2015-04-12 15:34:50 +02:00
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#ifndef OPENMW_MWRENDER_RENDERINGMANAGER_H
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#define OPENMW_MWRENDER_RENDERINGMANAGER_H
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2011-10-20 15:02:19 -04:00
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2015-04-12 15:34:50 +02:00
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#include <osg/ref_ptr>
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#include <osg/Light>
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2017-11-15 15:20:59 +01:00
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#include <osg/Camera>
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2011-11-12 00:19:22 -05:00
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2015-05-14 18:46:04 +02:00
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#include <components/settings/settings.hpp>
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2019-11-24 17:40:19 +04:00
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#include <osgUtil/IncrementalCompileOperation>
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2015-04-12 15:34:50 +02:00
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#include "objects.hpp"
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2013-02-03 18:03:09 +01:00
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2011-11-12 00:19:22 -05:00
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#include "renderinginterface.hpp"
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2015-05-02 22:45:27 +02:00
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#include "rendermode.hpp"
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2011-11-24 01:48:54 -05:00
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2018-07-21 13:37:02 +03:00
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#include <deque>
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2019-02-22 23:16:47 +04:00
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#include <memory>
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2018-07-21 13:37:02 +03:00
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2015-04-12 15:34:50 +02:00
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namespace osg
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2011-10-20 18:15:30 -04:00
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{
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2015-04-12 15:34:50 +02:00
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class Group;
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2015-05-01 18:21:50 +02:00
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class PositionAttitudeTransform;
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2011-10-20 18:15:30 -04:00
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}
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2017-03-12 19:48:41 +01:00
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namespace osgUtil
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{
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class IntersectionVisitor;
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class Intersector;
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}
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2015-04-12 15:34:50 +02:00
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namespace Resource
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2011-10-20 15:02:19 -04:00
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{
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class ResourceSystem;
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}
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2011-10-20 15:02:19 -04:00
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2015-04-12 15:34:50 +02:00
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namespace osgViewer
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2012-07-03 22:48:16 +02:00
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{
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class Viewer;
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2012-07-03 22:48:16 +02:00
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}
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2015-04-12 15:34:50 +02:00
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namespace ESM
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2013-08-16 13:01:52 +02:00
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{
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2015-04-12 15:34:50 +02:00
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struct Cell;
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2019-08-03 13:37:00 +00:00
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struct RefNum;
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2013-08-16 13:01:52 +02:00
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}
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2015-06-03 01:18:36 +02:00
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namespace Terrain
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{
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class World;
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}
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2016-01-06 12:46:06 +01:00
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namespace Fallback
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{
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class Map;
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}
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2016-02-09 01:02:40 +01:00
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namespace SceneUtil
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{
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2018-02-26 22:27:09 +00:00
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class ShadowManager;
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class WorkQueue;
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2016-02-09 15:30:53 +01:00
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class UnrefQueue;
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2016-02-09 01:02:40 +01:00
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}
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2018-04-07 16:11:23 +03:00
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namespace DetourNavigator
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{
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2019-02-16 15:27:02 +03:00
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struct Navigator;
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struct Settings;
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2018-04-07 16:11:23 +03:00
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}
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2011-10-20 18:15:30 -04:00
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namespace MWRender
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{
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2020-01-12 11:42:47 +04:00
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class GroundcoverUpdater;
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class StateUpdater;
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class SharedUniformStateUpdater;
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class EffectManager;
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class ScreenshotManager;
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class FogManager;
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class SkyManager;
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class NpcAnimation;
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class Pathgrid;
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class Camera;
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class ViewOverShoulderController;
