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230 lines
7.0 KiB
Lua
230 lines
7.0 KiB
Lua
---
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-- `openmw.core` defines functions and types that are available in both local
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-- and global scripts.
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-- @module core
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-- @usage local core = require('openmw.core')
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---
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-- The revision of OpenMW Lua API. It is an integer that is incremented every time the API is changed.
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-- @field [parent=#core] #number API_REVISION
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---
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-- Terminates the game and quits to the OS. Should be used only for testing purposes.
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-- @function [parent=#core] quit
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---
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-- Send an event to global scripts.
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-- @function [parent=#core] sendGlobalEvent
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-- @param #string eventName
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-- @param eventData
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---
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-- Simulation time in seconds.
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-- The number of simulation seconds passed in the game world since starting a new game.
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-- @function [parent=#core] getSimulationTime
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-- @return #number
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---
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-- The scale of simulation time relative to real time.
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-- @function [parent=#core] getSimulationTimeScale
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-- @return #number
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---
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-- Game time in seconds.
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-- @function [parent=#core] getGameTime
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-- @return #number
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---
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-- The scale of game time relative to simulation time.
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-- @function [parent=#core] getGameTimeScale
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-- @return #number
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---
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-- Whether the world is paused (onUpdate doesn't work when the world is paused).
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-- @function [parent=#core] isWorldPaused
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-- @return #boolean
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---
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-- Get a GMST setting from content files.
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-- @function [parent=#core] getGMST
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-- @param #string setting Setting name
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-- @return #any
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---
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-- Return i18n formatting function for the given context.
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-- It is based on `i18n.lua` library.
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-- Language files should be stored in VFS as `i18n/<ContextName>/<Lang>.lua`.
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-- See https://github.com/kikito/i18n.lua for format details.
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-- @function [parent=#core] i18n
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-- @param #string context I18n context; recommended to use the name of the mod.
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-- @return #function
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-- @usage
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-- -- DataFiles/i18n/MyMod/en.lua
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-- return {
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-- good_morning = 'Good morning.',
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-- you_have_arrows = {
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-- one = 'You have one arrow.',
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-- other = 'You have %{count} arrows.',
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-- },
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-- }
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-- @usage
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-- -- DataFiles/i18n/MyMod/de.lua
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-- return {
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-- good_morning = "Guten Morgen.",
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-- you_have_arrows = {
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-- one = "Du hast ein Pfeil.",
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-- other = "Du hast %{count} Pfeile.",
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-- },
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-- ["Hello %{name}!"] = "Hallo %{name}!",
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-- }
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-- @usage
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-- local myMsg = core.i18n('MyMod')
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-- print( myMsg('good_morning') )
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-- print( myMsg('you_have_arrows', {count=5}) )
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-- print( myMsg('Hello %{name}!', {name='World'}) )
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---
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-- Any object that exists in the game world and has a specific location.
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-- Player, actors, items, and statics are game objects.
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-- @type GameObject
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-- @field openmw.util#Vector3 position Object position.
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-- @field openmw.util#Vector3 rotation Object rotation (ZXY order).
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-- @field #Cell cell The cell where the object currently is. During loading a game and for objects in an inventory or a container `cell` is nil.
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-- @field #table type Type of the object (one of the tables from the package @{openmw.types#types}).
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-- @field #number count Count (makes sense if stored in a container).
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-- @field #string recordId Record ID.
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---
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-- Does the object still exist and is available.
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-- Returns true if the object exists and loaded, and false otherwise. If false, then every
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-- access to the object will raise an error.
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-- @function [parent=#GameObject] isValid
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-- @param self
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-- @return #boolean
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---
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-- Send local event to the object.
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-- @function [parent=#GameObject] sendEvent
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-- @param self
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-- @param #string eventName
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-- @param eventData
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---
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-- Activate the object.
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-- @function [parent=#GameObject] activateBy
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-- @param self
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-- @param #GameObject actor The actor who activates the object
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-- @usage local self = require('openmw.self')
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-- object:activateBy(self)
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---
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-- Add new local script to the object.
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-- Can be called only from a global script. Script should be specified in a content
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-- file (omwgame/omwaddon/omwscripts) with a CUSTOM flag. Scripts can not be attached to Statics.
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-- @function [parent=#GameObject] addScript
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-- @param self
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-- @param #string scriptPath Path to the script in OpenMW virtual filesystem.
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---
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-- Whether a script with given path is attached to this object.
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-- Can be called only from a global script.
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-- @function [parent=#GameObject] hasScript
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-- @param self
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-- @param #string scriptPath Path to the script in OpenMW virtual filesystem.
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-- @return #boolean
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---
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-- Removes script that was attached by `addScript`
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-- Can be called only from a global script.
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-- @function [parent=#GameObject] removeScript
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-- @param self
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-- @param #string scriptPath Path to the script in OpenMW virtual filesystem.
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---
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-- Moves object to given cell and position.
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-- The effect is not immediate: the position will be updated only in the next
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-- frame. Can be called only from a global script.
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-- @function [parent=#GameObject] teleport
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-- @param self
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-- @param #string cellName Name of the cell to teleport into. For exteriors can be empty.
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-- @param openmw.util#Vector3 position New position
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-- @param openmw.util#Vector3 rotation New rotation. Optional argument. If missed, then the current rotation is used.
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---
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-- List of GameObjects. Implements [iterables#List](iterables.html#List) of #GameObject
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-- @type ObjectList
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-- @list <#GameObject>
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---
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-- Filter list with a Query.
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-- @function [parent=#ObjectList] select
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-- @param self
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-- @param openmw.query#Query query
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-- @return #ObjectList
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---
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-- A cell of the game world.
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-- @type Cell
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-- @field #string name Name of the cell (can be empty string).
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-- @field #string region Region of the cell.
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-- @field #boolean isExterior Is it exterior or interior.
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-- @field #number gridX Index of the cell by X (only for exteriors).
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-- @field #number gridY Index of the cell by Y (only for exteriors).
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-- @field #boolean hasWater True if the cell contains water.
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---
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-- Returns true either if the cell contains the object or if the cell is an exterior and the object is also in an exterior.
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-- @function [parent=#Cell] isInSameSpace
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-- @param self
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-- @param #GameObject object
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-- @return #boolean
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-- @usage
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-- if obj1.cell:isInSameSpace(obj2) then
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-- dist = (obj1.position - obj2.position):length()
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-- else
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-- -- the distance can't be calculated because the coordinates are in different spaces
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-- end
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---
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-- Get all objects of given type from the cell.
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-- @function [parent=#Cell] getAll
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-- @param self
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-- @param type (optional) object type (see @{openmw.types#types})
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-- @return #ObjectList
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-- @usage
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-- local type = require('openmw.types')
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-- local all = cell:getAll()
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-- local weapons = cell:getAll(types.Weapon)
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---
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-- Inventory of a player/NPC or a content of a container.
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-- @type Inventory
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---
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-- The number of items with given recordId.
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-- @function [parent=#Inventory] countOf
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-- @param self
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-- @param #string recordId
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-- @return #number
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---
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-- Get all items of given type from the inventory.
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-- @function [parent=#Inventory] getAll
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-- @param self
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-- @param type (optional) items type (see @{openmw.types#types})
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-- @return #ObjectList
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-- @usage
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-- local type = require('openmw.types')
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-- local all = inventory:getAll()
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-- local weapons = inventory:getAll(types.Weapon)
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return nil
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