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OpenMW/apps/openmw/mwmechanics/steering.hpp

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#ifndef OPENMW_MECHANICS_STEERING_H
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#define OPENMW_MECHANICS_STEERING_H
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#include <osg/Math>
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namespace MWWorld
{
class Ptr;
}
namespace MWMechanics
{
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// Max rotating speed, radian/sec
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const float MAX_VEL_ANGULAR_RADIANS(10);
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/// configure rotation settings for an actor to reach this target angle (eventually)
/// @return have we reached the target angle?
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bool zTurn(const MWWorld::Ptr& actor, float targetAngleRadians,
float epsilonRadians = osg::DegreesToRadians(0.5));
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bool smoothTurn(const MWWorld::Ptr& actor, float targetAngleRadians, int axis,
float epsilonRadians = osg::DegreesToRadians(0.5));
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}
#endif