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OpenMW/apps/openmw/mwworld/failedaction.cpp

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#include "failedaction.hpp"
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#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
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#include "../mwmechanics/actorutil.hpp"
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namespace MWWorld
{
FailedAction::FailedAction(std::string_view msg, const Ptr& target)
: Action(false, target)
, mMessage(msg)
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{
}
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void FailedAction::executeImp(const Ptr& actor)
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{
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if (actor == MWMechanics::getPlayer() && !mMessage.empty())
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MWBase::Environment::get().getWindowManager()->messageBox(mMessage);
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}
}