#ifndef GAME_MWMECHANICS_AIACTIVATE_H #define GAME_MWMECHANICS_AIACTIVATE_H #include "aipackage.hpp" namespace MWMechanics { class AiActivate : AiPackage { public: AiActivate(const MWWorld::Ptr& object); virtual AiActivate *clone() const; virtual bool execute (const MWWorld::Ptr& actor); ///< \return Package completed? virtual int getTypeId() const; private: const MWWorld::Ptr * mObject; }; } #endif // GAME_MWMECHANICS_AIACTIVATE_H