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OpenMW/apps/openmw/mwrender
2021-09-14 18:09:55 +02:00
..
.gitignore
actoranimation.cpp Revert "actoranimation.cpp faster getbonebyname (#3099)" 2021-09-12 07:56:20 +00:00
actoranimation.hpp constify getBoneByName 2021-09-09 23:57:20 +02:00
actorspaths.cpp
actorspaths.hpp
animation.cpp Change normalizeFilename signature 2021-09-14 18:09:55 +02:00
animation.hpp
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp
characterpreview.hpp
creatureanimation.cpp This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095) 2021-09-09 22:56:57 +02:00
creatureanimation.hpp
effectmanager.cpp
effectmanager.hpp
fogmanager.cpp
fogmanager.hpp
globalmap.cpp
globalmap.hpp
groundcover.cpp Groundcover optimisation (#3101) 2021-09-13 12:20:00 +02:00
groundcover.hpp Groundcover optimisation (#3101) 2021-09-13 12:20:00 +02:00
landmanager.cpp
landmanager.hpp
localmap.cpp
localmap.hpp
navmesh.cpp
navmesh.hpp
npcanimation.cpp This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095) 2021-09-09 22:56:57 +02:00
npcanimation.hpp
objectpaging.cpp reduces virtual function calls in a hotspot of cache retrieval (#3100) 2021-09-10 17:58:57 +02:00
objectpaging.hpp
objects.cpp
objects.hpp
pathgrid.cpp
pathgrid.hpp
postprocessor.cpp
postprocessor.hpp
recastmesh.cpp
recastmesh.hpp
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Groundcover consolidation (#3096) 2021-09-09 23:10:22 +02:00
renderingmanager.hpp Groundcover consolidation (#3096) 2021-09-09 23:10:22 +02:00
rendermode.hpp
ripplesimulation.cpp
ripplesimulation.hpp
rotatecontroller.cpp
rotatecontroller.hpp
screenshotmanager.cpp
screenshotmanager.hpp
sky.cpp
sky.hpp
terrainstorage.cpp
terrainstorage.hpp
util.cpp
util.hpp
viewovershoulder.cpp
viewovershoulder.hpp
vismask.hpp
water.cpp
water.hpp
weaponanimation.cpp
weaponanimation.hpp