
|
||||||
|
-- @field #Item baseType @{#Item}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is a Clothing.
|
||||||
|
-- @function [parent=#Clothing] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- @{#Ingredient} functions
|
||||||
|
-- @field [parent=#types] #Ingredient Ingredient
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Ingredient
|
||||||
|
-- @extends #Item
|
||||||
|
-- @field #Item baseType @{#Item}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is an Ingredient.
|
||||||
|
-- @function [parent=#Ingredient] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- @{#Light} functions
|
||||||
|
-- @field [parent=#types] #Light Light
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Light
|
||||||
|
-- @extends #Item
|
||||||
|
-- @field #Item baseType @{#Item}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is a Light.
|
||||||
|
-- @function [parent=#Light] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- Functions for @{#Miscellaneous} objects
|
||||||
|
-- @field [parent=#types] #Miscellaneous Miscellaneous
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Miscellaneous
|
||||||
|
-- @extends #Item
|
||||||
|
-- @field #Item baseType @{#Item}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is a Miscellaneous.
|
||||||
|
-- @function [parent=#Miscellaneous] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- @{#Potion} functions
|
||||||
|
-- @field [parent=#types] #Potion Potion
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Potion
|
||||||
|
-- @extends #Item
|
||||||
|
-- @field #Item baseType @{#Item}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is a Potion.
|
||||||
|
-- @function [parent=#Potion] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
--- @{#Weapon} functions
|
||||||
|
-- @field [parent=#types] #Weapon Weapon
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Weapon
|
||||||
|
-- @extends #Item
|
||||||
|
-- @field #Item baseType @{#Item}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is a Weapon.
|
||||||
|
-- @function [parent=#Weapon] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
--- @{#Apparatus} functions
|
||||||
|
-- @field [parent=#types] #Apparatus Apparatus
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Apparatus
|
||||||
|
-- @extends #Item
|
||||||
|
-- @field #Item baseType @{#Item}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is an Apparatus.
|
||||||
|
-- @function [parent=#Apparatus] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
--- @{#Lockpick} functions
|
||||||
|
-- @field [parent=#types] #Lockpick Lockpick
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Lockpick
|
||||||
|
-- @extends #Item
|
||||||
|
-- @field #Item baseType @{#Item}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is a Lockpick.
|
||||||
|
-- @function [parent=#Lockpick] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
--- @{#Probe} functions
|
||||||
|
-- @field [parent=#types] #Probe Probe
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Probe
|
||||||
|
-- @extends #Item
|
||||||
|
-- @field #Item baseType @{#Item}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is a Probe.
|
||||||
|
-- @function [parent=#Probe] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
--- @{#Repair} functions
|
||||||
|
-- @field [parent=#types] #Repair Repair
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Repair
|
||||||
|
-- @extends #Item
|
||||||
|
-- @field #Item baseType @{#Item}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is a Repair.
|
||||||
|
-- @function [parent=#Repair] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
--- @{#Activator} functions
|
||||||
|
-- @field [parent=#types] #Activator Activator
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Activator
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is an Activator.
|
||||||
|
-- @function [parent=#Activator] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
--- @{#Container} functions
|
||||||
|
-- @field [parent=#types] #Container Container
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Container
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Container content.
|
||||||
|
-- @function [parent=#Container] content
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return openmw.core#Inventory
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is a Container.
|
||||||
|
-- @function [parent=#Container] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
--- @{#Door} functions
|
||||||
|
-- @field [parent=#types] #Door Door
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Door
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is a Door.
|
||||||
|
-- @function [parent=#Door] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the door is a teleport.
|
||||||
|
-- @function [parent=#Door] isTeleport
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Destination (only if a teleport door).
|
||||||
|
-- @function [parent=#Door] destPosition
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return openmw.util#Vector3
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Destination rotation (only if a teleport door).
|
||||||
|
-- @function [parent=#Door] destRotation
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return openmw.util#Vector3
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Destination cell (only if a teleport door).
|
||||||
|
-- @function [parent=#Door] destCell
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return openmw.core#Cell
|
||||||
|
|
||||||
|
--- Functions for @{#Static} objects
|
||||||
|
-- @field [parent=#types] #Static Static
|
||||||
|
|
||||||
|
---
|
||||||
|
-- @type Static
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Whether the object is a Static.
|
||||||
|
-- @function [parent=#Static] objectIsInstance
|
||||||
|
-- @param openmw.core#GameObject object
|
||||||
|
-- @return #boolean
|
||||||
|
|
||||||
|
return nil
|
||||||
|
|
Loading…
x
Reference in New Issue
Block a user