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[Lua] Replace cell.selectObjects with cell.getAll

This commit is contained in:
Petr Mikheev 2022-03-05 19:53:39 +01:00
parent 43bed7f0d2
commit 0f84bfde51

View File

@ -3,6 +3,7 @@
#include <components/esm3/loadcell.hpp>
#include "../mwworld/cellstore.hpp"
#include "types/types.hpp"
namespace sol
{
@ -50,9 +51,64 @@ namespace MWLua
if constexpr (std::is_same_v<CellT, GCell>)
{ // only for global scripts
cellT["selectObjects"] = [context](const CellT& cell, const Queries::Query& query)
cellT["getAll"] = [worldView=context.mWorldView, ids=getPackageToTypeTable(context.mLua->sol())](
const CellT& cell, sol::optional<sol::table> type)
{
return GObjectList{selectObjectsFromCellStore(query, cell.mStore, context)};
ObjectIdList res = std::make_shared<std::vector<ObjectId>>();
auto visitor = [&](const MWWorld::Ptr& ptr)
{
worldView->getObjectRegistry()->registerPtr(ptr);
if (ptr.getLuaType() == ptr.getType())
res->push_back(getId(ptr));
return true;
};
bool ok = false;
sol::optional<uint32_t> typeId = sol::nullopt;
if (type.has_value())
typeId = ids[*type];
else
{
ok = true;
cell.mStore->forEach(std::move(visitor));
}
if (typeId.has_value())
{
ok = true;
switch (*typeId)
{
case ESM::REC_INTERNAL_PLAYER:
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if (player.getCell() == cell.mStore)
res->push_back(getId(player));
}
break;
case ESM::REC_CREA: cell.mStore->template forEachType<ESM::Creature>(visitor); break;
case ESM::REC_NPC_: cell.mStore->template forEachType<ESM::NPC>(visitor); break;
case ESM::REC_ACTI: cell.mStore->template forEachType<ESM::Activator>(visitor); break;
case ESM::REC_DOOR: cell.mStore->template forEachType<ESM::Door>(visitor); break;
case ESM::REC_CONT: cell.mStore->template forEachType<ESM::Container>(visitor); break;
case ESM::REC_ALCH: cell.mStore->template forEachType<ESM::Potion>(visitor); break;
case ESM::REC_ARMO: cell.mStore->template forEachType<ESM::Armor>(visitor); break;
case ESM::REC_BOOK: cell.mStore->template forEachType<ESM::Book>(visitor); break;
case ESM::REC_CLOT: cell.mStore->template forEachType<ESM::Clothing>(visitor); break;
case ESM::REC_INGR: cell.mStore->template forEachType<ESM::Ingredient>(visitor); break;
case ESM::REC_LIGH: cell.mStore->template forEachType<ESM::Light>(visitor); break;
case ESM::REC_MISC: cell.mStore->template forEachType<ESM::Miscellaneous>(visitor); break;
case ESM::REC_WEAP: cell.mStore->template forEachType<ESM::Weapon>(visitor); break;
case ESM::REC_APPA: cell.mStore->template forEachType<ESM::Apparatus>(visitor); break;
case ESM::REC_LOCK: cell.mStore->template forEachType<ESM::Lockpick>(visitor); break;
case ESM::REC_PROB: cell.mStore->template forEachType<ESM::Probe>(visitor); break;
case ESM::REC_REPA: cell.mStore->template forEachType<ESM::Repair>(visitor); break;
default: ok = false;
}
}
if (!ok)
throw std::runtime_error(std::string("Incorrect type argument in cell:getAll: " + LuaUtil::toString(*type)));
return GObjectList{res};
};
}
}