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2015-06-02 16:35:35 +02:00
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class Water;
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class TerrainStorage;
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class LandManager;
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class NavMesh;
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class ActorsPaths;
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class RecastMesh;
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class ObjectPaging;
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class Groundcover;
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class PostProcessor;
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class RenderingManager : public MWRender::RenderingInterface
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{
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public:
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RenderingManager(osgViewer::Viewer* viewer, osg::ref_ptr<osg::Group> rootNode,
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Resource::ResourceSystem* resourceSystem, SceneUtil::WorkQueue* workQueue,
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const std::string& resourcePath, DetourNavigator::Navigator& navigator);
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~RenderingManager();
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osgUtil::IncrementalCompileOperation* getIncrementalCompileOperation();
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2020-10-16 22:18:54 +04:00
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MWRender::Objects& getObjects() override;
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2013-04-29 03:31:46 -07:00
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2015-04-12 15:34:50 +02:00
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Resource::ResourceSystem* getResourceSystem();
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2011-11-03 23:47:15 -04:00
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2016-02-09 01:02:40 +01:00
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SceneUtil::WorkQueue* getWorkQueue();
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2016-02-09 19:04:59 +01:00
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SceneUtil::UnrefQueue* getUnrefQueue();
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2016-02-09 20:57:30 +01:00
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Terrain::World* getTerrain();
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2016-02-09 01:02:40 +01:00
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2016-02-09 01:17:02 +01:00
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void preloadCommonAssets();
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2016-02-07 00:36:31 +01:00
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double getReferenceTime() const;
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2015-12-05 00:44:04 +01:00
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osg::Group* getLightRoot();
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2015-06-11 23:16:05 +02:00
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void setNightEyeFactor(float factor);
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void setAmbientColour(const osg::Vec4f& colour);
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2015-06-16 20:56:48 +02:00
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void skySetDate(int day, int month);
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int skyGetMasserPhase() const;
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int skyGetSecundaPhase() const;
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void skySetMoonColour(bool red);
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void setSunDirection(const osg::Vec3f& direction);
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void setSunColour(const osg::Vec4f& diffuse, const osg::Vec4f& specular);
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void configureAmbient(const ESM::Cell* cell);
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void configureFog(const ESM::Cell* cell);
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void configureFog(float fogDepth, float underwaterFog, float dlFactor, float dlOffset, const osg::Vec4f& colour);
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2015-05-02 22:45:27 +02:00
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void addCell(const MWWorld::CellStore* store);
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void removeCell(const MWWorld::CellStore* store);
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2013-02-27 09:20:42 +01:00
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2017-03-09 02:17:25 +01:00
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void enableTerrain(bool enable);
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2015-05-14 17:34:55 +02:00
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void updatePtr(const MWWorld::Ptr& old, const MWWorld::Ptr& updated);
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void rotateObject(const MWWorld::Ptr& ptr, const osg::Quat& rot);
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void moveObject(const MWWorld::Ptr& ptr, const osg::Vec3f& pos);
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void scaleObject(const MWWorld::Ptr& ptr, const osg::Vec3f& scale);
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2015-05-22 00:55:43 +02:00
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void removeObject(const MWWorld::Ptr& ptr);
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2015-06-02 16:35:35 +02:00
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void setWaterEnabled(bool enabled);
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void setWaterHeight(float level);
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2015-06-03 16:40:16 +02:00
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/// Take a screenshot of w*h onto the given image, not including the GUI.
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2021-01-08 19:33:51 +04:00
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void screenshot(osg::Image* image, int w, int h);
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bool screenshot360(osg::Image* image);
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2015-06-03 16:40:16 +02:00
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2015-06-05 02:26:16 +02:00
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struct RayResult
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{
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bool mHit;
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osg::Vec3f mHitNormalWorld;
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osg::Vec3f mHitPointWorld;
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MWWorld::Ptr mHitObject;
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2020-05-11 13:37:00 +00:00
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ESM::RefNum mHitRefnum;
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2016-07-06 22:03:37 +09:00
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float mRatio;
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2015-06-05 02:26:16 +02:00
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};
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RayResult castRay(const osg::Vec3f& origin, const osg::Vec3f& dest, bool ignorePlayer, bool ignoreActors=false);
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2015-05-24 03:36:34 +02:00
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/// Return the object under the mouse cursor / crosshair position, given by nX and nY normalized screen coordinates,
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/// where (0,0) is the top left corner.
