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OpenMW/apps/openmw/mwlua/asyncbindings.cpp

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#include "luabindings.hpp"
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#include "luamanagerimp.hpp"
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namespace sol
{
template <>
struct is_automagical<MWLua::AsyncPackageId> : std::false_type {};
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template <>
struct is_automagical<LuaUtil::Callback> : std::false_type {};
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}
namespace MWLua
{
struct TimerCallback
{
AsyncPackageId mAsyncId;
std::string mName;
};
sol::function getAsyncPackageInitializer(const Context& context)
{
using TimerType = LuaUtil::ScriptsContainer::TimerType;
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sol::usertype<AsyncPackageId> api = context.mLua->sol().new_usertype<AsyncPackageId>("AsyncPackage");
api["registerTimerCallback"] = [](const AsyncPackageId& asyncId, std::string_view name, sol::function callback)
{
asyncId.mContainer->registerTimerCallback(asyncId.mScriptId, name, std::move(callback));
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return TimerCallback{asyncId, std::string(name)};
};
api["newSimulationTimer"] = [world=context.mWorldView](const AsyncPackageId&, double delay,
const TimerCallback& callback, sol::object callbackArg)
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{
callback.mAsyncId.mContainer->setupSerializableTimer(
TimerType::SIMULATION_TIME, world->getSimulationTime() + delay,
callback.mAsyncId.mScriptId, callback.mName, std::move(callbackArg));
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};
api["newGameTimer"] = [world=context.mWorldView](const AsyncPackageId&, double delay,
const TimerCallback& callback, sol::object callbackArg)
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{
callback.mAsyncId.mContainer->setupSerializableTimer(
TimerType::GAME_TIME, world->getGameTime() + delay,
callback.mAsyncId.mScriptId, callback.mName, std::move(callbackArg));
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};
api["newUnsavableSimulationTimer"] = [world=context.mWorldView](const AsyncPackageId& asyncId, double delay, sol::function callback)
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{
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asyncId.mContainer->setupUnsavableTimer(
TimerType::SIMULATION_TIME, world->getSimulationTime() + delay, asyncId.mScriptId, std::move(callback));
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};
api["newUnsavableGameTimer"] = [world=context.mWorldView](const AsyncPackageId& asyncId, double delay, sol::function callback)
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{
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asyncId.mContainer->setupUnsavableTimer(
TimerType::GAME_TIME, world->getGameTime() + delay, asyncId.mScriptId, std::move(callback));
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};
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api["callback"] = [](const AsyncPackageId& asyncId, sol::function fn) -> LuaUtil::Callback
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{
return LuaUtil::Callback{std::move(fn), asyncId.mHiddenData};
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};
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sol::usertype<LuaUtil::Callback> callbackType = context.mLua->sol().new_usertype<LuaUtil::Callback>("Callback");
callbackType[sol::meta_function::call] =
[](const LuaUtil::Callback& callback, sol::variadic_args va) { return callback.call(sol::as_args(va)); };
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auto initializer = [](sol::table hiddenData)
{
LuaUtil::ScriptsContainer::ScriptId id = hiddenData[LuaUtil::ScriptsContainer::sScriptIdKey];
return AsyncPackageId{id.mContainer, id.mIndex, hiddenData};
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};
return sol::make_object(context.mLua->sol(), initializer);
}
}