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OpenMW/apps/openmw/mwworld/failedaction.cpp

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#include "failedaction.hpp"
#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
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#include "../mwmechanics/actorutil.hpp"
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namespace MWWorld
{
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FailedAction::FailedAction(const std::string &msg)
: Action(false), mMessage(msg)
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{ }
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void FailedAction::executeImp(const Ptr &actor)
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{
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if(actor == MWMechanics::getPlayer() && !mMessage.empty())
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MWBase::Environment::get().getWindowManager()->messageBox(mMessage);
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}
}