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2015-06-05 02:26:16 +02:00
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RayResult castCameraToViewportRay(const float nX, const float nY, float maxDistance, bool ignorePlayer, bool ignoreActors=false);
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2015-05-24 03:36:34 +02:00
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/// Get the bounding box of the given object in screen coordinates as (minX, minY, maxX, maxY), with (0,0) being the top left corner.
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2020-05-11 13:37:00 +00:00
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osg::Vec4f getScreenBounds(const osg::BoundingBox &worldbb);
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2015-05-24 03:36:34 +02:00
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2015-04-14 15:55:56 +02:00
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void setSkyEnabled(bool enabled);
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2015-05-02 22:45:27 +02:00
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bool toggleRenderMode(RenderMode mode);
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2015-04-14 15:55:56 +02:00
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SkyManager* getSkyManager();
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2016-09-14 23:18:29 +09:00
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void spawnEffect(const std::string &model, const std::string &texture, const osg::Vec3f &worldPosition, float scale = 1.f, bool isMagicVFX = true);
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2015-04-19 17:55:56 +02:00
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/// Clear all savegame-specific data
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void clear();
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/// Clear all worldspace-specific data
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void notifyWorldSpaceChanged();
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2015-04-19 01:57:52 +02:00
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void update(float dt, bool paused);
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2015-05-01 18:21:50 +02:00
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Animation* getAnimation(const MWWorld::Ptr& ptr);
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2015-12-18 17:21:51 +01:00
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const Animation* getAnimation(const MWWorld::ConstPtr& ptr) const;
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2015-05-01 18:21:50 +02:00
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2015-06-16 20:36:48 +02:00
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void addWaterRippleEmitter(const MWWorld::Ptr& ptr);
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void removeWaterRippleEmitter(const MWWorld::Ptr& ptr);
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2015-12-04 23:28:11 +01:00
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void emitWaterRipple(const osg::Vec3f& pos);
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2015-06-16 20:36:48 +02:00
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2015-05-21 23:54:39 +02:00
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void updatePlayerPtr(const MWWorld::Ptr &ptr);
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2015-06-16 20:36:48 +02:00
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void removePlayer(const MWWorld::Ptr& player);
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2015-05-01 18:21:50 +02:00
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void setupPlayer(const MWWorld::Ptr& player);
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void renderPlayer(const MWWorld::Ptr& player);
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2015-04-25 15:19:17 +02:00
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2015-05-21 23:54:39 +02:00
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void rebuildPtr(const MWWorld::Ptr& ptr);
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2015-05-14 18:46:04 +02:00
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void processChangedSettings(const Settings::CategorySettingVector& settings);
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2015-06-01 15:34:46 +02:00
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float getNearClipDistance() const;
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2015-06-03 01:18:36 +02:00
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float getTerrainHeightAt(const osg::Vec3f& pos);
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2015-05-21 23:54:39 +02:00
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// camera stuff
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2020-07-25 23:33:50 +02:00
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Camera* getCamera() { return mCamera.get(); }
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const osg::Vec3f& getCameraPosition() const { return mCurrentCameraPos; }
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2015-05-21 23:54:39 +02:00
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2015-12-07 16:11:47 +01:00
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/// temporarily override the field of view with given value.
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void overrideFieldOfView(float val);
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/// reset a previous overrideFieldOfView() call, i.e. revert to field of view specified in the settings file.
