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24 lines
494 B
C++
24 lines
494 B
C++
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#ifndef GAME_MWMECHANICS_AIACTIVATE_H
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#define GAME_MWMECHANICS_AIACTIVATE_H
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#include "aipackage.hpp"
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namespace MWMechanics
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{
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class AiActivate : AiPackage
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{
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public:
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AiActivate(const MWWorld::Ptr& object);
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virtual AiActivate *clone() const;
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virtual bool execute (const MWWorld::Ptr& actor);
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///< \return Package completed?
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virtual int getTypeId() const;
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private:
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const MWWorld::Ptr * mObject;
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};
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}
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#endif // GAME_MWMECHANICS_AIACTIVATE_H
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