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OpenMW/apps/openmw/mwmechanics/aiescort.cpp

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#include "aiescort.hpp"
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#include <iostream>
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MWMechanics::AiEscort::AiEscort(const std::string &actorId,int duration, float x, float y, float z)
: mActorId(actorId), mX(x), mY(y), mZ(z), mDuration(duration)
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{
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}
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MWMechanics::AiEscort::AiEscort(const std::string &actorId,const std::string &cellId,int duration, float x, float y, float z)
: mActorId(actorId), mCellId(cellId), mX(x), mY(y), mZ(z), mDuration(duration)
{
}
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MWMechanics::AiEscort *MWMechanics::AiEscort::clone() const
{
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return new AiEscort(*this);
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}
bool MWMechanics::AiEscort::execute (const MWWorld::Ptr& actor)
{
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std::cout << "AiEscort completed. \n";
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return true;
}
int MWMechanics::AiEscort::getTypeId() const
{
return 2;
}