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void resetFieldOfView();
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2018-06-16 10:18:04 +04:00
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osg::Vec3f getHalfExtents(const MWWorld::ConstPtr& object) const;
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2017-02-01 03:00:33 +01:00
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void exportSceneGraph(const MWWorld::Ptr& ptr, const std::string& filename, const std::string& format);
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2017-03-06 19:04:17 +01:00
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LandManager* getLandManager() const;
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2018-06-13 01:48:31 +02:00
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bool toggleBorders();
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2018-07-21 13:37:02 +03:00
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void updateActorPath(const MWWorld::ConstPtr& actor, const std::deque<osg::Vec3f>& path,
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const osg::Vec3f& halfExtents, const osg::Vec3f& start, const osg::Vec3f& end) const;
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void removeActorPath(const MWWorld::ConstPtr& actor) const;
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2018-08-31 01:39:44 +03:00
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void setNavMeshNumber(const std::size_t value);
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2019-06-13 13:37:00 +00:00
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void setActiveGrid(const osg::Vec4i &grid);
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2020-05-08 13:37:00 +00:00
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bool pagingEnableObject(int type, const MWWorld::ConstPtr& ptr, bool enabled);
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2020-05-11 13:37:00 +00:00
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void pagingBlacklistObject(int type, const MWWorld::ConstPtr &ptr);
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2020-05-12 13:37:00 +00:00
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bool pagingUnlockCache();
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2020-05-10 13:37:00 +00:00
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void getPagedRefnums(const osg::Vec4i &activeGrid, std::set<ESM::RefNum> &out);
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2021-08-04 17:49:57 -07:00
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2015-05-14 18:46:04 +02:00
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void updateProjectionMatrix();
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2021-08-04 17:49:57 -07:00
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2021-07-09 10:05:27 -07:00
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private:
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2015-05-14 21:42:04 +02:00
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void updateTextureFiltering();
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2015-06-11 23:16:05 +02:00
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void updateAmbient();
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2015-06-02 16:35:35 +02:00
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void setFogColor(const osg::Vec4f& color);
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2020-06-22 01:54:08 +02:00
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void updateThirdPersonViewMode();
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2015-05-14 18:46:04 +02:00
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2017-03-07 04:02:06 +01:00
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void reportStats() const;
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2017-02-22 02:18:18 +01:00
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2019-01-20 19:27:52 +03:00
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void updateNavMesh();
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2019-11-27 23:45:01 +01:00
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void updateRecastMesh();
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2017-03-12 19:48:41 +01:00
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osg::ref_ptr<osgUtil::IntersectionVisitor> getIntersectionVisitor(osgUtil::Intersector* intersector, bool ignorePlayer, bool ignoreActors);
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osg::ref_ptr<osgUtil::IntersectionVisitor> mIntersectionVisitor;
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2015-05-14 21:42:04 +02:00
