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OpenMW/apps/openmw/mwmechanics/aiescort.cpp

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#include "aiescort.hpp"
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#include <iostream>
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MWMechanics::AiEscort::AiEscort(const std::string &actorID,int duration, float x, float y, float z):
mActorID(actorID), mDuration(duration), mX(x), mY(y), mZ(z)
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{
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}
MWMechanics::AiEscort *MWMechanics::AiEscort::clone() const
{
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return new AiEscort(*this);
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}
bool MWMechanics::AiEscort::execute (const MWWorld::Ptr& actor)
{
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std::cout << "AiEscort completed. \n";
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return true;
}
int MWMechanics::AiEscort::getTypeId() const
{
return 2;
}
float MWMechanics::AiEscort::getX()
{
return mX;
}
float MWMechanics::AiEscort::getY()
{
return mY;
}
float MWMechanics::AiEscort::getZ()
{
return mZ;
}
std::string MWMechanics::AiEscort::getActorID()
{
return mActorID;
}
int MWMechanics::AiEscort::getDuration()
{
return mDuration;
}