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osg::ref_ptr<osgViewer::Viewer> mViewer;
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2015-04-12 15:34:50 +02:00
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osg::ref_ptr<osg::Group> mRootNode;
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2016-02-08 16:45:56 +01:00
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osg::ref_ptr<osg::Group> mSceneRoot;
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2015-04-12 15:34:50 +02:00
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Resource::ResourceSystem* mResourceSystem;
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2012-03-29 13:27:13 +04:00
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|
|
|
2016-02-09 01:02:40 +01:00
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|
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osg::ref_ptr<SceneUtil::WorkQueue> mWorkQueue;
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2016-02-09 15:30:53 +01:00
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osg::ref_ptr<SceneUtil::UnrefQueue> mUnrefQueue;
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2016-02-09 01:02:40 +01:00
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|
|
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2015-04-12 15:34:50 +02:00
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|
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osg::ref_ptr<osg::Light> mSunLight;
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2012-04-11 18:53:13 +02:00
|
|
|
|
2018-04-07 16:11:23 +03:00
|
|
|
DetourNavigator::Navigator& mNavigator;
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|
|
|
std::unique_ptr<NavMesh> mNavMesh;
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2018-08-31 01:39:44 +03:00
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|
|
std::size_t mNavMeshNumber = 0;
|
2018-07-21 13:37:02 +03:00
|
|
|
std::unique_ptr<ActorsPaths> mActorsPaths;
|
2019-11-27 23:45:01 +01:00
|
|
|
std::unique_ptr<RecastMesh> mRecastMesh;
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2017-04-28 17:30:26 +02:00
|
|
|
std::unique_ptr<Pathgrid> mPathgrid;
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|
|
|
std::unique_ptr<Objects> mObjects;
|
|
|
|
std::unique_ptr<Water> mWater;
|
|
|
|
std::unique_ptr<Terrain::World> mTerrain;
|
2020-01-12 11:42:47 +04:00
|
|
|
std::unique_ptr<TerrainStorage> mTerrainStorage;
|
2019-06-13 13:37:00 +00:00
|
|
|
std::unique_ptr<ObjectPaging> mObjectPaging;
|
2020-01-12 11:42:47 +04:00
|
|
|
std::unique_ptr<Groundcover> mGroundcover;
|
2021-09-09 21:10:22 +00:00
|
|
|
osg::ref_ptr<GroundcoverUpdater> mGroundcoverUpdater;
|
2017-04-28 17:30:26 +02:00
|
|
|
std::unique_ptr<SkyManager> mSky;
|
2020-06-07 10:35:33 +04:00
|
|
|
std::unique_ptr<FogManager> mFog;
|
2021-01-08 19:33:51 +04:00
|
|
|
std::unique_ptr<ScreenshotManager> mScreenshotManager;
|
2017-04-28 17:30:26 +02:00
|
|
|
std::unique_ptr<EffectManager> mEffectManager;
|
2018-02-26 22:27:09 +00:00
|
|
|
std::unique_ptr<SceneUtil::ShadowManager> mShadowManager;
|
2021-08-04 17:49:57 -07:00
|
|
|
osg::ref_ptr<PostProcessor> mPostProcessor;
|
2017-02-22 15:22:40 +01:00
|
|
|
osg::ref_ptr<NpcAnimation> mPlayerAnimation;
|
2015-11-20 21:57:04 +01:00
|
|
|
osg::ref_ptr<SceneUtil::PositionAttitudeTransform> mPlayerNode;
|
2017-04-28 17:30:26 +02:00
|
|
|
std::unique_ptr<Camera> mCamera;
|
2020-07-11 14:21:18 +02:00
|
|
|
std::unique_ptr<ViewOverShoulderController> mViewOverShoulderController;
|
2015-12-03 15:16:20 +01:00
|
|
|
osg::Vec3f mCurrentCameraPos;
|
2015-04-14 15:55:56 +02:00
|
|
|
|
|
|
|
osg::ref_ptr<StateUpdater> mStateUpdater;
|
2021-07-09 10:05:27 -07:00
|
|
|
osg::ref_ptr<SharedUniformStateUpdater> mSharedUniformStateUpdater;
|
2015-04-14 15:55:56 +02:00
|
|
|
|
2015-06-11 23:16:05 +02:00
|
|
|
osg::Vec4f mAmbientColor;
|
2021-03-30 18:12:57 -07:00
|
|
|
float mMinimumAmbientLuminance;
|
2015-06-11 23:16:05 +02:00
|
|
|
float mNightEyeFactor;
|
|
|
|
|
2015-05-24 02:34:20 +02:00
|
|
|
float mNearClip;
|
2015-04-21 23:27:26 +02:00
|
|
|
float mViewDistance;
|
2020-06-07 10:35:33 +04:00
|
|
|
bool mFieldOfViewOverridden;
|
2015-12-07 16:11:47 +01:00
|
|
|
float mFieldOfViewOverride;
|
2015-05-14 18:46:04 +02:00
|
|
|
float mFieldOfView;
|
2015-12-07 16:29:30 +01:00
|
|
|
float mFirstPersonFieldOfView;
|
2015-04-21 23:27:26 +02:00
|
|
|
|
2015-04-14 15:55:56 +02:00
|
|
|
void operator = (const RenderingManager&);
|
|
|
|
RenderingManager(const RenderingManager&);
|
2015-04-12 15:34:50 +02:00
|
|
|
};
|
2011-10-20 15:02:19 -04:00
|
|
|
|
|
|
|
}
|
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|
|
|
|
|
|
#endif
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